Game Designer
Helped design the core vision & gameplay loop.
Level Designer
Designed & Blocked-Out 2 levels, showing off particular mechanics.
UI Designer
Designed & Scripted framework and secondary menus.
AI Designer
Designed & Scripted Guard & Rat AI using Behavior Trees & Blackboards.
QA Tester
Playtested & reported any bugs, as well as any improvements to the design.
Dishonored (PC Version)
Perforce
Unreal Engine 4.26.2 (Blueprints)
Confluence & Jira (Scrum-Based Workflow)
5 Designers
Sep. 2021 - Dec. 2021
4 month, 40hr+/wk Development Period