Raising the Dead has been the biggest group project that I have worked for a game. It was a group of 8 with 3 artists, I was the only one working on the environment, as well as all the texturing. I was also responsible for designing the level, and worked in engine to create the level.

This was a client lead project. Our client was FuturLab all rights belong to them.

SOFTWARE USED:

  • Maya

  • Substance Painter

  • Unity