The 9-card set includes first 9 Lifeline cards from Novice to Ancient. Lifelines are added to a character at no CP cost and provide increased stat benefits as your character grows.
The 9-card set includes 3 copies each of the first 3 Lifelines - Novice, Seasoned, and Seeker. Use this set when you have more than one newer character.
The 9-card set includes 3 copies each of the second 3 Lifelines - Elder, Esteemed, and Grand Elder. Use this set when you have more advanced characters.
The 9-card set includes 3 copies each of the second 3 Lifelines - Prime, Master, and Ancient. Use this set when you have more highly advanced characters.
Canid, Das Karr, Dwarf, Ebony Elf, Farilan Elf, Foxwings, Human, Orc, Tigrean, Vermite, and Vorn.
Dragon, Gargoyle, Griffon, Pegasus, Phoenix, Unicorn, Werecat, Wererat, and Werewolf. Also includes the Latency card which lets you delay acknowledging you are a shape shifter until after creation.
Barbarian, Escaped Bondsman, Escaped Slave, Farmer, Freeman, Nomad, Outrider, Rogue Noble, and Scribe Apprentice.
Child of the Blood, Forager, Minstrel (Bard), Remorseful Apprentice, Scavenger, Temple Speaker, Thief, Watchman, and Witch Apprentice.
Acrobat, Alluring, Beast Friend, Brutish, Child of Warp, Cityborn, Coldborn, Deep Sleeper, and Earthsence.
Educated, Expert Packer, Faithful, Fast Healer, Favored, Hearty, Keen Senses, Light Sleeper, and Lucky.
Magical Apptidue, Night Walker, Nimble, Provider, Ractive, Savant, Shadowborn, Skiller Healer, and Spirit Guide.
Aquatic, Sound of Silence, Spirit Touched, Survivor, Tough, Trap Sense, Undead Sense, Waste Wanderer, and Waterborn.
Includes 2 copies of each +1 Stat enhancement and +8 HP, and 1 copy each of each +2 enhancement and +16 HP.
Bad Reputation, Clumsy, Fear of Bunnies, Fear of Rats, Short Fust, Uginess, Unhealthy, Unobservant, and Weakling.
Bite 'Em. Bounding, Bowl 'em Over, How Many?, Leave a Scent, Shrug Death Off, Smell Good, They Left a Scent, and Track by Scent.
A Hair's Breadth, Fit as a Fiddle, Good Instincts, If You've Seen One, Jack Be Nimble, Jack Be Quick, Jack Be Strong, Jack of All Trades, and Strike a Bargain.
Attuned to the Bow, Bend Like a Willow, Commune with Nature, Elven Rest, Elven Reverie, Forest Affinity, No Trace, Tainted Blood, and Woodcraft.
Busting a Move, Dead Dwarf Walking, Dwaft Sight, Dwarf warp Adaptation, Dwarven Muscles, Dwarven Stamina. Mountain Prowess, Nice Shot, and Underground Prowess.
Dark Sense, Feline Dowsing, Feline Hunting, Feline Reflexes, Feline Savagery, Listen Boost, Scout Boost, Sight Boost, and Tracking Boost.
Chitter, Eyes in the Dark, Gnaw, Resilience, Rodent Agility, Rodent Stealth, Skitter, Tight Squeeze, and Urban Prowess.
Blood Lust, Gift of my Enemy, Gift of the Gazelle, Head Butt, Heart of my Enemy, Plains Prowess, Strength of my Enemy, Vorn Vigilance, and War Bellow.
Drink It, Eat It, Orc Rumble, Orc Stride, Orc Twist, Rouse Orc, Sense Dragon, Terrain Prowess, and Whack It.
Adapted to the Land, Bone Orc, Combat Brothers, Know It!, Now Now, Orc Defiance, Orc Warpaint, Supreme Orc Twist, and Take It!