base colour in substance
base colour with outline in blender
base colour with subsurface scattering in blender
wanted a painterly look
Jerry Can with Outline
going for the graphic theme
going for the fantasy theme
i wanted to bake the sculpt into a lowpoly mesh
this is the result of the bake (just a beveled cube)
left is the low poly & right is the high poly
left 172 tris/ right 766,682 tris
its going in the right direction but there are parts that could be alot better
i wanted to bake the 3D into a 2d plane
it is also kind of tileable
using an image to create a building
making my flat
modular building pieces
I wanted to be able to create a large city fairly quickly and experimented with a few techniques to speed the modeling and texturing process up.
creating large amounts of people using partials in Blender
I wanted to show large crowds of people in an animation without to much of a performance hit.