AstroBreach was our End of Year project for the 2nd year, and our team "Zero Direction" decided to try and make a love letter to Ratchet and Clank. The idea ultimately formed of a protagonist who would pick up guns off the enemies with no ability to reload on his own, forcing a continuous chain of killing baddies and picking up their guns.
Now this was FAR from a perfect development. Unlike last year, where we stayed home the whole time, we were in and out of the classroom due to on/off lockdowns.
While it was messy and we missed our deadline for animations, I'm still in love with how the game feels to play. It would've been nice to have more platforming on a personal side, but the gameplay loop of killing enemies, throwing your empty gun at their face and then using their own weapons against them. I would love to return to that concept one day.