Where fantasy becomes reality
- Silutika -
The Fantastical Dimension
PREDOMINANT SPECIES: Mixed
TIME ERA: Medieval/Pre-Revolution Fantasy
STATUS: Beacon Affiliated, Some UNION activity.
- - -
Insert world blurb here!
A large tropical island mass westward off of Nachnite’s main continent. Founded by the Ley family, and divided up amongst their children who now all rule their respective cities.
The middle of the island features a large jungle, and there’s a wide lagoon on its north end. A large natural bay on the southwestern side sinches and nearly separates the coastal plains of Ley island’s southern tip.
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
The northmost tip of Ley Island.
They hold a special holiday every summer at Tortoise Lagoon, plucking the shellbacked critters and decorating their shells with a natural non-toxic, breathable paint, and then releasing the creatures back into the lagoon after their fresh paint jobs. The celebration lasts about a week - enough time for the paints to wash off.
Missions:
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Southsley
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Lower Southsley
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Westley
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Eastley
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Hellsley
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Population: ???
Government: North shore governed by Westley, East Shore governed by Eastly, South Shore governed by Hellsley
A natural bay that’s mainly a fishing hub for the three bordering governments. It’s plentiful with sea life and the locals are careful to only take what they need to live off of.
Tritons and other Merfolk know it as a popular pupping ground for several of Silutika’s shark species, hence the name.
Missions
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Admin Team
Can Characters be from here?
Yes
Missions:
The Railway
Related PCs:
N/A
Related NPCs:
Bird
Julius & Sprocket
Evanesce
Created By:
Lyutsikrov
Can Characters be from here?
Yes
It’s fucked up, yo! Prime spot for mad doctors and alchemists for its proximity to Aresnard but also the isolation from most curious eyes, there’s a fair amount of abandoned cabins and houses in there that no one wants to claim, they just let them be and they feed the urban legends of the area.
Population: ???
Government: Council
Looking at the large city from far away, it looks almost like a monochromatic gradient, larger buildings at the center of the city made out of white limestone fade into brick buildings made out of darker materials, and at the very edges is not only the materials the buildings are made out of, but the streets grow darker and grungier, along with the people who wander through them. (toto will add more later)
Related PCs:
Silas Dawn
Related NPCs:
Teras and Volt
Created By:
Darksonicboomi
Can Characters be from here?
N/A
Phantom Peak can be quite treacherous if you're not familiar with it. It is home to sturdy giants, proud griffons, and a strong goliath tribe, the Valu-Nukate. Living on the mountain as well are wildlife such as elk, rams, foxes, bears, and even mountain lions. However, despite all the creatures that populate the mountain during the day, at night is when creatures from another plane tend to run free, and restless spirits roam once more. On quarter moons, when a fog thick enough to cut with a sword claims the mountain, mysterious figures can be seen moving around inside. Perhaps some would be helpful...but not many are willing to take that risk.
Related PCs:
N/A
Related NPCs:
S.S. Fredericton Crew
Ironfang
Created By:
Nomminus
Can Characters be from here?
Yes
Population: 30,000. 70% Dwarves, 20% Humans, 5% Elves, 3% Yuan-ti, 2% Other
Government: Monarchy
A long established port kingdom, and one of the busiest trade hubs in all of Nachnite. Ships from near and far come through every day with countless goods.
The architecture is all carved from stone and is mostly of dwarven make, with influences of the other races found dotted about its cobbled streets. Buildings are tall, narrow and tightly placed together.
The King’s keep is the highest point in the city and can be spotted from nearly anywhere, and the mines run deep within the mountains the city is built on. Their main exports are precious metals, gemstones, clay, and pottery.
Related PCs:
N/A
Related NPCs:
Kestsevenne
Limbani
Created By:
Nomminus
Can Characters be from here?
Ask first!
Current Population: Unknown number of Fiends, Demons, Devils, and assorted Hellspawn,
(Previously at peak of civilization: 20,000. 80% Dwarves, 18% Halflings, %2 Other)
Ruins of a once great and prospering dwarven stronghold. Now overgrown by nature, and overrun by hellish fiery beasts that were unleashed when the dwarves dug too deep.
The same settlers that had established the town were still in power when the city fell, given how long-lived their species are. There WAS an election being held when everything went tits up - political years man, always the worst! The settlers were so ready to retire, and now they ded.
Each leader was head of a guild, and the citizens all fell under a specific guild:
Builders
Blacksmiths
Mages
Artisans
Hunters
Warriors
Farmers
Culinary
Most stuck to a specialty and focused on it, but jacks-of-all-trades were not uncommon!
A band of settlers (five dwarves, a elf, and two dragonborn) had set out to to find new prospects, through treacherous mountain and winding river, they found the perfect spot. It was rich in ore, stone, and clay. It started out as all settlements do, small, humble, ramshackled. But these settlers all came from various craftsmen's backgrounds, being some of the top in their respective guilds. Little by little the settlement grew, and they brought in more workers from other guilds and neighboring towns. The original settlers took role as the town heads as things pressed forward, moved in their families, and the other workers of course brought theirs and so on, until it became the bustling city it was known as in its peak.
The city had a lot of prosperity, and had entered what was called the 'golden age' as the miners guild had found deposits of gold, mithril, and other rare minerals and gems deep down under the mountains. This of course was very exciting, and a lot of the focus of the city turned to the mines. Everyone made profit in one way or another, the blacksmiths built more tools for digging, the builders built scaffolding, the culinary guilds brewed and baked for the hungry workers, the farmers and hunters ensured there was plentiful bounty to cook, the artisans made the pottery of which to feast off of, and could reap the rewards of the miner's labours and craft jewelry and art with all kinds of stunning materials.
All was well until they reached a massive vein of something they'd never seen before - an ore they would come to call 'Fablyx' [Pronounced like: Fable-icks]
It was worked with in a similar fashion to mithril. It needed dragon's fire to smelt, it held enchantments well, but it was jet black with an oil and onyx sheen rather than the glimmering pale hue of mithril.
The more they dug, the more they found as if a layer of the earth under the mountain was made from it. The thinner the layer got though, the more heat began to emanate from it.
There were warnings to stop digging, to take precaution and test, try to understand what was happening.
But of course greed got in the way as it always does, and the cycle of 'dwarves dug too deep' rung true once more. As the hit of a pickaxe broke through the heated fablyx layer, it caused an eruption, an explosion of pressure as that small hole split into a massive fissure, swallowing up whoever had the unfortunate luck of losing their footing and falling in.
The fissure glowed red hot, the fablyx layer had been a seal that had held a portal to the hells closed. Now with it wide open, demons and felbeasts crawled out freely and in wave after wave of fire, brimstone, and blood, they took the city by surprise. Many fought and many fell that night, but not all, there were some survivors yet. Displaced, and left to their own devices to start over and carve new, lonely paths for themselves.
Related PCs:
Atone Del
Related NPCs:
N/A
Created By:
Deliderp
Can Characters be from here?
N/A
Small village of wood elf hidden deep in a forest. Atone used to live there until the village grew too afraid of him and chased him out. The village is pretty isolated from outside entirely surviving on it's own like typical village elf and so doesn't trust outsider easily.
Related PCs:
Ginsei Yasuo
Related NPCs:
N/A
Created By:
Darksonicboomi
Can Characters be from here?
N/A
A small fishing village near the water's edge, the people were once wary of strange-looking travelers. But over time, they've gotten used to and accepted Ginsei as a part of their village, even though he doesn't live in the village with them. They welcome Beacon travelers with open arms and are more than willing to give directions and trade with just about anyone who comes through
Related PCs:
N/A
Related NPCs:
N/A
Created By:
Ghostellations
Can Characters be from here?
Yes
Population: Exact number unknown, stone giants, rock golems, goblinoids, goats, and griffins
Government: N/A
The southernmost mountain chain of Silutika’s main continent of Nachnite, the foot hills and lower ranges are popular amongst climbing enthusiasts. It’s the taller peaks that are known to be incredibly treacherous. Not only having to contend with the thinner air and colder climate, it’s hard to tell what is mountain and what is stone giant until they start moving. And if you get past those, you’ve got the diligent griffins protecting their young in the various nesting grounds that dot the cliffsides.
Missions:
Related PCs:
Related NPCs:
Captain Redbelly
Created By:
Nomminus
Can Characters be from here?
Yes
Captain Redbelly's childhood home, it was once a bustling trading port, but after a falling out amongst the higher ups, and a curse cast upon the surrounding town, true ghost ships set upon the shores, laying siege to the place. It's now a rotted out shell of what it once was, a proper ghost town if there ever was one. The only residents there now are undead ones.
Related PCs:
Ulysses
Parthenos
Related NPCs:
N/A
Created By:
Lyutsifer
Can Characters be from here?
Yes
add description here
Related PCs:
Morwen Gloomcairn
Related NPCs:
N/A
Created By:
Nomminus
Can Characters be from here?
Yes
Population: 3,000. 40% Drow, 30% Duergar, 20% Deep Gnomes, 5% Goblins, 3% Bugbears & Hobgoblins, 2% Other
Government: Houses
A city fashioned out of various metals and stone, the main epicentre of it sits under an artificial sun. A massive deposit of amber that was excavated about halfway out of the rock, and supported with an ornate iron cage to further help keep it in place.
The giant mass was enchanted with a nearly everlasting light spell by a powerful wizard, who has since passed on, but left the spell in the hands of their very capable assistant, and so on and so on for a couple generations now. The spell hasn’t been needed yet but in the event the light ever begins to dim, it’s at hand to recast.
The city and surrounding area sits in a large cavern, surrounded by a subterranean lake, the light from the large amber casts enough that a full ecosystem has taken root. Creatures brought down from the surface have been able to thrive, and evolve into unique subspecies that are now found nowhere else in Silutika.