You have conditioned yourself to resist the wiles of socially-adept predators
Prerequisites: Int 14
Benefit: You may make an additional saving throw each round after the first to resist any effect that would impair your judgement or ability to avoid consumption.
There is no place like home, and no home as comfortable as a cozy squeezing belly. So much so that you can form a supernatural connection with your “home”.
Benefit: While inside a willing creature, you can spend 1 hour making a connection with a belly, massaging and doing other rituals to solidify your bond with your predator. At the end of an hour, this creates a Belly Home. Upon being digested or otherwise having your body completely destroyed, your soul moves to reside in your belly home predators guts, and the predator can interact with you as if they had the absorption feat: This means they can mentally speak with you, and the predator of your belly home can choose to reform you after consuming a meal of similar size to you and taking a long rest. This ability may not work if you are absorbed or your soul is trapped. This belly home lasts until you spend a full 8 hours of uninterrupted rest outside of it. You may only have one belly home at a time, and creating a second belly home replaces the first.
Special: While within your belly home you are immune to digestion damage. The predator can at any time as a full round action terminate the connection, this revokes the protections of Belly Pet and they are able to digest the prey as normal. A predator who revokes this connection can not have another one made by the same creature for 24 hours.
With a few well placed rubs, you are able to whip a stomach up into a frenzy which feels delightful to the predator, while a nightmare for the prey.
Benefit: As a Standard action, the user can pick a creature within 5ft that has someone inside them and massage at their victim's outline to either enhance or neutralize digestion. All prey inside their belly gain resistance or vulnerability to all digestion damage until the start of the helper's next turn, declared by the belly rubber.
Special: This can be used on yourself, another creature, or someone that you are inside of.
You and your companion are so close that you can rescue each other even from the abyss.
Prerequisites: None
Benefit: If both you and an ally have this feat, whenever one ally gets digested, the other can reform them inside their own body. This process takes 1 day per HD of the ally to be reformed, and requires a meal of the same size class or larger than the person to be reformed (or, at the GM’s discretion, a lot of mundane food!)
Enemies who try to grab you expose themselves to a counter-attack.
Prerequisites: Base attack +3.
Benefit: Attempting to initiate a grapple or devour provokes an attack of opportunity from you. You may not take an attack of opportunity if you are flat footed against the attack.
Would-be predators have a harder time escaping with you in their gut.
Prerequisites: None
Benefit: Treat your size as one larger for the capacity you take up as prey if you are swallowed.
Special: This feat may be taken more than once. Its effects stack.
You are an incredibly voluptuous or thick-bodied creature, or perhaps your taste is so rich that it fills up predators much more than they were expecting. Or perhaps you simply have a way of squirming about that demands more room.
Benefit: You increase your prey capacity as if you were one size larger. Additionally, creatures require one additional success to devour you.
You want out now, and you don’t care much what happens in the process.
Prerequisite: Str 14
Benefit: You may force an opponent that has swallowed you to make a DC 10 Constitution check each round or be forced to expel you in addition to your usual action. This DC increases by one every subsequent round that you continue to use the ability, but the predator’s digestion damage increases by 1 (both bludgeoning and acid) each time as your thrashing helps the process along.
Special: If you spend 1 point of resolve you may increase the DC by 5 for one round.
Something about your coloration or mannerisms serves to warn predators to seek a meal elsewhere.
Prerequisites: Int 13, must not have Alluring Scent flaw
Benefit: You may make a Bluff check opposed by the target’s Sense Motive to convince them to seek a safer meal elsewhere. If successful, the target will not attempt to eat you if at all possible, but may pursue any other available course of action (not all of which may be beneficial to you).
Note: This feat will not function if you have the Tasty Prey feat and the target has already gotten your taste.
Your presence in a predator's belly is enough to turn the meekest of predators into confident dominators. And you are particularly nutritious…
Benefits: Due to your approachable presence, predators will more often approach you as a potential meal, or potential belly pet. While inside a creature, you may extend feelings of pleasure and confidence as a move action. They gain a +2 bonus to all cmb, saving throws, or attacks until the end of your next turn of your choice. Additionally, upon being digested, your predator gains an amount of temp HP equal to your level + charisma bonus. Due to your approachable presence, predators will more often approach you as a potential meal, or potential belly pet.
You have been eaten, or at least a target for predators, more times than you can count. This experience has given you insight into how to avoid being eaten, or at least control who eats you.
Benefit: Whenever you would be grappled by an allied creature, you may allow them completely swallow you. Alternatively, you may cause your predator to take a -2 penalty on all vore attempts so long as you are aware of the attempt and not flatfooted.
Special: If you have Experienced Predator, you are unable to take Experienced Prey.
Thanks to your size, you're often targeted by hungry predators. As such, you've developed a number of counter techniques to thwart those who want you as a bite-sized snack.
Prerequisite: Size Small or Smaller
Benefit: You only need 2 Successes in a Devour Contest to escape, and if a predator would be able to devour you in a single action before you could roll an escape attempt, you may use your reaction to prevent yourself from being devoured. The following turns and actions, the predator only requires a single success to gulp you down so long as the devour contest continues.
You can see out of the eyes of those who have swallowed you, due to your empathy with both sides of the predator/prey divide.
Prerequisites: Int or Wis 12, 1 predator feat and 1 prey feat
Benefit: When swallowed, you can spend a standard action once per combat to be able to share the predator’s senses. This lasts until you are digested to 0 HP or are no longer fully swallowed. With an unwilling predator, this can be resisted with a will save of DC (10+predator’s HD). While sharing senses, you can cast spells that require vision as though you were in the predator’s space and unswallowed; however, you cannot try to escape on the same round you cast a spell in this manner.
You not only adventure with predators, you actively encourage their glutenous habits.
Benefit: While you are grappling a creature, you can use your Standard action to attempt to feed them to adjacent willing predator. Make a CMB check as if you were attempting to start a grapple, on a success they are pushed into the predator's mouth (or other orifice) and begin at the partially swallowed stage.
While an adjacent predator is in the process of swallowing a creature, you can use your standard action to make a CMB vore check vs the prey’s CMD to push them one step further. Grapple to partially swallowed or partially swallowed to fully swallowed
Special: You may try to force-feed yourself to another creature. You may roll a Vore check against a creature, with you as the prey and without needing to grapple them first. In doing so, you give them one auto success and you one auto fail (other modifiers can apply, such as gluttonous swallow). Every turn after, whenever they would need to make a CMB , you can choose to give them an auto success and you an auto fail.
Until the very end, you will fight back.
Prerequisites: Inedible, Level 6
Benefit: Whenever you receive digestion damage, you may make an attack of opportunity against your devourer. Roll as normal, but with your damage as one dice level lower than you would normally attack with.
You're ready, willing, and able to get out of a predator through the back door, accepting some digestion and more time spent inside a predator for a likelier exit.
Prerequisites: Dex or Con 12
Benefit: You can spend three turns slowly wriggling through the predator's intestines to escape. If you use this feat, you require three successful contested ( CMB ) rolls vs the Predators Vore CMB to escape fully. The number of checks required increases by 1 for every size category the predator has over their prey. ( IE. A medium sized creature swallowed by a large creature requires 4 successful checks )
In return, you take half digestion damage (rounded down), your rolls to escape have a +4 untyped bonus, and the predator's vore checks to return you to the stomach take a -4 untyped penalty.
Special: If the predator has Deep Gut, you must push through to the second stomach before you can begin escaping. The roll to move from one stomach to another is the same as the escape roll for those who have this feat, but you take full damage on the turn you move between stomachs. The GM can rule that this feat does not apply if the predator devours the prey in a way that does not allow a rear exit, such as goo absorption.
You can’t get enough of being inside a belly. You dream of being squeezed by fleshy walls and dominated by a predator. You can’t help but squirm a little more towards your fate… And often, you're such a pleasurable meal that even the most ravenous predator will consider sparing you… If only to enjoy you once more.
Benefit: Predators will sense your gut-slut nature, and more often approach you as a potential meal, or potential belly pet. A predator needs one less success to swallow you.
While inside another intelligent creature, as an action you can wriggle, squirm, and massage in a pleasurable manner. The predator must take a will save vs 10 + ½ level + your charisma modifier or number of prey feats whichever is higher. On a failure, they consider you pleasing enough to save, and cannot attempt to digest you for the next hour so long as you do not take any hostile actions against them, such as dealing damage, violently struggling, etc. The predator does not have to let you go, and in fact may often attempt to keep inside for further pleasure. After the hour expires, if you have not convinced the predator of your value as more than just food, they may attempt to digest you again.
Special: If another creature within the same orifice as you takes hostile actions and the predator cannot move you deeper, the predator may make another will save to begin digesting all prey within that orifice.
You are able to defend yourself, even when injured.
Prerequisites: None
Benefit: Predators gain no bonus against you for injury.
Normal: Vore checks against prey that have lost ½ of their hit points have a +2 circumstance bonus. Against prey that have lost ¾ of their hit points, vore checks have a +4 circumstance bonus.
Note: This cancels the effect of the Merciless feat, resulting in no net change
Your body is exceptionally difficult to digest.
Prerequisites: Acid resistance or Con 10
Benefit: You gain digestion resistance 5. This stacks with any permanent acid or damage resistance you already have. Digestion resistance protects against both the bludgeoning and acid damage from digestion, but will not function against other sources of such damage. It provides no benefit against more exotic types of damage, nor does it prevent any other harmful effects of being in a creature's stomach.
Something about you just doesn’t go over well.
Prerequisites: None
Benefit: While you are swallowed, the predator takes -2 to attack rolls, cmb, strength and dexterity skill checks. These penalties double at 10th level.
You don't go down without a fight.
Prerequisites: None
Benefit: Whenever a predator fails on a vore check against you, they provoke an attack of opportunity. If this AoO hits, you gain a bonus on your next escape attempt against that predator equal to the damage dealt.
You’re perfectly comfortable in a stomach- now, which way was that exit?
Prerequisites: Goo Body or Goo Transformation
Benefit: You receive damage resistance 5 against digestion, and receive a +2 to checks to escape a stomach. This may be taken a second time at Level 6, and a third time at level 12.
No matter how desperate the situation, you can always strike back with something.
Prerequisites: None
Benefit: While swallowed, if you have no natural attacks available, you gain the use of the primary natural attack Slam with damage according to your size class.
You are capable of turning the meekest prey into a ravenous predator with a single lick.
Prerequisites: Tasty Prey, Cha 16
Benefit: Predators take -6 to vore checks to swallow you, and you gain +6 to attempts to seduction attempts that leverage your taste as a factor or when actively attempting to convince another to eat you. Predators also receive a -4 to any vore checks that do not target you if they know of your one-of-a-kind flavor.
Special: Creatures with more Predator feats than prey feats are ineligible to take this feat.
Whether brightly colored or not, your body exudes a natural poison to ward off predators.
Prerequisites: Con 12
Benefit: Opponents that deal damage to you with a bite attack or digestion must succeed at a DC (10+1/2 your level+your Con mod) Fortitude save or be sickened for 1d6 rounds. If they deal damage to you in the same manner before this duration expires, they must succeed at another save at the same DC or be nauseated instead for 1d4 rounds and be forced to expel any swallowed prey as well.
Spiritual predators have a more difficult time with you than usual.
Prerequisites: Wis 12
Benefit: If an opponent attempts to devour your soul or possess you with an effect like magic jar, you may make a DC (10+predator’s level/2) Will save. If it succeeds, the attempt is thwarted and the opponent may not attempt a similar attack for one day.
Note: For the purposes of Drain Soul, this save occurs after the three rounds of swallow checks are successful.
You and your allies are willing to risk being devoured for each other’s sakes.
Prerequisites: 1 other prey feat.
Benefit: You and a willing ally within 10 feet may swap places when you are targeted with a grapple or vore check. The check receives a +4 bonus to successfully grapple your ally. If you and a willing ally are adjacent, you may swap places with that ally when they are targeted with a grapple or vore check, again with a +4 bonus to that check.
When you're inside someone, you aren't thinking of escape: you're thinking of revenge.
Prerequisites: None
Benefit: When you take an attack action while swallowed, you may either attack the stomach to progress towards escape, or directly attack the predator to try to incapacitate them.
How could something that small be worth the effort?
Prerequisites: Small size or 8 in a physical stat, must not have Alluring Scent flaw
Benefit: You may make a Bluff check opposed by the target’s Sense Motive to convince them to seek a more substantial meal elsewhere. If successful and given any reasonable alternatives, the target must pursue you last.
Special: If you also possess the Dire Warning feat, you gain a +4 bonus to the Bluff check.
Note: This feat will not function if you have the Tasty Prey feat and the target has already gotten your taste.
Your will is so great that digestion cannot stop you.
Prerequisites: Wisdom 14, Level 10
Benefit: If you are reduced to 0 HP by digestion, you may dissociate from your former body and become an incorporeal spirit version of yourself. You may use spells that do not require material components and other abilities that are able to target incorporeal enemies.
Special: If your predator has some ability that lets them eat souls/spirits, you must escape from their stomach. Your incorporeal form has a number of hit points equal to your max hit points. If your incorporeal form is digested your are totally digested body and soul and can only be raised by a miracle, warp reality or wish spell.
One taste of you can leave a predator unconscious.
Prerequisites: Poisonous Skin
Benefit: Instead of causing an opponent to become nauseated, your poison instead renders them unconscious for 1d4 rounds.
You use speed and flexibility to escape predators.
Prerequisites: Dex 13; Determined Prey; Escape Artist 6 ranks.
Benefit: If you begin your turn defending against a grapple, you can make two escape checks as a full round action. If have 11 or more ranks in Escape Artist, you can make three escape checks checks instead. If your first check allows you to escape the grapple, you can still take a move action.
Special: A monk who is at least 6th level can take Squirmer as a bonus feat, even if he doesn't meet the prerequisites.
You know the most effective ways to menace an overconfident predator - from inside and out.
Prerequisites: Precise Strike or sneak attack +1d6.
Benefit: While you are swallowed and an ally with this feat threatens the creature that swallowed you, you are both considered to be flanking that creature.
Your taste is more pleasant than others of your species, and predators want to savour you rather than bolt you down.
Prerequisites: Cha 14
Benefit: Predators take -2 to CMB checks against you to swallow you, and you gain +2 to attempts to seduction attempts that leverage your taste as a factor or when actively attempting to convince another to eat you.
Special: Creatures with more Predator feats than prey feats are ineligible to take this feat.
You know how to make yourself look appetizing. You gain +1 to any check to convince a predator to devour you, and predators devouring creatures other than you take a -1 penalty to their vore checks.
You grew up in a militant sect that took sin eating literally. Failure to meet your teachers' lofty standards meant a visit to their stomach until you'd learned your lesson. The scars you earned from this punishment serve to dull the pain when less "benevolent" creatures try to make a meal of you.
Benefit: You gain acid resistance 2. This stacks with any permanent acid resistance you have.
Life at the bottom of the food chain has taught you some valuable lessons. You've weaseled your way out of too many tight spots to count, and in the process you've learned exactly how long you can stall a pred while you search for a way out. People might call you a coward, but at least you're still around to hear them.
Benefit: You gain a +1 trait bonus on Bluff and Escape Artist checks, and one of these (your choice) is a class skill for you.
You are unusually attentive when you are completely unconscious. You gain a +4 bonus to Perception to wake up when a creature attempts a vore check on you while you are asleep.
You know how to keep yourself out of one specific kind of predator. Choose a set of creatures as per a ranger's Favored Enemy class ability (although it can be more general, such as 'large lizards' or 'things with beaks'). Those creatures take a -2 penalty to grapple and vore checks against you. Choices should be reasonable and are subject to GM approval.
You're unusually robust. You gain digestion resistance 2, which can be applied to either acid or bludgeoning damage dealt by stomachs.
You were once cornered by a veteran pred who decided they could afford to play with their food. That encounter taught you two very important lessons: first, that there is no one is ever truly "on top of the food chain." And second? Get in the first chomp.
Benefit: Once per day, when an opponent fails a vore check against you, you may gain a +2 trait bonus on grapple and vore checks against that opponent until the end of your next turn.
You're unusually slippery. Add +1 to your rolls to escape grapples and to vore checks to escape maws or stomachs.
You've visited your fair share of stomachs, but you never seem to stay for long. Whether it's the kicking, the screaming, or the inexplicable case of heartburn you always seem to bring on, most predators quickly realize it's easier to go hungry than to deal with your bellyaching.
Benefit: You gain a +2 trait bonus on combat maneuver checks to struggle.
You're unusually difficult to swallow. Add +1 to your CMD to resist attempts to grapple, ingest or swallow you.
You're unusually suspicious. You gain +2 to any roll to resist a predator persuading you to be their meal, and +1 to any Will save against an effect that will lead to you being digested. If you have already failed a will save, you are entitled to a second, even if circumstances would not ordinarily permit it (e.g, if you are under a charm effect).