1st. Charm Person, Expeditious Retreat
3rd. Enhance Ability, Suggestion
5th. Calm Emotions, Protection from Energy
7th. Dimension Door, Guardian of Faith
9th. Dominate Person, Teleportation Circle
Meta'ai: Mondu the Silver Spider, Prisica the Fate Binder
Shattered Kings: Epidamnos
You gain the Prestidigitation cantrip
When you use the Prestidigitation cantrip, you can also attempt to determine if something is what you've been told it is.
For example, if a Box is full of gold, if a coin is fake, if something is of the weight they tell it is. The modifier for this would be your Spell-casting ability (Wisdom).
You can choose two of the following skills: Intimidation, Perception, Persuasion. You can spend 2d4 days in a location to gain a contact with information on the area and about deals that only those in the know would have access to.
Your channel the convincing and seemingly earnest attributes of your celestial patron.
You gain advantage on all skill rolls associated with making a deal, trading, or getting yourself out of a “jam.”
As an action, you can summon a pouch filled with the brim of coins. 1d100 Platinum, 1d100 Gold, 1d100 Electrum from the Coffers of your Celestial Patron. These coins last for a number of hours equal to your Cleric level, and then fade from existence, turning the pouch of coins into a pouch of sand.
With promises of riches, you bargain for your attacker's leniency, and perhaps their fealty.
Once per Long Rest as an action you can convince a creature not to attack you.
You can do this twice at 14th level.
Additionally, if the creature can be convinced and is of the inclination to do so, (creature's wont turn on those they care about, or intentionally fight a losing battle, or put themselves in danger of inevitable death) they may fight on your behalf for a price.
You can spend your Celestial Intervention get a VERY good deal with a merchant, or to make someone buy more of a product than they actually want or desire,
A buyer won't buy something they have no interest in or use for at all, or give you money for nothing as if charity, for example.
Seeds for Crops is in demand in a town, you might be able to convince them to buy 10 years worth, instead of the traditional year.
If you don't actually have the goods, they won't pay you outright more than that they normally would without evidence or binding contract of being able to get them the goods.