Jenova Chen is a game designer and creative director known for revolutionizing emotional storytelling in video games. As co-founder of thatgamecompany, he has pioneered a design philosophy centered on creating meaningful, accessible experiences that expand the emotional range of video games beyond traditional excitement and competition.
Chen's formal game design education began at the University of Southern California's Interactive Media Program, where he developed his thesis on Flow Theory in games. This work would become foundational to his design philosophy, leading to his first game 'Flow' and influencing all his subsequent projects.
Design Philosophy: Jenova Chen on Games as Art Form
Life as a Designer: Inspiring Story of Journey Creator
Design Process: Designing the game Journey
Chen's design methodology centres on what he calls "emotion-driven design." Unlike traditional game design, which begins with mechanics or stories, Chen starts by identifying the core emotional experience he wants players to have. This approach was developed while studying at the University of Southern California's Interactive Media Program and refined through his thesis work on Flow Theory in games.
His methodology involves three key stages: emotional mapping, mechanical exploration, and visual development. In emotional mapping, Chen and his team create detailed charts of the intended player's emotional journey, marking key moments of tension and release. This becomes the foundation for all subsequent design decisions.
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Chen's iterative design process is notably different from traditional game development cycles. Each iteration focuses on emotional impact rather than feature completion. For Journey, the team went through over 12 major iterations of the multiplayer system alone, each time measuring how effectively it created feelings of connection between players.
The process typically involves:
Rapid prototyping of core emotional experiences
Extensive playtesting with diverse player groups
Emotional response measurement and analysis
Refinement based on observed player reactions
Integration of successful elements into larger game systems
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Visual development in Chen's projects begins with broad emotional concepts rather than specific visual references. His teams create "emotional mood boards" that capture feelings rather than literal images. These are then translated into visual elements through an extensive process of iteration and refinement.
In Journey, the visual development process took over a year, with the team exploring hundreds of character silhouettes before settling on the final robed figure design. The environment design went through similar iterations, with each element tested against the emotional core of the experience.
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Chen's visual language is characterized by minimalism and symbolic representation. His games avoid explicit text or traditional UI elements, instead relying on universal visual symbols and environmental cues to guide players. This approach is evident in both Journey's sand-swept vistas and Sky's cloud-filled realms.
The visual language emphasizes:
Clean, uncluttered compositions
Strong silhouettes and shapes
Dynamic movement and flow
Emotional colour palettes
Environmental storytelling
His use of design elements and principles is carefully calculated to support the intended player experience. For example, in Journey, scale is used to create feelings of awe and insignificance, while in Sky, the unity creates a sense of community and belonging.
Key considerations include:
Balance between simplicity and detail
Use of scale to create emotional impact. Negative space creates asymmetrical balance in scenes with large, open spaces.
Repetition and lines are used to create rhythm in movement and progression
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Chen's approach to colour theory is deeply rooted in emotional psychology. His games use colour not just for aesthetic appeal, but as a primary tool for emotional storytelling. In Journey, the colour palette progresses from warm desert tones to cool underground shades, reflecting the player's emotional journey. Each environment's colours are carefully chosen to evoke specific emotional responses.
The colour strategy involves:
Emotional colour mapping for game progression
Use of colour intensity to guide player attention
colour harmony to create mood and atmosphere
Strategic use of contrast for dramatic moments
Integration of light and colour for environmental storytelling
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At thatgamecompany, roles are fluid and interconnected. Chen advocates for a flat hierarchy where ideas can come from anyone on the team. The studio maintains a core team of under 20 people, with each member often wearing multiple hats during development.
The organization structure includes:
Cross-functional teams
Collaborative decision-making processes
Flexible role definitions
Strong emphasis on communication
Regular team feedback sessions
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Chen's approach to collaboration extends beyond the immediate development team. The studio maintains strong relationships with platform holders, technical partners, and the player community. These relationships are characterized by long-term commitment and shared creative vision.
Key collaborative aspects include:
Platform partnerships (Sony, Apple)
Technical collaborations
Community engagement
Academic partnerships
Industry knowledge sharing
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Chen's approach to stakeholder management balances creative integrity with commercial viability. The studio maintains transparent communication with investors, platform holders, and the player community, while protecting the core creative vision.
Stakeholder considerations include:
Investor relations and reporting
Platform holder requirements
Community expectations
Technical partner needs
Environmental impact
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The studio employs a unique combination of quantitative and qualitative evaluation techniques. The focus is on measuring emotional impact and player engagement rather than traditional metrics.
Evaluation methods include:
Emotional response testing
Behavioral analysis
Player feedback sessions
Metrics-driven iteration
Long-term engagement studies
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Chen's work is shaped by multiple external and internal factors. These influences are carefully considered and often become integral parts of the design process.
Hardware capabilities and limitations
Network infrastructure requirements
Cross-platform considerations
Engine and tool constraints
Performance optimization needs
Global audience considerations
Cultural symbolism and interpretation through imagery
Accessibility requirements
Community expectations
Development budget constraints
Monetization strategies
Market conditions
Resource allocation
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