Educators

Virtual Museums and Technology Knowledge

Incorporating technology can seem daunting especially if you feel that you don't have a strong technological background, but technology is growing at a rapid rate and professional development on how to incorporate it is essential (Ostashewski, Reid, & Moisey, 2011). Remember, it is never too late to learn and once you get started you will have a better idea of how much technology integration you are comfortable with and what ideas and ways to use technology interest you.

Incorporating technology can enhance the student learning experience providing students with opportunities to interact with the content. For instance, Moorhouse, Tom Dieck and Jung (2017) studied how AR applications can improve the learning experience of children visiting a museum. Adding virtual museum experiences to your class can provide students a new perspective and allow them to dive deeper into the content.

Excited to learn more, but unsure of how to get started? See how students can create their own Virtual Museums as well as check out some of our resources below on how to select technology and incorporate virtual museums into your own curriculum.

Selecting The Right Technology For Your Class

The SECTIONS model was developed by Tony Bates to highlight different considerations for deciding if a technology should be incorporated (University of Victoria, n.d.). Bates believes instructors should consider the following:

S- Students

E- Ease of Use

C- Cost

T- Teaching functions

I- Interaction

O- Organizational Issues

N- Networking

S- Security and privacy

Incorporating SECTIONS for Virtual Museums

Review Bates' SECTIONS model below adapted for Virtual Museums. For each topic click the plus sign below the bubble for more information on how to ensure the Virtual Museum technology you are selecting is a good fit.

Virtual Museum Activities

References