Educators
Virtual Museums and Technology Knowledge
Incorporating technology can seem daunting especially if you feel that you don't have a strong technological background, but technology is growing at a rapid rate and professional development on how to incorporate it is essential (Ostashewski, Reid, & Moisey, 2011). Remember, it is never too late to learn and once you get started you will have a better idea of how much technology integration you are comfortable with and what ideas and ways to use technology interest you.
Incorporating technology can enhance the student learning experience providing students with opportunities to interact with the content. For instance, Moorhouse, Tom Dieck and Jung (2017) studied how AR applications can improve the learning experience of children visiting a museum. Adding virtual museum experiences to your class can provide students a new perspective and allow them to dive deeper into the content.
Excited to learn more, but unsure of how to get started? See how students can create their own Virtual Museums as well as check out some of our resources below on how to select technology and incorporate virtual museums into your own curriculum.
Selecting The Right Technology For Your Class
The SECTIONS model was developed by Tony Bates to highlight different considerations for deciding if a technology should be incorporated (University of Victoria, n.d.). Bates believes instructors should consider the following:
S- Students
E- Ease of Use
C- Cost
T- Teaching functions
I- Interaction
O- Organizational Issues
N- Networking
S- Security and privacy
Incorporating SECTIONS for Virtual Museums
Review Bates' SECTIONS model below adapted for Virtual Museums. For each topic click the plus sign below the bubble for more information on how to ensure the Virtual Museum technology you are selecting is a good fit.
Virtual Museum Activities
References
Canadian Museum for Human Rights. (2020). COVID- Learn from home. Retrieved from https://humanrights.ca/education/covid-19-learn-at-home
CivilizationClicks. (n.d.). Virtual Museum Challenge: Lesson Plan Grades 9-12. Retrieved from https://www.historymuseum.ca/cmc/exhibitions/tresors/ethno/docs/ety0200/ete906pe.pdf
Education Planet, Inc. (2020). Virtual museums Teacher Resources. Retrieved from https://www.lessonplanet.com/lesson-plans/virtual-museums/all?gclid=Cj0KCQjwyJn5BRDrARIsADZ9ykFZdCWS7tMq8VH1tC-TTqh3HkJOyME992s_mRJkcjghipUVJUWn08AaAvOOEALw_wcB
Ostashewski, N.M., Reid, D., & Moisey, S. (2011). Applying constructionist principles to online teacher professional development. The International Review of Research in Open and Distributed Learning, 12(6), 143. doi:10.19173/irrodl.v12i6.976
Moorhouse, N., Tom Dieck, M.C., and Jung, T. (2017). Augmented Reality to Enhance the Learning Experience in Cultural Heritage Tourism: An Experiential Learning Cycle Perspective. e-Review of Tourism Research. Vol 8, 1-5. Retrieved from http://3ws1wk1wkqsk36zmd6ocne81.wpengine.netdna-cdn.com/files/2016/RN58.pdf
Tech4learning, Inc. (2020). Virtual Museum. Retrieved from https://news.uoguelph.ca/2020/05/u-of-g-students-create-virtual-museum-in-response-to-covid-19/
University of Guelph. (2020, May 6). U of G Students Create Virtual Museum in Response to COVID-19. Retrieved from https://news.uoguelph.ca/2020/05/u-of-g-students-create-virtual-museum-in-response-to-covid-19/
University of Victoria. (n.d.). Choosing the right technologies. Retrieved from https://onlineacademiccommunity.uvic.ca/learnteachtech/2017/09/18/choosing-the-right-technologies/
VirtualMuseum. (n.d.). Virtual Museum of Canada (VMC). Retrieved from http://www.virtualmuseum.ca