Tests & Experiments

SOUP

Renderd in substance painter

base colour in substance

renderd in blender (eevee)

base colour with outline in blender

renderd in blender (CYCLES)

base colour with subsurface scattering in blender

TEA




wanted a painterly look



CAN

in blender with outline (EEVEE)

Jerry Can with Outline

in substance painter viewport

going for the graphic theme

in substance painter viewport


AXE




going for the fantasy theme



Sculpting & baking tests

High poly

i wanted to bake the sculpt into a lowpoly mesh

low poly

this is the result of the bake (just a beveled cube)

high poly & Low poly

left is the low poly & right is the high poly


left 172 tris/ right 766,682 tris


its going in the right direction but there are parts that could be alot better

3d wall

i wanted to bake the 3D into a 2d plane

2d plane

it is also kind of tileable

experiments THAT DIDN'T GO ANYWHERE


using an image to create a building


making my flat


modular building pieces

Building test

I wanted to be able to create a large city fairly quickly and experimented with a few techniques to speed the modeling and texturing process up.

Crowds

creating large amounts of people using partials in Blender

City Greybox


Crowd Test

I wanted to show large crowds of people in an animation without to much of a performance hit.