Tests & Experiments
SOUP
Renderd in substance painter
base colour in substance
renderd in blender (eevee)
base colour with outline in blender
renderd in blender (CYCLES)
base colour with subsurface scattering in blender
TEA
wanted a painterly look
CAN
in blender with outline (EEVEE)
Jerry Can with Outline
in substance painter viewport
going for the graphic theme
in substance painter viewport
AXE
going for the fantasy theme
Sculpting & baking tests
High poly
i wanted to bake the sculpt into a lowpoly mesh
low poly
this is the result of the bake (just a beveled cube)
high poly & Low poly
left is the low poly & right is the high poly
left 172 tris/ right 766,682 tris
its going in the right direction but there are parts that could be alot better
3d wall
i wanted to bake the 3D into a 2d plane
2d plane
it is also kind of tileable
experiments THAT DIDN'T GO ANYWHERE
using an image to create a building
making my flat
modular building pieces
Building test
I wanted to be able to create a large city fairly quickly and experimented with a few techniques to speed the modeling and texturing process up.
Crowds
creating large amounts of people using partials in Blender
City Greybox
Crowd Test
I wanted to show large crowds of people in an animation without to much of a performance hit.