Fight Point is not played with the classic FRP systems you know, and dice are not used. Instead, it uses a completely unique gameplay system called the FIGHTPOINT:RBRP System, which aims to offer a "fast and liberal" experience.
The role-playing part progresses by saying "I'm doing this, I'm doing that," as in other systems; but when it comes to combat mechanics, the system becomes much more detailed and dynamic.
In Fight Point, thinking fast and reacting quickly is everything. The faster you respond to a move made against you during combat, the faster your move will be executed. If you cannot react fast enough, you cannot block or counter the attack.
Your character's speed value determines the "reaction window" you have to respond to attacks made against you. This time frame narrows or widens depending on your opponent's speed.
Example:
"The man in front of you swings his sword at your neck."
-"I duck."
If you gave this response quickly enough, and your speed is sufficient:
"The sword passed over your head and you dodged."
If you fail, you take the hit. However, being fast enough is not sufficient; your response must also be correct. For example:
"The man in front of you thrusts his sword at you."
-"I step back."
No matter how fast you respond, this is a wrong answer. Naturally, stepping back is not enough to create distance from a thrust attack, and the sword stabs you. So, responses must be fast and correct.
Of course, fate is not always very merciful. Perhaps the opponent is so strong that even if you say the right thing and say it quickly, it might not be enough...
Your character will constantly get hungry, sleepy, and tired; you need to pay attention to these. You can get sick and experience troubles.
Your character has their own psychology and can constantly undergo changes due to their experiences.
The game features hundreds of personality traits. Some are positive, some are negative, and each affects your character in different ways. When starting the game, 2 personality traits for your character are determined randomly, and you also have 1 re-roll right.
Races are also selected this way; you have 8 roll chances, and the race you will play is given to you randomly.
Some races are stronger than others, and to play them, you need to roll the same race twice in a single roll segment. If you cannot obtain and play your desired character after a certain number of tries, thanks to the Pity system, you gain the ability to choose the character you want.
Some personality traits can force you to do things, for example:
When you have the "Liar" trait and your personality trait activates at random times, you are forced to lie in your next sentence. Or, due to different traits, your character might do things on their own, refuse to do certain things, or desire some things more. You get the idea.
The game has a Level system, and as you level up, you unlock new features. Leveling up becomes harder with each level, and you gain an ability based on how you play the game.
In certain situations, special skill-trees can be unlocked. There is also a sub-level system where you improve your other attributes.
Mages start the game with 2 random spells and have slots for learning spells, which increase as they level up. This can vary depending on the mage's race.
Many races have their own complications and features; you can learn about your race during the selection process.
If you die, of course, you lose your character, and when you play your next character, you forget everything about the previous one and everything you knew while playing that character; you need to learn it again.
The game has an achievement system.
There is an active Quest system with quest tiers.
Now, let's come to the most difficult part of learning Fight Point's own system, which makes it unique: Fight Point has an audio mechanic system, meaning certain specific sounds represent certain things. Based on these sounds, you will need to pay attention to something or react accordingly.
Let's examine these in more detail in the Mechanics section.