As an experienced professional in leading and developing demanding projects, I don't shy away from problems; I solve them.
With my interdisciplinary understanding of graphic design, information processing and user erxperience, I place great emphasis on structuring, organizing and presenting data for the end user.
Department build up and lead position (Level Design Department)
project management planning & coordination (intern- & external customers)
detailed project documentation
World, Level & Challenge Design
Mission, Encounter & Combat Design
Enemy & AI Design
UI & UX - Screenflows, Wireframes, etc.
Game Balance & Gameplay "tuning"
Content generation & integration
Meta Design & Monetization
Outsource Management
FH Salzburg: (University of Applied Science Salzburg)
Lectur MMA & MMT "Game & Level Design"
Bongfish GmbH: Level & Game Design
Game & Level Design Expert
Level Design Department Lead
FH Joanneum: (University of Applied Science Graz) "Informations-Design"
Master in "Media & Interaction Design"
TU Graz: "Telematics" studies
early recognition Telematics not the right direction
BG/BRG Seebachergasse: Matura (BRG)