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Tyler Brain
  • Home
  • Projects
    • Dash Game
    • Elude
    • Bullet Hell Battle
    • AstroBreach
Tyler Brain
  • Home
  • Projects
    • Dash Game
    • Elude
    • Bullet Hell Battle
    • AstroBreach
  • More
    • Home
    • Projects
      • Dash Game
      • Elude
      • Bullet Hell Battle
      • AstroBreach

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This was an end of year group project, and it shows. It’s of a much higher quality than my solo work, which just goes to show what a team can do when they put their heads together and work on something.

We conceived a simple collect-a-thon platformer where the player is being relentlessly pursued by an enemy the entire time, with no way to fight back. Forcing the player to keep moving, to take advantage of all the high ground and mobility they have over their pursuer and ultimately escape.

It was a project I’m pretty happy with, and was my first time in the producer role. It taught me a lot about not just organization, but compromise. We ran into quite a few snags with us stuck working from home during this project, but from that, I learned how to accept imperfection and not treating a plan like something that has to go off perfectly; Rather, it's important to follow it only as best you can, and leave room for mistakes and issues.

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