Slime-creatures are extremely talented at engulfing and absorbing stubborn meals. Some don’t even realize they’re doing it until it’s too late...
Prerequisite: Goo Body
Benefit: A goo can deal her minimum possible acid digestion damage on each successful grapple check as a swift action. (i.e. if the goo deals 2d6+1 bludgeoning / 2d6+2 acid digestion damage, she'd be able to deal 4 acid damage every round she grapples someone. In addition, a single successful vore checks while grappling fully swallows (engulfs) her prey. A slime with this feat can deal the same minimum acid damage to any object they touch once per minute.
Either as a flier, someone who has the high ground or is just able to jump real high, you take advantage of your altitude and gravity when it comes to procuring meals.
Prerequisites: None
Benefit: If positioned at least 10' above a creature at the start of a round or making a successful DC 40 acrobatics check, as a full round action, you may make a charge attack to swallow the creature with a +2 bonus (+4 if beginning 30’ or more above your prey). If you succeed, your prey is fully swallowed and stunned for 1 full round, and you take no falling damage. If you fail, you take 1.5x fall damage and are stunned for a round as you regain your wits.
Special: If the creature you are trying to swallow has the landing slide predatory trait, they may attempt to swallow you as you attempt to swallow them. Roll contesting vore checks. If the aerial predator has the higher roll, they proceed to swallow their prey as normal. If the creature with landing slide wins, they treat the would-be predator as normal with landing slide except the character with aerial predation is stunned instead of dazed. If they both fail, the creature with landing slide takes the normal fall damage, and the one with aerial predation takes half instead.
Your tongue is long, flexible, and adept at snagging your prey from a distance, pulling them into your open maw for eating.
Prerequisites: None
Benefit: Whether through wrapping or stickiness, you may lash your tongue out as a ranged touch attack at an enemy within double your current maximum unarmed melee range (typically 10’). If it hits, you may pull them 5' closer to your grappling range as a free action once per round including immediately after the attack, and attempt a bite attack as another free action when they are adjacent.
Special: With DM permission, you may take this vore feat twice, adding +10ft to the tongue’s range.
Your prey is caught off guard and sent down the hatch before they even know what’s happening.
Benefit: You may attempt to Devour a creature without grappling them first if you are Hidden from them.
You have a dominating presence that no one can deny.
Benefit: You gain a +1 bonus on Bluff, Diplomacy and Intimidate checks. These bonuses increase by +1 for every two vore feats you possess (including this one).
Special: You cannot have both this feat and the Object of Desire feat.
Anyone who would prey upon you is a fool.
Prerequisites: Four other vore feats; base attack bonus +9.
Benefit: You always enter a grapple as the controlling grappler, regardless of who initiated the grapple. You don't gain this benefit if you enter the grapple by being pinned or swallowed, or if your opponent also has the Apex Predator feat.
Normal: If your opponent initiates a grapple, you begin as the defending grappler.
No longer content with merely digesting your enemies, you have learned how to put them to more direct use.
Prerequisites: 8th level, 3 other predator feats
Benefit: The predator can choose to, instead of digesting their opponent, absorb and convert them into a still-conscious additional or changed part of their own body. Deal digestion damage as normal, except all damage is nonlethal and heals at a rate of 1 per second outside the predator. If the prey is reduced below 0 HP by this process, they are captured and turned into part of their predator. The predator can choose any one of the following mechanical benefits for each prey they absorb in this way: +2 temporary HP per HD of prey absorbed. Any single natural weapon attack the prey possessed. +1 to any attribute the prey possessed >10. Any one of the following abilities the prey had in this list: Climb 30 feet, swim 30 vfeet, darkvision 60 feet, low light vision, scent, trip, grab. Any of the following abilities a prey with >5 HD had from this list: Fly 30 feet, swim 30 feet, constrict, poison, web, breath weapon, spikes, burrow 60 feet. In addition, the predator can choose any set of purely cosmetic changes to represent their capture of their meal. Prey that are being used in this manner cannot be restored to life except via a wish, miracle, or the death of the assimilating predator. The predator, for each prey they are gaining benefits from in this way, takes a cumulative -1 to will saves, -1 to vore checks, and a -2 to Cha-based checks to the many people who might be freaked out by someone becoming a hodgepodge of other bodies and to represent the assimilated prey still being conscious and able to exert some resistance. These penalties and benefits last for 1 day after fully absorbing the prey, after which the benefits and drawbacks wear off and the prey may be resurrected as normal. At any time, the predator can disgorge an absorbed meal as a full-round action with all digestion damage healed and the immediate loss of all penalties and benefits from assimilating them.
When you spot a vulnerability in your opponent, you take full advantage of it - unsuspecting prey makes quick meals, after all!
Prerequisites: Sneak attack 3d6 (Or equivalent)
Benefit: Whenever you are in a position to deal sneak attack damage with a melee or natural weapon, you may choose to devour your foe instead of making the weapon attack. You can only do this once per turn; if you are making multiple attacks, you are giving up the sneak attack damage on all of them for one vore attack. You may immediately make a grapple check- if this succeeds, you get an additional free vore check to send them instantly into your maw. Add your Dexterity as an untyped bonus to your vore and grapple checks against the target until the target is fully swallowed.
You know how to use your extra bulk to your advantage in close combat.
Prerequisites: Improved Grapple
Benefit: Stuffed or Extremely Stuffed characters get an additional +4 to grapple checks against potential prey.
Normal: Characters apply half of their stuffed penalty to all grapple rolls.
You know just where to massage and rub to get uncooperative prey to sit still and gurgle away like they should.
Prerequisites: None
Benefit: As a move action, you may rub and massage another predator’s stomach, giving prey inside -2 to any attempts to escape and increase digestion damage dealt by +2. At 4th level, the penalty increases to -4 and +4 damage, and at 8th level it increases to -6 and +6 damage. You may apply this to yourself instead of another predator for half of the penalty/bonus, respectively.
Knowledge of what a predator likes to feel can be also be used to soothe and relax their stomach muscles.
Prerequisites: Belly Rub
Benefit: As a move action, you may rub and massage the stomach of a predator, even your own, causing them to only deal half digestion damage. This effect can only be done for a number of rounds per day equal to the higher of your DEX or CHA modifiers + 1. This effect is applied before digestion damage resistance.
Your maw and teeth are well-suited to grabbing prey.
Prerequisites: Bite attack, base attack bonus +3
Benefit: When you succeed on a bite attack on an ungrappled opponent, you can choose to perform an immediate grapple check on them. If you do damage with a bite attack on a target that is already grappled, you can immediately progress their condition to partially swallowed as if you succeeded on a vore check. Chomp can only be used once per round.
Watching another pred at work inspires you to stay on top of the food chain.
Benefit: When an ally with this feat swallows a creature, you gain a +2 bonus on grapple, vore, and escape checks until the end of your next turn. You must be able to see or hear your ally to gain this benefit.
Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a separate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.
Prerequisites: None
Benefit: On succeeding a vore check against an already swallowed opponent, you may send one creature currently in your stomach deeper into your gut instead of dealing digestion damage or pinning them that round. Creatures in the second chamber must escape to the first before they can attempt to escape to being “partially swallowed”. Any creature with this feat can while conscious choose to suspend digestion in either, both, or neither gut.
Special: You may purchase this feat multiple times, each time gaining additional depth. For each past the first, it gains +4 level requirement. IE the second requires level four, the third level eight, etc.
Your tongue and jaws are very dexterous, able to easily stretch over even the largest meals, and hold them steady.
Prerequisites: None
Benefit: You get a +2 untyped bonus on vore checks against prey that is either grappled or partially swallowed.
Special: You may select this feat multiple times. Its effects stack. For each past the first, it gains +4 level requirement. IE the second requires level four, the third level eight, etc.
You are amazingly skilled in the usage of your tongue, especially in more...private...places. It bares no shame, oftentimes finding itself in places that are quite pleasurable to your prey.
Benefit: When you swallow someone, they must succeed on a will save of 10 + ½ your level + your cha or dex mod (whichever is higher), or be rather overcome with pleasure/fear despite their predicament. If they fail this save, cannot take an escape or attack action inside the stomach for a number of rounds equal to the higher of your CHA or DEX mod. Each round
You slip the dagger out of their belt with your tongue as you swallow hard, tossing it harmlessly to the side. They won't need that where they are going...
Prerequisites: Dextrous Maw
Benefit: When you successfully devour another creature, you may attempt to disarm your prey as a free action. You may make a devour check opposed by sleight of hand, on a success check you may disarm the creature of a single item of your choice.
You can pull an opponent’s soul right out of their body
Prerequisite: Wis 12, level 8
Benefit: You may choose to swallow the soul of an enemy who is grappled or swallowed instead of continuing to swallow them or dealing digestion damage. On succeeding three times, you pull the target's soul from their body. A swallowed soul is unable to escape, attack, or cast spells, and is at the predator's mercy. The prey's body becomes unconscious, and can be freely swallowed with a standard action. The predator can digest the soul as a full round action or at the end of combat. A fully digested soul can only be raised with Wish, Miracle, or other powerful magic. An undigested soul can be kept indefinitely inside the predator, and can be detected with Detect Magic or other similar souls. You can hold a number of digested souls equal to your highest class level. Each soul gives you a +2 competence bonus to a single skill it possessed in life (chosen when the prey is first fully absorbed) and allows the predator to make untrained knowledge checks on things the prey would have known.
Those who you get your teeth in quickly lose all capacity to resist you.
Prerequisites: Bite attack, base attack bonus +6
Benefit: While you control a grapple or pin, you may choose to damage a stat of your target’s choice, except for constitution, instead of dealing HP damage to the grappled creature, dealing 1d4 damage per round plus one every fourth level. This damage cannot be resisted so long as the target is grappled. If the target would be reduced to 0 in any stat, they instead remain at 1 and take nonlethal damage equal to the amount they would have taken. Any creature with a stat fully drained may be completely swallowed with a move action.
Your stomach quickly utilizes nutrients stolen from your prey, using it to seal over the wounds you sustained getting your meal.
Prerequisites: None
Benefit: You gain fast healing/1 for every prey alive and actively digesting inside your stomach. You cannot reduce damage to make them last longer. This effect also ends at the end of combat, even if prey remains alive inside of you.
You've devoured more tasty little snacks than you can count - and you know just how to do it again, and again, and again.
Prerequisites: 2 other Predator vore feats
Benefit: You get a +2 to vore checks, belly AC, and CMD for escape purposes. This feat may only be taken once.
Special: If you have Experienced Prey, you are unable to take Experienced Predator.
Your stomachs are quite used to processing multiple meals at a time
Prerequisites: Deep Gut
Benefit: Your stomachs are treated as separate for the purposes of capacity and stuffing, allowing you to handle multiple meals of the same size.
Note: This does not increase your maximum stomach size, and you are considered stuffed if any of them exceeds your capacity.
Your teeth are sharper and stronger than your fellows’.
Prerequisites: None
Benefit: You gain a bite attack of your current size. If you already possess a bite attack, it increases in size one step.
Your stomach is either gel-based, flooded with liquid, or seals tight and snug around your prey, depriving them of air.
Prerequisite: Goo or GM permission
Benefit: Creatures you swallow must hold their breath with a DC 10+1/2 level+Con bonus Constitution check or take 1d6 nonlethal damage per round. This feat may be suppressed at will.
You can open your jaws to take prey in a single bite.
Prerequisites: Improved Chomp, base attack +8.
Benefit: As improved chomp, except prey immediately gains the “swallowed” condition.
You're used to being able to use a full stomach to your advantage in a combat.
Prerequisites: 1 other predator feat
Benefit: Whenever you have a live meal in your stomach, you gain a primary Natural Attack: Gutslam. You *whack* an enemy adjacent to you with your full stomach. Your damage scales with the size of the live meals inside you- treat your weapon damage as though you were the combined size of all your live meals. (Thus, if you had 1 medium prey in your stomach, you would deal 1d4 damage; if you had two, it would count as a large prey, and deal 1d6 damage.) You receive a bonus to this damage equal to the *higher* of your own STR mod or your single strongest prey's STR mod. Additionally, whenever you grapple someone the same size or smaller than the live prey you already have inside your stomach, you may choose as a swift action once per round to deal the same damage split in half between your swallowed prey and your grappled enemy, by squishing them into their comrade.
Your desire to gobble up your prey as fast as possible has caused your body to more easily suck and pull down all potential meals into your waiting guts.
Benefit: Before you make a devour check where you are predator, you may choose to gain a –5 penalty to your roll. On a successful check, you move your prey two steps deeper rather than one.
You were taught young that you must always chew your food. Needless to say you've never forsaken this teaching.
Benefit: When succeeding on a vore check, you deal piercing damage equal to 1d6 + your strength modifier.
Your nose is that of a hunter, able to sniff out likely prey and their rough locations.
Benefit: Your Scent ability pings the amount of likely prey in range, their approximate locations, and gives you a lead on which are the weakest in descending order. You gain a +2 bonus to sense motive when dealing with creatures lower CR than you.
The tissue of your gastrointestinal track is incredibly resistant to harm. Only the most determined prey can even make you uncomfortable.
Prerequisites: Strong Stomach
Benefit: The natural armor bonus of your stomach increases by another +3 (This bonus stacks with the bonus from Strong Stomach) and gains DR 5/magic.
When your opponent lets down their guard for even an instant, you do not give them a chance to recover! A few quick gulps, and they are gone. You fade back into the shadows to digest your latest meal.
Prerequisites: Sneak attack 5d6 (Or equivalent), Backbiter
Benefit: As backbiter, but the bonus to grapple and vore checks is equal to 2x your Dexterity mod, and the immediate vore check results in your prey being fully swallowed.
Your jaws can stretch to speed a meal’s descent into your stomach.
Prerequisites: Chomp, base attack +4, bite attack.
Benefit: As chomp, but if you succeed on the grapple check after biting your opponent, they immediately get the “partially swallowed” condition.
You're able to stuff yourself past your normal limits.
Prerequisites: Con 12
Benefit: You are treated as one size category larger for the purposes of determining prey capacity.
Special: This feat may be taken multiple times and the effect stacks. Each time beyond the first, increase the constitution prerequisite by two.
Prerequisite: None
Benefit: This feat functions as written in the SRD, except it no longer has prerequisites.
Your stomach fluids can heal as well as harm.
Prerequisite: Ability to cast healing spells OR Control Digestion
Benefit: Anyone with this feat can have their prey count as being under long-term care with an automatically successful Healing check (gain HP or ability score points at twice the normal rate). Additionally, any Dying character inside someone with this feat can be auto-stabilized as a free action by the predator. A spellcaster with this feat can cast healing spells on someone in their stomach, and healing of a swallowed target is doubled.
You can modify spells to be cast through your stomach.
Benefits: You can cast an internal spell on a swallowed creature as part of your combat maneuver check to maintain a grapple. If your check is successful, you successfully cast the spell, and it takes effect before your chosen grappling action. Spell resistance still applies, and your target is entitled to a saving throw if one is normally allowed.
A spell that targets more than one creature, or whose casting time is more than 1 full-round action cannot be internalized. An internal spell can only target swallowed creatures.
An internal spell uses up a spell slot two levels higher than the spell's actual level. Casting an internal spell doesn't provoke an attack of opportunity.
Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.
Your hunger never seems satiated. You must be fed, always.
Benefit: While you are at below capacity, after you swallow a creature on your turn, you may take a swift action to move up to half your speed and make a devour check against a creature without grappling them first.
You've developed an unusual tactic from your love of drink.
Prerequisite: Improved Disarm, Spellcraft 1 rank.
Benefit: When an opponent provokes an attack of opportunity by drinknig an elixir, extract, or potion, you can make a vore check using the disarm maneuver. If your check is successful, you consume the item instead and it affects you normally.
Once your prey has begun to limp, it's pretty much over.
Prerequisites: Base attack bonus +4
Benefit: The bonuses on vore checks against injured prey are doubled.
The contents of your stomach are under incredible pressure.
Prerequisites: Str 14, base attack bonus +5.
Benefit: Your strength bonus for bludgeoning digestion damage is doubled.
You are thicker and broader than most other predators, or perhaps simply have a difficult body type or natural skills that make you more difficult to consume. With your increased curves also comes increased hunger and space for prey…
Benefit: You count as one size larger for the purpose of determining your capacity and prey capacity. All attempts at devouring you are at a -2 penalty.
Your body is an inescapable prison of flesh.
Benefit: A successful escape from your mouth provokes an attack of opportunity from you. This attack must be a bite attack, or a grapple attack to return the prey to the stomach.
Those you claim, may never leave your body save by your mercy.
Prerequisites: Assimilator, 12th level
Benefit: As Assimilator with the following changes. After each 24 hour period, the assimilated prey may make a DC (10+Predator’s level) will save. If they succeed, the effects of the assimilation all cease, and the prey’s spirit is free to be resurrected. If the save is failed three times in a row, they are permanently bound to their predator, blended so thoroughly at a spiritual level that no escape is possible and their mind will slowly drift into hibernation. The predator no longer takes a -1 to will save and vore checks. The predator may only have 2 active special abilities due to permanent assimilation; if they eat and claim another, they must relinquish a special ability to make room. The prey may never be returned from the dead except by a wish or miracle spell.
You have exquisite control over your digestive muscles, allowing you to spare prey if you choose.
Prerequisites: Dex 15
Benefit: As a standard action, you can make a vore check against all creatures in your stomach. For each creature affected by your check, you can perform a different action (digest, pin, or spit out).
Normal: When you have multiple creatures in your stomach, you must perform the same action on all of them.
You've partaken in some rather uncanny experiments on your stomach all for the sake, or perhaps the excuse, of having your patients receive their treatment inside of you.
Benefits: If an ally within you see is rendered incapacitated from having their hit-points drop to 0, you can use your immediate action to move your full speed towards them. If you move within 5 feet of the ally, as part of the action, you swallow them instantly. Additionally, allies that are eaten by you at 0 hit-points are stabilized.
You leave hunting to your thralls, but claim first pick of the catch.
Prerequisites: Spell Focus (conjuration); eidolon or phantom class feature or able to cast one spell of the summoning subschool.
Benefit: Whenever an eidolon, phantom, or summoned creature under your control swallows a creature, you can choose to have that creature transported to your stomach instead. The swallower is treated as though it had released the grapple, and you gain glut as appropriate for the swallowed creature's size. This is a teleportation effect.
Your stomach acids are far more dangerous than they seem.
Prerequisites: Con 14, Base attack bonus +5
Benefit: The constitution bonus for acid damage of your digestion damage is doubled and you may digest a wider range of substances, such as wood and stone, halving their hardness for the purposes of digestion damage.
You have trained to leap on and devour foes with open-mouthed tackles.
Prerequisites: Three other vore feats, Str or Dex 16, level 8
Benefit: Upon making a charge attack against an opponent, you may attempt to fully swallow them with a devour check at a -4 penalty instead of making any other attack. Failure allows the target to make a free attack of opportunity against you. If a grapple or devour check is made as part of this attack of opportunity, your opponent gets a +2 bonus.
Powerful Acid
Your gastric juices are stronger or more plentiful than normal.
Prerequisites Con 15.
Benefit: When you digest a creature, you add one and one half times your Constitution bonus to the acid damage dealt.
Your silver tongue can turn the most recalcitrant morsels into quivering preythings ready for consumption.
Prerequisite: Cha 12, level 4
Benefit: You gain a +2 bonus (increasing to +4 at level eight) to any checks to convince another to allow themselves to be eaten. This includes the skill roll in the Social Eating rules. In addition, you gain a +6 bonus to Sense Motive checks to determine whether a target has the Submissive or Voraphilia trait.
You enjoy savoring and drawing out your meals.
Prerequisites: None
Benefit: When you successfully swallow an opponent, you may hold them in your throat or another similar non-digestive area for 1+Con mod rounds. During this time, the opponent cannot take any actions, but takes no digestion damage. When the duration ends, the opponent fully enters your stomach and will begin taking digestion damage as normal. You may end this effect prematurely at any time as a free action.
Normal: When an opponent is swallowed, it is sent directly to your stomach.
Your slime has become adept at rapidly converting your meals into extra goo to heal your wounds.
Prerequisite: Absorbing Goo, 8th level
Benefit: For every 5 acid damage dealt to prey, either by grappling or after swallowing, you heal 1 HP worth of damage. Additionally, on reducing a prey your own size or larger to 0 HP or below, you may choose to grow one size category as from Enlarge Person for the duration of digesting the dispatched prey. Digestion time is unaffected by this buff. You cannot gain more than 2 size categories in this way.
Your stomach is like a biological trash compactor.
Prerequisites: Str 15.
Benefit: When you digest a creature, you add one and one half times your Strength bonus to the bludgeoning damage dealt.
Prerequisite: Small or tiny size
Although smaller than most, you are just as hungry as the biggest of them, and this shows in your voracious appetite and enhanced curves.
Benefit: If you are small or tiny size, you are considered one size larger for the purposes of your stomach capacity and devour checks where you are the predator. Additionally, your prey capacity is increased by one size larger.
Whether by absorbing arcane or spiritual weaves, a good meal giving you that little spring in your step, or food simply helping you focus and settle your thoughts, having a nice snack refreshes you
Prerequisite: Class-specific pool such as ki, grit, or arcane reservoir
Benefit: When you finish digesting a sentient or magical creature, gain two points for one pool you possess.
Slime + Anyone = Slime. Your ability to turn flesh to slime is so advanced that you can transform unwilling prey into more slime-people while mostly preserving the mind inside.
Prerequisite: Ravenous Goo, 12th Level
Benefit: This feat works in the same way as Transforming Body, with the following changes. All transformations are treated, mechanically, as “Unwilling”. The transformation can only be into a slime of the same type as the predator. Instead of a new racial template, the prey must take Goo Body as a feat, and discard one feat of the predator’s choosing to make room. This process only requires 1 hour for each HD the prey possesses, instead of 1 day. If the will save is failed, in addition to regarding the predator as family, the prey loses 2 INT and 2 WIS in addition to the 2 negative levels. A successful subsequent will save does not restore INT and WIS.
You seize your enemies with magical might.
Prerequisites: Arcane Strike, Improved Grapple
Benefit: When you use the Arcane Strike feat, the bonus also applies to grapple and vore checks.
You can pull an opponent’s soul right out of their body
Prerequisite: Wisdom 14, level 10, maybe granted early with GM permission
Benefit: You may choose to swallow the soul of an enemy who is grappled or swallowed instead of continuing to swallow them or dealing digestion damage. On succeeding three times, you pull the target's soul from their body. A swallowed soul is unable to escape, attack, or cast spells, and is at the predator's mercy. The prey's body becomes unconscious, and can be freely swallowed with a standard action. The predator can digest the soul as a full round action or at the end of combat. A fully digested soul can only be raised with Wish, Miracle, or other powerful magic. An undigested soul can be kept indefinitely inside the predator, and can be detected with Detect Magic or other similar souls. You can hold a number of digested souls equal to your highest class level. Each soul gives you a +2 competence bonus to a single skill it possessed in life (chosen when the prey is first fully absorbed) and allows the predator to make untrained knowledge checks on things the prey would have known.
The spirit world isn’t off limits where your hunger is concerned.
Prerequisite: Wis or Int 12
Benefit: You may grapple, ingest, and swallow incorporeal creatures as normal. Such creatures count as a creature half their size for the purposes of stuffing, but normally in all other cases.
The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.
Prerequisites: None
Benefit: The natural armor bonus of your stomach increases by +3. In addition, you can handle food that would make others sick, including ingested poisons, diseased or rotten meat, and the like. This does not protect you from other forms of poison, however.
Your system is quite patient and slow at breaking down its prey. However, this makes it quite efficient.
Prerequisite: 1st level
Benefit: Your digestion lasts 4 times as long as it normally would for a meal. While digesting, at least 1 capacity worth of creature, you do not require food or water. In addition, most prey generally last for many hours before fully expiring. When you put prey into the “digested” state to start processing, they hold on for 1/2 of your digestion time before technically expiring. During this time, should you be forced to regurgitate your prey, they will exit in a stable state.
When you rest for the evening while digesting more than ½ your capacity, you recover 100% of your HP and gain a number of temporary stamina equal to your level + constitution modifier.
Your system is fast at mushing and sucking up your prey when you can take the time to let your gut work.
Prerequisite: 1st Level
Benefit: So long as you are equal to or below capacity, you can finish digestion on a resting for 1 hour. And if you are above capacity but not over your max capacity, digestion can be finished after resting for 8 hours. Your time for digesting a max capacity meal is halved.
Prerequisite: tail
You have learned how to use your tail as an extension of your drive to consume.
Benefit: If it did not already, your tail now counts as another orifice you can use to devour targets, and can be used as another hand for grappling. As a swift action, you can attempt to devour creatures with your tail that you have not already rolled a successful devour check on this turn. This test is done with -2 penalty if they are not grappled, or normally if they are grappled
Your magical attacks make creatures soft and tasty.
Benefit: A creature damaged by a tenderizing spell also takes a penalty equal to half the spell's original level to its natural armor and CMD against vore checks. If the spell allows a saving throw, a successful save negates the penalty. If the spell does not allow a save, the target can make a Fortitude save to negate the penalty. The penalty can be removed by a DC 15 Heal check or through by any effect that restores hit point damage, including rest. A tenderizing spell uses up a spell slot one level higher than the spell’s actual level.
Being eaten by you is even more traumatizing than usual.
Prerequisites: One other vore feat; Intimidate 5 ranks.
Benefit: Whenever you swallow a creature of your size or smaller, that creature must make a Will save (DC 12+1/2 your HD + your Charisma modifier) or become shaken for 1d4 rounds, plus 1 round per vore feat you possess. Creatures that succeed on their saving throw are immune to this ability for 24 hours.
You don't leave your prey any room to act against you.
Benefit: Your AC and CMD against swallowed opponents increases by +2.
Special: You can take this feat multiple times. Its effects stack.
Your stomach is incredibly tight, stretching just enough to allow another meal entry - but allowing little movement beyond that.
Prerequisites: Tight Belly
Benefit: For every creature in your belly beyond the first, all creatures get a -2 to escape/attack/damage rolls. This stacks with the benefit of tight belly.
Example: One creature gets no penalties. Two creatures both get a -2. Three creatures all get a -4, etc.
Your stomach is a veritable furnace, capable of rendering down nearly any substance known given time.
Prerequisites: Potent Acids, base attack bonus +7
Benefit: Your stomach is capable of processing anything, including magically-enhanced materials. You bypass any hardness possessed by objects you swallow, and even targets normally immune to acid damage take halved damage as normal for a creature your size. In addition, you treat your size as two higher for the purposes of digestion speed. Additionally, the predator does not leave behind much in the way of remains, making resurrection difficult or impossible at the GM's discretion.
You have the ability to transform your prey, willingly or not, into a different species.
Prerequisites: Control Digestion, Level 10
Benefit: A creature swallowed and either willing or brought to 0 HP via digestion can be transformed into a new species with HD equal to or lower than it began with. This process requires 1 day for each HD the prey possesses. All physical ills and afflictions are repaired. All class levels, feats, et cetera are retained, though some may become unusable; these can be retrained as per the normal rules. The subject receives two permanent negative levels that can be restored with Greater Restoration only. A wish or miracle spell can restore a transformed creature into its original form. This can be applied to multiple creatures, but it will take 1 day for each HD of all creatures combined.
Willing: If the transformed creature is willing, it can be changed into a new species. Choose a maximum of two races that you can transform people into, subject to prior GM approval.
Unwilling: An unwilling transformed creature also has a magical mental attachment to their new 'parent'. When they emerge, the transformed creature makes a Will save with DC 10+(predator's level). If they succeed, they retain their old personality entirely, and are probably not happy. If they fail, they regard the predator as family, and can be directed as though they were an NPC ally. Each time the transformed creature is asked to perform an act against its nature, it receives another will save, with a cumulative -2 penalty for each save it's failed. If the transformed creature ever fails a will save by more than 15, its attachment to its old life is gone and will permanently regard the predator as its new family.
Mortal fare no longer excites you - something far more sublime is required.
Prerequisites: Con 17 or Cha 17; Improved Grapple; Vampiric Style; base attack bonus +9 or monk level 9th.
Benefit: You can grapple and swallow incorporeal creatures as though your entire body had the ghost touch property. When you feed on a creature's essence, you can choose to deal Charisma damage instead of Constitution damage.
Your refined palate craves only the purest distillation of life.
Prerequisites: Con 21 or Cha 21; Improved Grapple; Vampiric Ego; Vampiric Style; base attack bonus +13 or monk level 13th.
Benefit: Each round that you feed on a creature's essence, that creature must succeed on a Fortitude save (DC 10 + 1/2 your level + your Constitution or Charisma modifier) or gain 1 temporary negative level. This is a death effect, but bypasses undead creatures' immunity to such effects. Creatures that die from these negative levels are instantly absorbed by your body, leaving no remains.
You feast on the lifeblood of your helpless prey.
Prerequisites: Con 13 or Cha 13; Improved Gluttony; Improved Grapple; base attack bonus +5 or monk level5th.
Benefit: When you pin a grappled or swallowed opponent, you also feed on their essence, dealing 1 point of Constitution damage each round.
You can eat much faster than other characters.
Prerequisites: Dex 13; one other vore feat; base attack bonus +6.
Benefit: If you begin your turn controlling a grapple, you can make two grapple checks against your opponent as a full round action. If your base attack bonus is +11 or higher, you can make three grapple checks instead. You must attempt to swallow or digest your opponent with these checks. If your first check fails, your opponent escapes the grapple and you may choose to take a move action instead of subsequent grapple checks.
The wizard Ybrik is said to be the father of gourmancy, but most people remember him as the gluttonous protagonist of numerous bardic tales. As a folk hero, Ybrik's appetite is legendary, and most Ybrik tales either begin or end (if not both) with the wizard and his entourage enjoying a hearty meal. While the real Ybrik was thought to have perished while hunting the Tarrasque for his "endless roast," rumors of a wandering mage crashing banquets and emptying larders have led many to question his ultimate fate.
Benefit: Twice per day as a free action, you can ignore all penalties associated with the stuffed condition for one round. For every two other vore traits you have, you can use this trait's benefit an additional time per day.
Special: A character can have only one exemplar trait, and selecting an exemplar trait takes the place of two regular traits. Each exemplar trait is tied to a trait category, such as combat traits or regional traits; a character with an exemplar trait is no longer restricted to a single trait of that category and can select any number of such traits when gaining further traits. In addition, a character with an exemplar trait can select the Additional Traits feat any number of times and use the feat to gain an exemplar trait of a valid trait category for which she qualifies.
While most respectable mages would never consider it, there's good eating to be found in a spell component pouch if you're adventurous enough. You know which herbal components are the tastiest, which preserved monster bits to avoid, and how to get the most out of your unusual snack.
Benefit: You gain a +1 bonus on saving throws against potions. You can treat a spell component pouch as a day's worth of trail rations, after which the pouch has no edible components (and no further value for this trait) until you spend 1 gp to restock. Assume any component that comes from a living organism is "edible." After consuming spell components in this way, you gain a +1 trait bonus on Spellcraft and Use Magic Device checks for 24 hours.
-Requires Small or smaller size
Just because you're small doesn't mean you're not an apex predator. Your size modifier increases by one step for the purposes of vore checks, escape checks, and grapple checks (though it does not increase your CMD against grapple checks).
Where coercion and cajoling fail to impress, you've learned to reach people's hearts through their stomachs. The promise of a good meal - or the threat of being force-fed slop - is often all it takes to loosen someone's lips.
Benefit: Choose either Diplomacy or Intimidate. You can use your bonus in Profession (cook) in place of your bonus in that skill by providing food you've prepared to the target of your check.
You see no point in hanging around after the meal is done - wait too long and people start asking awkward questions like "who's paying for this?" and "where did my friend go?" Much better to make yourself scarce before someone sticks you with something you can't afford...
Benefit: Your base speed increases by 5 feet when you have at least one capacity.
You can sap the energy from your prey rather than digesting them down for nutrients. All digestive damage dealt is considered to be nonlethal, prey who are defeated by the nonlethal damage and considered to be conscious but unable to resist. For all intents and purposes, creatures you digest are considered 'digested' and take the regular time for processing. You do not suffer from hunger, thirst, or need to sleep for this duration, and at the end of it prey are exhausted and suffer one permanent negative level that disappears after 24 hours. At the end of digestion you also may cure fatigue, or reduce exhausted to fatigued if either condition is on you. They cannot be 'digested' by a creature using Energy Drain again for 24 hours. If you have the Disable Digestion vore feat, you may choose not to use this ability. Creatures immune to level or ability drain are not affected by this ability.
Your palate craves novelty, and if that means the occasional tummyache or embarrassing noise... well, no one said every dish was going to agree with you. With a little practice, you can acquire a taste for just about anything, be it, spicy, sour, or screaming.
Benefit: You gain a +2 trait bonus on saving throws against ingested poisons and effects that cause the sickened or nauseated condition.
Your digestive system is very gentle on prey, and melting away can feel anywhere from painless to pleasant. If your digested prey is revived somehow, they hold less (or even no) grudge for it. Even creatures devoured in combat might not particularly hold ill will towards you. The DC to wake up or break out of being Enthralled due to digestion damage increase half as fast.
Your belly or internal fluids glow an unusual color, illuminating the flesh inside. You can make dim light to see by merely by opening your mouth or drooling over something (such as yourself), and on the inside it is bright enough to read.
You are a fluid, slimy creature, with some benefits and drawbacks due to your more fluid-based form. You gain the Compression ability and Flooded Belly vore feat for free and qualify for several other vore feats, but take a -2 penalty to AC, struggle checks, and CMD. Special: This may be taken as part of a custom race as a 3 RP ability, instead of as a trait.
Ever since you were young, you've had an uncanny ability to pack away outrageous quantities of food without spoiling your figure in the process. How you do it is a mystery even to you, but it's come in handy when you've needed to hide your indiscretions.
Benefit: When determining your capacity, you ignore up to one creature of a size category smaller than your own. This does not affect digestion time.
You can round out your belly or make it appear flat, or otherwise know how to draw attention away from you prey. You gain a +4 bonus to Bluff and similar checks to convince others that you don't have someone, something, or someone specific in your belly.
With quick reflexes and an eye for trajectory, you can catch creatures in your jaws and let the momentum carry them right down your throat. If positioned underneath a creature as they fall, (within a 5' reach) you may take a 5 foot step as an immediate action and make a swallow check against them with a +1 bonus to your roll for every 1d6 in falling damage the creature would otherwise have taken. If you succeed, the creature is swallowed instantly, takes no falling damage, and is dazed in your stomach for 1d4 rounds. If the swallow check fails, the creature takes no falling damage and you take ½ the damage they would have taken in nonlethal damage. Note: Remember, prey may always forfeit their struggle check if they so wish.
You've always believed in flaunting your prowess - after all, why shouldn't people appreciate the lengths you've gone to improve yourself? With the help of some magical artistry, your entire body has become a canvas for your victory mural - which you're proud to say is a constant work in progress.
Benefit: When you digest a creature with an Intelligence score of 3 or higher, you gain a mark depicting its face somewhere on your body, typically on your back or belly. You can hide or reveal these marks as a free action; while revealed, you gain a +1 trait bonus on Intimidate checks. Once per day, you can touch a mark as part of a skill check to add +1d6 to the result.
(Changed to trait) Plead all you want, I can’t hear you up here. Your stomach walls and abdomen are capable of suppressing virtually all noise coming from within you. A DC 20 Perception check is required to hear anything from inside you, and your stomach gains energy resistance 10 against sonic attacks.
Your digestive system has the capability of being traumatically painful to experience. Partially-digested prey have a very high likelihood of being afflicted with fear upon escaping your stomach. If they are revived somehow after being completely digested, they may be intimidated by the threat of experiencing it again.
Teaching your stomach to groan on command wasn't easy, but it's proven to be surprisingly useful. People are a lot more willing to listen to your demands when the alternative is meeting those strange squelchy noises up close and personal.
Benefit: Intimidate is always a class skill for you, and you may use your Constitution modifier when making Intimidate checks instead of your Charisma modifier.
No matter what you've last eaten, your breath is always pleasant to blow over people. Negate any effects that would identify creatures you've digested or recently eaten, and you may breathe on creatures to mask their scent for 10 minutes as a move action, making them register as you instead for the purposes of smelling them and tracking by scent.
You've always enjoyed fresh meat, but it wasn't until you devoured someone in a fit of pique that you realized what you'd really been craving all those years. You were hooked instantly, and since then you've made it a point to indulge your habit every chance you get.
Benefit: You gain a +1 trait bonus on vore checks.
You are very good at gulping down one specific kind of prey, whether due to practice or them simply being your favorite. Choose a set of creatures as per a ranger's Favored Enemy class ability (although it can be more general, such as 'small lizards' or 'things with beaks'). You gain a +2 bonus to grapple and vore checks versus those creatures. Choices should be reasonable and are subject to GM approval.
Your mouth and belly are incredibly soft to the point that there's practically no difference between your insides and a cozy sleeping bag. Prey that are swallowed while sleeping take a -4 penalty to their Perception checks to wake up.
Desparate mages have pelted your innards with spells of every sort, to no avail. Your stomach breaks down magic as readily as flesh and bone, leaving spellcasters defenseless against your gastric onslaught.
Benefit: Creatures swallowed by you take a -2 penalty on concentration checks.
Your stomach is translucent! Prey inside can see outside, and creatures outside can see inside. If you take the Glowing Insides trait as well, you may essentially become a light bulb at will.
You get caught up in the moment, and gurgling over someone helps you feel confident. Gain a +1 morale bonus to attack rolls, damage rolls, and skill checks while digesting a creature. This does not stack with multiple creatures being digested, and ends at the end of combat.