EXTRA FEATURES
EXTRA FEATURES
A new wood type from trees found in the Paramount Woods.
A new light block found in the Crimson Cinders.
A new stone set made from rocks in the Edge Wastelands.
A new set of decoration blocks made from plants in the Edge Wastelands. It can be plated with Celestone to make more variants.
An eternal burning that does not cease until the effect runs out (regardless of water) while dealing more damage than default fire damage.
The potion can be brewed using a Pyre Plate and a bottle of water.
The enchantment Salamander can also apply this effect.
A new enchantment that applies Inferno upon hitting an enemy. The enchantment melts through most types of steel so the only weapons capable of carrying it are the Pykrete Sword and Pykrete Axe. It is superior to Fire Aspect because being in the water will not nullify the enchantment and it deals much more damage (as well as lasting longer).
Some items found in the Ulterlands are quite similar in composition to the ones we know. Through the power of aetheric alchemy, this device can transform them into their alternate counterparts. Items inputted will be swapped with another of equal value and properties.
[Blast Powder - 4 Gunpowder] [Ironwood Chunk - 4 Iron Ingots]
[Pyre Plate - 2 Blaze Rods] [Sturdy Shell - 2 Shulker Shells]
[Dark Pearl - 2 Ender Pearls] [Pentagram - Nether Star]
This magical item can reveal all mobs in the area when activated (via left-click). However, you expose yourself as well in the process. After use, the item disappears.
This intriguing item is capable of containing a specific amount of air (approximately a block's worth) inside it. Once released, the air forms in some "pocket bubble" and no fluids can enter but as long as a bit of the player stands in it, they will be able to breathe.
If the player jumps while within it, the gases will raise them up (akin to a ladder).
There are ores in the Ulterlands that can produce substances identical to Overworld ores. Examples are Aurum and Ferrite Ore which produce Gold and Iron respectively when mined.
MUSIC
An instrumental club capable of holding its own in battle. It can create music from the blood of mobs it hits.
Attack Strength: 3.5❤️ (7)
Attack Speed: 1
Info: The strange tunes radiating from the rips in space-time.
Obtained by hitting a Tentacule with a Battelute.
Source: https://pixabay.com/music/ambient-deep-ambient-11051/
Info: The wistful harmonies wafting through the woods upon the morning gale.
Obtained by hitting an Ent with a Battelute.
Source: https://pixabay.com/music/main-title-ancient-wind-112528/
Info: The melancholic melody of three lonely souls trapped in a corporeal cage.
Obtained by hitting the Perished with a Battelute.
Source: https://pixabay.com/music/solo-piano-ambient-piano-prod-by-balancebay-109400/
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