Distorted Perspective for the Forward Camera Dolly

Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, and Takeo Igarashi

The University of Tokyo

SIGGRAPH ASIA 2020 Technical Communications

Abstract

We present a method to add distorted perspective effects for scenes with a forward camera dolly (the camera moves in the depth direction). Our target scene is a first-person view of the main character traversing a long path. A distorted perspective has been applied to such scenes in hand-drawn animation films to create more dynamic and dramatic motions. Unfortunately, it is difficult to create a perspective for the camera direction in 3D animation. Therefore, we created an interactive tool to design cartoon-like perspectives for 3D computer-generated animations. Users can control the affine transformation, including translation, rotation, and scaling, in the depth direction of the camera coordinate system on a 2D screen. We implemented the proposed deformer on a vertex shader to ensure the real-time performance of our system.

Acknowledgement

This work was supported by JSPS KAKENHI grant No. JP19K20316, Japan.

Publication

  • Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, and Takeo Igarashi. "Distorted Perspective for the Forward Camera Dolly." ACM SIGGRAPH ASIA 2020 Technical Communications, pp.1:1--1:4, Online, 2020.12.04-13.

Related Publication

  1. Tsukasa Fukusato and Akinobu Maejima. "Interactive Viewpoint Exploration for Constructing View-Dependent Models." In Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG 2021), pp.8:1--8:8, Online, 2021.11.10-12. [web] [doi]