Chefs Arena is a couch/party co-op game where players cook delicious, hearty dishes, serve them to the grimly hungry king, and score points – hopefully faster than the opposing team.
Release: TBD
Game & Level Design
From camera and character movement to abilities and enemies, my main focus was on challenging players with unique levels.
The task was to fuse chaotic gameplay with simple and easy-to-read mechanics.
The depth and replay value are achieved by the players themselves, and the premise was not to play AGAINST the levels, but rather to use them to outmaneuver the opponent.
User Interface
The initial menu flow a "wireframe" concept, which had to accommodate the various game modes, character selection, and map selection, met the initial requirements.
Unfortunately, the planned 3D scenes proved too complex and slow to load on various target platforms, so a 2D menu was implemented later.
However, parts of the initial basic structure was retained and finalized through multiple tests and feedback from an UI/UX expert.