Cold Knights
Ability: At the beginning of Action phase, choose 1 of the 2 Abilities. Place an Action token on the Ability you did not choose. The chosen and visible Ability is active until the end of the round.
The 1st: Each building costs 1 coin cheaper, but no effect on building a Bridge.
The 2nd: When getting the Round Scoring, advance 1 spaces on a Cult track of your choice.
Stronghold: You have the 3rd Ability now. Immediately choose 1 of the 3 Abilities, including the 2 starting ones. Place Action tokens on the ones you did not choose. The chosen and visible Ability is active until the end of the round. From now on, at the beginning of Action phase, choose 1 of the 3 Abilities and place Action tokens on the unchosen ones.
The 3rd: You may exchange 1 Worker for 1 Spade.
Others: You may choose the same Ability for 2 or more Rounds in a row.