HARBOuR

I created a small harbor scene to focus on the lighting. I wanted to create a atmospheric sunset scene.

I created the assets in Blender, textured in Substance Painter and rendered the scene in Unreal Engine. I also used Quixel Megascans for the rocks.


Work In Progress SHOTS IN UNREAL

IMPLEMENTED INTO UNREAL ENGINE

TEXTURED IN SUBSTANCE PAINTER

MODELLED IN BLENDER

REFERENCE IMAGES