Seat of power of the High Noble house of Torgaddon and the Low Noble Houses Aethelwulf and Whitehead. Founded on unclaimed land 17 generations of Torgaddon's ago on the coastline it serves as the largest Port in the region as well as a hub for trade.
Now home to the party and reaching the size of a town, once buildings are completed.
Seat of power of the High Noble house of Siderae, and the Low Noble House Neven. Formed not too long ago from the holdings of the former High House Neven it is a trade hub are the religious capital of Jesus and his followers. It is known for its growing merchant docks and the now abandoned nearby gold mines of house Neven.
Blackscar Keep by the Coast is a small fortress built before the founding of Targoth when the Torgaddon family was known to be coastal raiders. The keep was part of a once much larger fortress that could have housed an entire Noble house and at one point it did, House Blackscar was known to have been sworn enemies to the Torgaddons and for generations, they fought bloody wars. When it came time and the Torgaddons decided to give up their evil ways, they knew that the Nobel Blackscars would never allow such a thing, so in their last raid, they struck the fortress with all of their naval might. It shattered not only the fleet of ships but the fortress. The only difference is that the Torgaddons no longer had need of such a large raiders fleet, and the Noble Blackscars still needed their fortress. In a battle that would forever devastate the nobles, they were nearly wiped out leaving only the keep intact and the once Noble house remained a shell of itself. At the end of the battle the leader of the Torgaddons looked out at the sinking ships and swore to change his family's ways forever declaring himself the first Lord Torgaddon. The keep and the survivors within were spared as the family's first true act of Noble mercy. The surviving Blackscars have harbored a deep hatred and now hundreds of years later the Blackscar mercenaries sit in their small fortress a bastion for the traitor house Sederae.
The ancestorial seat of house Neven situated in the middle of prime gold mining country. Recently much of the family has moved into Ekkidon due to the area being less profitable without the gold. With this happening much of the Castle fell into misuse and is on the brink of Ruin. Recently the entire family has returned, and the castle is bustling with life for the first time since the founding of Ekkidon. With the founding of the new mines the Castle promises to become an influential player in the region yet again.
Located just north of Ekkidon is the mining lands of house Neven, a few generations ago the mines ran dry, and the family was cast from the Golden Legion but with the newly opened Benzipine Mine the Legion post is open and operating yet again.
After generations of empty mines and continued losses Benzipine Neven has finally found what could be the last gold deposit on Neven land. With its discovery the family has exactly the catalyst it needs to return to High Nobility. Provided nothing goes wrong.
The tavern/merchant shop/brewery/fortress of the Hillsfort family and Vinyard Clan
Lake located to the north of Targoth
It was discovered in his search to create a haven apart from the gods Jinsung Ha punched the crust of the planet several times several Millenia ago with the skill combo star each time making a perfect crater deeper and deeper. It was through these means he found a great swath of underground water that began to fill the hole in the crust that some say is as deep as the Great Mountain is tall. The Rumors could be true but many suspects he stopped his onslaught of combo star soon after the water began to fill in. After the water filled the artificial crater, he gave up on its use and created the Great Mountain. The crater soon became home to other beings wishing to hide from clear sight Including a vaporific household that has purified a path of water down to their home and lived in relative peace for unknown ages.
One day travel West of Aldurukh it is the secondary base of the Chaos Squad held safe by Sir Vinchenso and a small army of rats. It is currently mostly unusable due to the decrepit and decayed nature of the portion the mummy had taken residence of.
Settled in an open valley at the base of the great mountain the city of Montpellier is an oddity of a city its population primarily made up of gophers and dragon kin (Dragonborn, Dragons, and Kobolds) with the minority of the city's population being human, elf, and other normal races. As the city draws closer to the mountain its elevation climbs as the valley ramps upward this part of the city is home to finer and larger houses denoting station or wealth. The city maintains churches for many gods being religiously open and having nine churches with strong sway. The churches of Trenzalor are by far most populace due to their small nature and primarily gopher makeup. This allows for them to travel less and conglomerate in smaller closer nit groups. In opposition to this the churches of Bahamut and Tiamat are much fewer but exponentially larger in size allowing for much larger gatherings and beings. To the left ridgeline of the city lies the Main location of the Church of Bahamut so large that an ancient dragon could easily go within. Directly opposing this church on the right ridgeline is the main location of the Church of Tiamat similarly sized but much different in design. The city is also home to large populations and several churches of Zaratros, Pelor, Vecna, Talon, Aethelflaed, and Maloghurst. The cities rule is split between five groups giving most the power of rulership to the dragonkin and gophers. The ruling groups are separated into higher and lower stations with two houses clearly holding much of the power over the city. Every few centuries the families of the dragons are exchanged to other lineages in order to reflect what dragonkin currently boast the highest numbers on the mountain. At present the High house is of the Verdge lineage of red dragons lead by the lady Belva Verdge. The current low house is of the Florent lineage of green dragons lead by Malachi Florent whose wife is favored to take over the house soon in an exchange of power to the bronze dragon lineage of Brax. The gophers as always are headed by a leader of Clan Everbright who in this city is Their Grace Valentine Everbright. They are supported by the High Shadow of the Shadowtomb clan. Finally, the last noble house is to represent the interests of all others residing in the city leaving the role very difficult to fill for most given the spread of individuals represented. It is however no challenge for the heroic house of Dayne who are known to be steadfast and just to all beings. They are led by Sir Constantine Dayne a human knight of much renown and distinction. Other things the city is known for are the presence of the crafting association, a campus of the bard's college, its access to the materials natural to the mountain, its ice gardens, access to gopher kind for those not usually able to interact with such, and frequent tournaments and festivals.
The Great Mountain is located to the South of The River on the Continent of Greater Magic. It is by far the tallest mountain on the planet. This magic is also one of the greatest areas of concentrated magical energy on the planet due to the Dragon voting cavern. The magic makes the air stable at any height so people can go up it. There is only two paths up the mountain. One path leads up from the East and one leads up from the West. The Great Mountain is also home to the Order of Scales as well as being the best trade hub between mortal kingdoms and Dragons.
This is the cavern located deep underground accessed by the shaft at the peak of the Mountain. This is where the dragons go to fight for voting matters. There is a permanent great sealed vortex there to keep any of them from dying. This cavern was created during the fight between Jinsung and Inaho. The magical energy used in the fights is absorbed by the mountain creating Elf Iron.
Capital city of the Ancient Elves ancient, hidden and powerful.
Capital city of the Crownland and the location of the Brakos lineage castle.
Capital city of the Giants.
The Gnome Capital of Hollowstone is known as a place full of wonder magic and stories said to be one of the oldest settlements on the continent. The gnomes have changed little since the days of the Ancient Elfs and due to the modesty of their expansion they are likely one of the most stable civilizations among those on the continent. The Current King Sagrim Ganlion is a powerful mage known to rule Hollowstone with expert wit and leadership.
Below the visitors ally there is a hidden passage to a cavern of violence not for the faint of heart. For reasons and creation unknown to many there is a tunnel linking the catacombs between Deepstone and Hollowstone to the Goblin nation all those miles away. The connection is said to be upheld by powerful spells and influential individuals on both sides from the shadows. Regardless of what is said any who find the pits know of its master, Krenko the Immortal. Krenko is a goblin long ago turned into a vampire who fought against and killed his sire dawning a necklace of neutrality to do so saving him from an evil fate. Krenko is said to have taken stewardship of the pits many generations ago creating a place of carnage and suffering for evildoers, volunteers, and beasts alike. Many come to the pits to test themselves, to seek retribution, to find glory, or simply to be entertained, all that do however do so under the amused gaze of Krenko.
Capital city of the Thul family as well as the great crossing point where one can cross the Magic River and the Great Mountain at the same spot.
The insane, massive, ancestral seat of the mighty house of Neurenberg.
The Odenshold (Cultist City)- Created during a forgotten age for a forgotten ancient elven god it was renamed and gifted to Floki following the Second God War as a gift for helping the ancient elves destroy all their gods. It was the main place of worship until his followers moved into cities with only the fanatical core of his worshipers returning to the ancient stronghold in times of strife and pilgrimage. Following their ousting from Moonflect many followers have returned creating a so called "Cultist City" and while many of its inhabitance were killed by the recent attack word is spreading across the continent calling all followers back to the fortress.