Acidify
School Conjuration; Level
Casting Time: 1 standard action
Components: V, S, M (a vial of stomach acid)
Range: Touch
Duration: Instantaneous
Saving throw: Fort half; Spell Resistance no
You touch a predator with creatures in their stomach, filling their belly with acid. All living creatures in the stomach must make a fortitude saving throw or suffer 1d6 points of acid damage per caster levels (to a maximum of 5d6) or half as much on a successful save.
Arcane digestion
School Evocation; Level 1
Casting Time: 1 standard action
Components: S, V
Range: Personal
Target you
Duration: 1 min./level (D)
Choose one damage type between acid, fire, electricity, cold, or sonic. For the duration of this spell, your digestion deals that type of magical damage, and gains an additional 1d6 damage per two caster levels (to a maximum of 10d6).
Belly Soothing
School Divination; Level 1
Casting Time: 1 immediate action.
Components: V, S
Range: Touch
Duration: 1 round
You place your hand on the belly of a creature, easing their aching gut. Damage inflicted by a creature consumed by your target is halved until the end of the caster's next turn.
Bodypouch
School Transmutation; Level 1
Casting Time: 1 standard action
Components: S, V
Range: personal
Target you
Duration: 1 hour/level (D)
Upon casting, choose one object you can hold in your hands. Your skin becomes malleable to that object and allows you to slip that object anywhere into your body as if your skin was water, making it nearly impossible to spot. For the duration of the spell, you are able to secretly draw and store the object on your body as a swift action.
Devouring Smite
School Evocation; Level 1
Casting Time: 1 swift action
Components: S, V
Range: Self
Duration: Instantaneous
The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 force damage per caster level (to a maximum of 5d6). Additionally, if the target is a creature, it is immediately grappled by you and you gain a +2 bonus to vore checks that are made that round.
Expand Stomach
School Transmutation; Level 1
Casting Time: 1 standard action
Components: V, S, M (A small leather pouch)
Range: creature touched
Duration: 1 hour/level
Saving Throw none; Spell Resistance yes, harmless
Your touch allows a predator to accommodate for the most oversized prey. Touch a willing creature. For the duration, that creature is considered to be one size larger for the purpose of calculating Capacity.
Favored Prey Protection
School Abjuration; Level 1
Casting Time: 1 standard action
Components: V, S
Range: Touch
Duration: 24 hours
Saving Throw none; Spell Resistance yes
You infuse a creature’s guts to tell friend from foe. As part of this spell cast, you touch a creature. For the spell’s duration, the chosen creature can make any number of creatures or objects inside of them immune to digestion damage as a swift action and may revoke the protection with another bonus action.
Force Digestion
School Enchantment
Casting Time: 1 standard action
Components: V, S, M (a sweet smelling food)
Range: close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous
Saving Throw Will negates; Spell Resistance yes
You force a creatures digestion to start up regardless if they wanted to or not. The creature must make a Will Saving throw. On a failed roll, at the start of their turn, all creatures inside of them take digestion damage as normal.
Frogs Tongue
School: Transmutation; Level 1
Casting Time: 1 standard action
Range: 30 feet
Components: S, M (the tongue of a frog, salamander, or other amphibian)
Duration: Instantaneous
Your tongue flies out like a whip, entangling and dragging a creature towards you. A creature in range must roll a strength check vs the casters spellcasting modifier or be pulled up to 30 feet closer to the spellcaster.
If the creature is moved within 5 feet of the spellcaster, the spellcaster may immediately use their swift action to make a Vore check on the same target, even if they are not grappling that target.
Flavor/Disgust
School Transmutation
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S, M (any herb or spice)
Duration: 1 min./level
Saving Throw ; Spell Resistance
You point at a creature within range, altering it's natural flavor.
Flavor. A creature of your choice within range must make a reflex saving throw or become irresistibly delicious to any predator. All creatures gain a +2 bonus on Vore checks against the target, and predators may be tempted to consume them over other options.
Disgust. A creature of your choice within range becomes disgusting in flavor and scent to any predator. Whenever a predator attempts a devour check against them, they must make a will save. On a fail, they cannot attempt to consume them, and waste their action or attack. On a success, they are immune to further disgust effects from this spell until its next rest.
Hoard Gullet
School transmutation; Level 1
Casting Time: 1 standard action
Range: Personal
Target: Self
Duration: 2 hours/level
You move your hands to your throat, chanting in low murmurs as you trace an imaginary line from your lower jaw down to your abdomen. You gain a magical second stomach, which can be used to transport objects and creatures securely. Dragons often use this spell to transport their treasure hoards safely, but it is equally useful to those who would loot such hoards.
You can safely swallow and transport anything you could normally swallow, including creatures. The capacity of your hoard gullet is 500 pounds or 8 capacity. Due to the nature of the magic, this stomach is not capable of digestion.
You can't remove individual items or creatures from your hoard gullet, but as an standard action, you can expel its entire contents into your square or into your stomach.
At the end of the spell's duration, anything still in your hoard gullet is immediately squished into your main stomach.
This magical gut can only be damaged from the inside. Should it take a single point of damage, the spell instantly collapses, making it inefficient to transport hostile entities.
Intensify Hunger
School Enchantment
Casting time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: S, V
Duration: 1 round/level
Select a creature. Whenever that creature makes a grapple or Vore check, they roll an extra 1d6 die.
Meltha’s Hidden Belly
School illusion
Casting Time: 1 Standard Action
Range: touch
Components: S, V
Duration: 1 hour/level
Saving Throw Will Negates; Spell Resistance No
You reach out and touch a belly, causing onlookers to no longer notice it. Unlike other illusion spells that camouflage ones bulging gut, this simply convinces onlookers minds that the bulging gut does not exist at all and seems completely normal. Onlookers do not register the fact of the huge gut unless they are actively looking for it. In which case, they may roll a will save to disbelieve. However, anytime something suspicious happens (such as unusually loud muffled screams, unnaturally loud churning and gurgling, or them accidentally bumping into the gut), an observer may roll a will saving throw, gaining +4 bonus if the predator has greater than capacity in their gut. Success means they notice it and may respond appropriately to it. Failure means they make some mental excuse and chalk it up to some natural other disturbance (Ex. Loud gurgling could be their own hungry gut, muffled screaming could be a problematic poltergeist, or they might mistake bumping into the gut as bumping into their side or into a chair accidentally.)
Water Weight
School Conjuration
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S, M (A jar of Water)
Duration: Instantaneous
Saving Throw Fort negates; Spell Resistance no
The target must roll a fortitude saving throw. On a failed roll, their stomach begins to rapidly fill with water up to 20% of their total capacity. A creature can use their action to regurgitate the water, removing as much water up to 50% of their total capacity. This water is naturally absorbed after 30 minutes.
Digestive Barrier
School Abjuration
Casting Time: 1 immediate action
Range: 60 feet
Target: one creature
Components: V
Duration: 1 round/3 levels
A backup plan is always helpful. Choose a creature within range that is being swallowed. For the duration of this spell, the target is immune to Stomach Damage.
Eggification
School Transmutation
Casting Time: 1 Standard Action
Range: Self
Components: V, S, M (an eggshell)
Duration: 10 minutes
Saving Throw Will Negates; Spell Resistance Yes
You target one creature inside of you. If the creature is unwilling they may roll a will saving throw. On a failed roll, they are encased in a tough shell in the shape of an egg capable of containing them. You then spend the rest of your action discharging the encased creature however you see fit. Creatures inside the egg fall under the same effects as if they had been eaten, except they can not take any actions. The egg containing the creature can be attacked (10 hit-points, AC 12), freeing the creature upon the eggs hit-points reaching 0.
Elastify/Constrict
School Transmutation
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S
Duration: 1 min/level
Saving Throw Fort negates; Spell Resistance yes
You increase or decrease the elasticity and hunger of a predator. Choose one creature you can see within range. If the target is unwilling, it can make a fortitude saving throw. On a success, the spell has no effect.
Elastify. The predator counts as one size larger for the purpose of determining capacity.
Constrict. The predator counts as one size smaller for the purpose of determining capacity.
Gapping Tail
School Transmutation
Casting Time: 1 Standard Action
Range: Self
Components: V, S, M (hair or scales founds on a creatures tail)
Duration: 10 min/level
Your tail grows to match your size and reaches a length up to 20 feet long. If you do not have a tail, you grow one, the appearance of which can represent any beast or any other creature known to have a tail of the caster's choice. At the end of this tail opens into a cavernous, maw leading into a functioning esophagus connected to your stomach. This tail can act as a secondary maw or hand you can use to grab or swallow objects, or creatures willing to be pulled or swallowed. Unwilling creatures must be grappled as usual with your tail being able to use your combat maneuver bonus using their primary spelling casting modifier instead of strength for grappling. Once grappled they can be pulled or you can Vore check as a swift action. A creature that is consumed by your tail takes time to travel to your stomach, moving 10 feet at the start of your turn. Creatures in your stomach can be regurgitated from your tail, taking the same amount time as it would to travel through your tail, however, when forced to release a creature from your stomach, they are regurgitated as normal. Your tail can be attacked with its hit-points being 3x (your level+ spell modifier) and its AC being 10 + your primary spellcasting modifier. If your tail takes damage it does not effect your concentration. The spell ends early if your tail reaches 0 hit-points to which it dissipates and releases any occupants that had yet to reach your stomach. Your tail reverts to normal once the spell ends if you even had one.
Heave
School Enchantment
Casting Time: 1 Standard Action
Range: 30 feet
Components: V, S, M (A type of moldy food)
Duration: Instantaneous
Saving Throw Will Negates; Spell Resistance
Your magic forces a predator to disgorge their prey. When you cast this spell against a target that has prey in its stomach, the target must make a Will saving throw. On a failure, they regurgitate one creature from their stomach, chosen randomly.
If the target has not swallowed any prey, they are instead sickened until the start of your next turn.
Harden Gut
School Abjuration
Casting Time: 1 Standard Action on a creature with living prey inside of it
Range: Touch
Components: V, S, M (a piece of metal)
Duration: 1 round/level
For the spell's duration or until all creatures inside of the target's stomach have been incapacitated or regurgitated, you gain DR 10/magic.
Internal Contraction
School Enchantment
Casting Time: 1 Standard Action
Range: close ( 25ft + 5ft/ 2 levels )
Components: V, S
Duration: Concentration up to 1 minute.
Saving Throw Fort negates; Spell Resistance
You draw a magical symbol in the air before pointing your finger at part of a creature's body containing prey. That part of the body is marked with the symbol, causing it tighten within to such a degree that it is all but impossible for any creature to move and barely breathe. At the start of the creature's turn, they roll a fortitude saving throw. On a failed roll, they are unable to make attacks that involve the movement of their body. If they attempt to cast a spell, they have a 25% spell failure chance if the spell has no somatic components, otherwise, they cannot cast.
Lover’s Luncheon
School enchantment
Casting Time: 1 Standard Action
Components: V, S
Range: Touch
Duration: 1 hour/level
Saving Throw Will negates; Spell Resistance Yes
You touch a single target creature whose attitude is at least friendly towards you or is charmed by you. The target rolls a Will saving throw, and on a failed save that target becomes charmed and is willing to be swallowed by you. Whether they are eager or shyly reluctant depends upon their personality. This charm immediately ends if you or your allies take a hostile action (except devouring) towards them or their allies. Despite the name, the spell can be used on any target, not merely disappointing lovers on the morning after.
Once swallowed, the spell immediately ends. On a successful save, the target knows you attempted to charm them.
Preyish Urge
School Enchantment
Casting Time: 1 Standard Action
Range:
Components: V, S
Duration: Instantaneous
Saving Throw Will Negates; Spell Resistance Yes
You mutter a magical sentence towards a target in range that only it can hear. The creature must roll a will saving throw. On a failed roll, they immediately move towards a creature of your choice. If the creature moves within 5 feet of the other creature, it gleefully attempts to feed themselves to the other creature. If the other creature is unwilling, it makes a vore check against the targets Vore cmd.
Sour
School Transmutation
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S, M (An ounce of lemon and pickle juice)
Duration: 1 round/level
Saving Throw Fort Negates; Spell Resistance Yes
The creature's flesh takes on a sour flavor that is absolutely repulsive to any creature that tries to consume them. Until the end of the duration of this spell, the creature is immune to vore checks baring short of a spell that would cause them to be consumed. If the creature has already been consumed while under this spells effect, the predator's stomach becomes vulnerable to all attacks made by the affected creature.
Amplify Acids
School Transmutation
Casting Time: 1 Standard Action
Range: Self
Components: V, S, M (A vial of alchemical compounds worth 1gp, which the spell consumes)
Duration: 1 round/level
Your gastric acids magically intensify, quickly melting any devoured creatures into sludge. For the duration of the spell, your Stomach Damage deals an additional 4d6 acid damage.
Absorb Power
School Transmutation
Casting Time: swift action
Range: self
Components: S, V
Duration: instantaneous
Saving Throw Fort half; Spell Resistance
Choose one creature inside of you. They must roll a fortitude saving throw. On a failure, they take 3d6 force damage or half as much on a success, and you gain an equal amount of bonus damage to your first melee, ranged, or spell damage roll within the next minute.
Bellyport Ally
School Conjuration
Casting Time: 1 Standard Action
Component: V, S
Range: medium (100 ft. + 10 ft./level)
Targets: One Creature
Duration: Instant
Saving Throw Will Negates (harmless?); Spell Resistance Yes
Sometimes the best way to save someone is to put them inside your own belly. You can pluck one willing ally you can see or otherwise know the exact location of from a troublesome location and materialize them fully swallowed inside your own body. If your ally is already inside an enemy’s stomach, the enemy creature must succeed on a reflex saving throw as an aura of bright light surrounds their belly. Should they succeed on their saving throw, the spell fails.
Counter Gulp
School Enchantment
Casting Time: 1 immediate action
Range: 60 feet
Components: S
Duration: Instantaneous
You attempt to prevent a predator from releasing their prey. When casting this spell, the predator can attempt to keep their prey from escaping their body through non-magical means. The prey contests their vore check against the predator's vore check. If the predator succeeds, they keep their prey from exiting their body.
Compress
School Transmutation
Casting Time: 1 Standard Action
Range: Touch
Components: S, V
Duration: 1 hour/level
Saving Throw Yes, harmless; Spell Resistance Yes
You touch one target creature with at least one creature inside of them. For the duration of the spell, their body compresses itself until it appears that they have no creatures inside of them.
The target still suffers the normal effects of capacity penalties. In addition, particularly astute eyes can spot the slight bulges and unnatural look of the belly with an active DC 25 perception test.
Greater Belch
School Evocation
Casting Time: 1 Standard Action
Range: 30 Foot Cone
Components: V
Duration: Instantaneous
Saving Throw Fort half; Spell Resistance yes
You release a prodigious belch, echoing with enough force to lay waste to your enemies. Creatures inside the cone must make a Fortitude saving throw or take 5d8 points of sonic damage and be knocked prone. On a success, they take half as much damage and are not knocked prone.
Intoxicate
School Enchantment
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S, M (a droplet of perfume)
Duration: 10 min/level
Saving Throw Will negates; Spell Resistance Yes
You weave seductive magic over a target, making them less resistant to your hungry advances. The target must succeed on a Will saving throw or be Enthralled by you for the duration. The spell ends early if the target takes any damage or is targeted by a hostile spell.
Medicinal Acid
School Transmutation
Casting Time: 1 Standard Action
Range: Touch
Components: V, S, M (medicinal herbs or a healing potion, which the spell consumes)
Duration: Concentration, up to 1 minute
You touch 1 predator, granting them the ability to excrete healing acids. The predator and each creature in the predator's stomach gain 1d8 hit points back per round while the spell is in effect.
Maddening Hunger
School Enchantment
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: S, M (a pinch of fat)
Duration: 1 min/level
Saving Throw Will Negates; Spell Resistance
You awaken a primal hunger within a creature, driving it to feed on whatever prey is closest. A creature of your choice within range must succeed on a Will saving throw or be cursed by a ravenous appetite.
The cursed creature immediately seeks sate its appetite. On each of its turns, it must use its action to attempt to Grapple or Devour a creature. If there are no creatures within reach, it moves towards the closest one that it considers possible prey, taking the safest and fastest route possible.
The spell ends early if the target reaches Maximum Capacity. The target can make a Will saving throw at the end of each of its turns. On a success, the spell ends.
Meal of the Phoenix
School Necromancy
Casting Time: 1 Standard Action
Range: Touch
Components: V, S, M (A feather from a phoenix)
Duration: 24 hours
You imbue reviving magic upon the creature, allowing them to be restored after death. If the creature is digested in the next 24 hours, they will be reborn upon the next dawn in the place of their death (aka inside the creature they were just digested by). If this is not possible for whatever reason, they will be reborn as close as possible to the place of their digestion.
This spell does not work for any other type of death.
Stillness From Within
School Enchantment
Casting Time: 1 Standard Action
Range: Touch
Components: V, S
Duration: 1 round/level
Saving Throw Will Negates; Spell Resistance Yes
You touch the stomach of a creature. One creature of your choice within your target's stomach must roll a will saving throw. On a failed roll, they are paralyzed until the spell's duration. The creature can repeat the saving throw at the end of their turn.
Sophi's Ravenous Consumption
School Transmutation
Casting Time: 1 Standard Action
Range: Self
Components: V, S, M (A handful of crumbs)
Duration: 1 min/level
Saving Throw Will Negates (Harmless) ; Spell Resistance Yes, harmless
For a short duration, you are possessed by an immense hunger that betrays your size. For the duration, your vore attempts are made with a +4 bonus. Additionally, you may make vore checks without needing to grapple the creature first.
Dimensional Stomach
School Conjuration
Casting Time: 1 Standard Action
Range: Touch
Components: V, S, M (A small leather pouch)
Duration: 10 min/level
Your touch can alter the stomach of a creature, turning the stomach it into its own miniature demiplane, a willing creature that was touched will have its capacity considered to be tripled for the duration of the spell.
While the spell is in effect the creature is unburdened by the weight of their occupants/objects inside of them, optionally their stomach can appear flat as though it was empty or they can have it bulge out however much they would like. (for their own enjoyment~)
Once the spell's effect has ended, any living thing that was trapped inside of the miniature demiplane will now then be relocated into the stomach of the creature that the spell was affecting. In doing so this will cause the creature's stomach to expand and stretch in order to properly hold it's meals, should the creature's capacity reach it's limit they can choose if they want to release some of their meals or not and risk harming themselves.. Any swallowed items/objects will remain stored within the miniature demiplane that was created for that creature, once the spell is recast on the same creature they would then be able to retrieve said items/objects stored away inside.
Entice
School Enchantment
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S, M (a fragrant meal)
Duration: 1 minute
Saving Throw Will Negates; Spell Resistance
You give 1 creature within range an irresistible scent. All predators within 30 feet of the creature must make a Will saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, the predators are affected by the spell. While under the effects of the spell, each affected creature regards the target as an enemy. Whenever an affected creature takes damage, it gets to repeat the saving throw. When the target has been successfully swallowed, the creature who devoured the creature becomes the new target of the spell.
Instant Digestion
School Evocation
Casting Time: 1 Standard Action
Range: Touch
Components: V, S, M (a pinch of powdered iron)
Duration: Instantaneous
Saving Throw ; Spell Resistance
You touch a predator's stomach, releasing a surge of acid that reduces prey to slurry in moments. Touch a creature within range. If the target is unwilling, they make a fortitude saving throw. If the creature is willing or if the saving throw is a failure, all creatures within their stomach take 10d6 points of acid damage. All creatures inside of their stomach may also make a fortitude saving throw to reduce the damage to half.
Leeching Insides
School Necromancy
Casting Time: 1 Standard Action
Range: Self
Components: V, S, M (a fungus. which the spell consumes)
Duration: 1 minute
For the duration of the spell, whenever you inflict digestion damage, you regain hit points equal to half the damage dealt.
Role Reversal
School Conjuration
Casting Time: 1 Standard Action
Range: Touch
Components: V
Duration: Instantaneous
Saving Throw Will Negates; Spell Resistance
With the mere utterance of a magic word, predator and prey switch roles. Target a creature that is currently inside of another creature. The 2 creatures switch positions, with the second creature being inside of the first. Either creature is unwilling, they may make a Will Saving Throw. If either creature passes, the spell fails.
Bellyport
School Conjuration
Casting Time: 1 Standard Action
Range: 60 feet
Components: V, S
Duration: Instant
Saving Throw Reflex Negates; Spell Resistance
Target 2 creatures you can see within the range of the spell. The first creature must make a Reflex saving throw as a bright flash of light erupts around them. On a fail, the creature is teleported into the stomach of the second target.
Inhale
School Evocation
Casting Time: 1 swift action
Range: 20 Foot Cone
Components: V
Duration: Concentration up to 1 minute
Saving Throw Fort Negates; Spell Resistance no
Your mouth widens and a gale-force wind draws in nearby prey. Until the spell ends, you can use your action to inhale a vortex of air. All creatures in the cone must make a Fortitude Saving Throw or be pulled up to 20 feet towards you, taking 6d8 bludgeoning damage. A creature that succeeds on this saving throw is not moved and takes half damage. A creature reduced to 0 HP by this damage is instantly devoured by you and digested.
Mass Sour
School Enchantment
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one creature/level, no two of which can be more than 30 ft. apart
Components: V, S, M (An ounce of lemon and pickle juice)
Duration: 1 round/level
Saving Throw Fort Negates; Spell Resistance Yes
This spell functions at sour except as noted above.
The creature's flesh takes on a sour flavor that is absolutely repulsive to any creature that tries to consume them. Until the end of the duration of this spell, the creature is immune to vore checks baring short of a spell that would cause them to be consumed. If the creature has already been consumed while under this spells effect, the predator's stomach becomes vulnerable to all attacks made by the affected creature.
Vorare's Primal Belch
School Evocation
Casting Time: 1 Standard Action
Range: 60ft cone
Components: V, S
Duration: Instantaneous
Saving Throw Reflex half; Spell Resistance no
You magically disrupt your digestive system, causing your guts to roil and release an earth-shattering belch covering a 60 ft cone. All creatures caught in the range of the cone must make a reflex saving throw. On a fail, each creature is knocked prone and takes sonic damage depending on the initial creature's filled capacity. If you are equal or lower than ½ capacity, they take 6d8 sonic damage. If you are equal to or lower than capacity, they take 8d8 sonic damage. If you are above capacity, they take 10d8. And if you are above maximum capacity, they take 12d8.
Creatures take half damage on a success and are not knocked prone.
Bottomless Stomach
School Conjuration
Casting Time: 1 Minute
Range: Touch
Components: V, S, M (A small leather pouch)
Duration: 8 hours
Your touch alters a creature's stomach, turning it into its own demiplane. Touch a willing creature. For the duration, that creature's capacity is considered to be infinite.
Additionally, the creature is unburdened by the weight of their occupants, and their stomach appears as flat as when it is empty.
Power Word: Consume
School Evocation
Casting Time: 1 Standard Action
Range: (25 ft. + 5 ft./2 levels)
Components: V, S
Duration: Instant
Saving Throw None; Spell Resistance Yes
Target one creature you can see within the range of this spell. If the creature is below 150 HP, the creature is instantly teleported into your stomach. If they are above 150 HP, this spell has no effect.
Assimilate
School Necromancy
Casting Time: 1 Standard Action
Range: Touch
Components: V, S,
Duration: Instantaneous
Saving Throw Fort half; Spell Resistance Yes
Your touch can instantly absorb a creature, breaking them down and making them a part of you in seconds. Make a melee touch attack against a creature within range. On a hit, the target takes 12 points of negative energy damage per level. The creature must then make a fortitude saving throw, on a successful save the creature takes half damage.
If the target is reduced to 0 HP this way, they die and instantly disappear as you absorb their physical form. You gain access to their memories and secrets as their mind combines with yours.
If the target was a spell caster, for the next 24 hours you may treat their prepared spell list as your own, and cast from it as if it were yours.
Mass Bellyport
School Conjuration
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Components: V, S
Duration: Instant
Saving Throw Reflex; Spell Resistance Yes
Target 1 creature you can see within the range of the spell. All creatures within 60 feet of the target (including you, if you are within the area) must make a Reflex Saving Throw. On a fail, they are teleported into the stomach of the initial target.
Perfect Form
School Enchantment
Casting Time: 1 Standard Action
Range: self
Components: S, V
Duration: 1 hour
Saving Throw Will Negates; Spell Resistance Yes
You enhance your form to that of a demi-god, becoming a near-perfect being. During this time, you are irresistible in every way. Your words are honey, your body is that of a god (or goddess), your scent is heaven and your taste is euphoria. Your body is enhanced and often gains some divine-like qualities, such as sprouting wings, a heavenly glow (or demonic glow), horns/halo/tail, etc.
All creatures within 120 feet who can see you, touch you, smell you, taste you, or feel you must roll a will check when you first cast this spell, and at the end of any turn they fulfill one of those conditions. On a fail, they are charmed by you and remain charmed as long as this spell continues. They regard you as someone to be worshipped and loved and will fulfill any non-suicidal demands or requests you make of them. If you or your allies damage the charmed creature, it may reroll the saving throw to break the charm. Otherwise, creatures affected by this charm cannot break the charm under normal conditions, although some magical effects or other abilities (such as a paladin's aura) may break it.