Twee is an AI-powered tool designed for English language teachers and learners. It helps create lesson materials such as reading texts, dialogues, vocabulary exercises, quizzes, and comprehension questions tailored to different CEFR levels. Teachers can also generate activities from videos, audio, or YouTube links, making lessons more interactive.
How to use TWEE step by step.
How to use this tool in class?
By using the "Audio and Video Questions Generator" tool, the teacher can upload a YouTube link on a specific topic (e.g., “social media”) to create an activity based on the video. Students watch the video and then answer five open-ended questions related to what they have watched. Then, T divides the class into two groups for a class debate. Using the "Discussion questions" tool, T provides each group with 2 statements:
Group A: "Social media does more good than harm for teenagers"
Group B: "Social media does more harm than good for teenagers"
Each group prepares 3 arguments, then presents to the class.
BENEFITS FOR THE LANGUAGE TEACHING
Twee offers multiple benefits for language teaching by "reducing lesson planning time while maintaining pedagogical quality" (Stanley, 2013). The platform enables teachers to create engaging lesson materials, generating worksheets, quizzes, and interactive activities effortlessly. Designed specifically for EFL teachers, Twee provides tools to generate reading texts, comprehension questions, vocabulary exercises, and discussion prompts, allowing educators to "quickly adapt materials" to their students' CEFR levels (Council of Europe, 2020). As Tomlinson (2011) notes, effective materials should be adaptable to learners' needs and proficiency levels. Twee provides teachers with a variety of lesson materials, from comprehension questions and vocabulary exercises to personalized discussion prompts, allowing educators to "focus more energy on actual teaching and student interaction rather than material creation" (Harmer, 2007). This shift aligns with current pedagogical approaches that emphasize the teacher's role as facilitator and the importance of maximizing student engagement time (Richards & Rodgers, 2014).
THEORETICAL FRAMEWORK
Using the "Audio and Video Questions Generator" and the "Discussion Questions" tools illustrates the TPACK framework, combining content knowledge (social media), pedagogical strategies (listening comprehension and debate), and technological knowledge (Twee tools) to create meaningful learning experiences. From the SAMR model perspective, the activity moves beyond substitution to augmentation and modification. As Choudhuri (2023) emphasizes, effective AI integration should avoid "getting stuck on substitution" and instead transform learning tasks in ways that enhance pedagogical outcomes. Students not only watch a video but also "engage critically" through open-ended questions and structured debate, enhancing learning outcomes compared to traditional worksheets. The debate format aligns with Bloom's higher-order thinking skills, requiring students to "analyze, evaluate, and create" arguments, while the initial comprehension questions target "understanding and application" at the lower cognitive levels (TeachThought Staff, 2024). In terms of UNESCO's framework and DigCompEdu, the activity promotes digital literacy, collaborative learning, and responsible use of technology. UNESCO (2023) further recommends that AI applications in education should "foster critical thinking" and support collaborative pedagogical approaches. The activity develops students' digital competence by encouraging them to "engage learners" and "facilitate learners' digital competence" through meaningful technology use (Bekiaridis, 2024), creating communication skills in a safe digital environment.
REFERENCES
Twee. (n.d.). AI tools for teachers | Online teaching tools for English educators. Twee. Retrieved October 3, 2025, from https://twee.com/tools
Choudhuri, S. (2023). SAMR and AI: Don’t get stuck on substitution. https://www.flintk12.com/blog/samr-and-ai-dont-get-stuck-on-substitution
Bekiaridis, G. (2024) Supplement to the DigCompEDU Framework
https://aipioneers.org/wp-content/uploads/2024/01/WP3_Supplement_to_the_DigCompEDU_English.pdf
UNESCO (2023). Guidance for generative AI in education and research. https://unesdoc.unesco.org/ark:/48223/pf0000386693
TeachThought Staff. (2024, May 1). What is Bloom's Taxonomy? A definition for teachers. TeachThought. https://www.teachthought.com/learning-posts/what-is-blooms-taxonomy/
Learning, teaching, assessment – Companion volume. Council of Europe Publishing. https://rm.coe.int/common-european-framework-of-reference-for-languages-learning-teaching/16809ea0d4
Harmer, J. (2007). The practice of English language teaching (4th ed.). Pearson Longman.
Richards, J. C., & Rodgers, T. S. (2014). Approaches and methods in language teaching (3rd ed.). Cambridge University Press.
Stanley, G. (2013). Language learning with technology: Ideas for integrating technology in the classroom. Cambridge University Press.
Tomlinson, B. (2011). Materials development in language teaching (2nd ed.). Cambridge University Press.