Interactive Viewpoint Exploration
for Constructing View-Dependent Models
Tsukasa Fukusato1 and Akinobu Maejima2, 3
1 The University of Tokyo
2 OLM Digital Inc.
3 IMAGICA GROUP Inc.
Abstract
We introduce an interactive method to sequentially find viewpoints for constructing view-dependent models which represent view-specific deformations in classic 2D cartoons [Chaudhuri et al. 2004, 2007; Koyama and Igarashi 2013; Rademacher 1999]. As users design one view-specific model from a single-fixed viewpoint, the system searches successive viewpoints for subsequent modeling and instantly jumps to the next viewpoints. Thereby, the users can efficiently repeat the design process of view-specific deformations until they are satisfied. This method is simple enough to easily implement in an existing modeling system. We conduct a user study with novice and amateur users and confirm that the proposed system is effective for designing view-specific models envisioned by the users.
Acknowledgement
We would like to thank Yu Takahashi (OLM, Inc.) and Tatsuo Yotsukura (OLM Digital, Inc.) for their valuable comments and helpful suggestions.
Publication
Tsukasa Fukusato and Akinobu Maejima. "Interactive Viewpoint Exploration for Constructing View-Dependent Models." In Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG 2021), pp.8:1--8:8, Online, 2021.11.10-12.
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