Crea'thorathai, are mostly known as the Fae and were given their name sake in inspiration of the tales of the Fairy, a relative of the ley spirits. Fae typically avoid the drama of other races, focusing on their own motivations and needs, and so tend to be rather rare in the company of other cultures. They are the closest thing to being the guardians and keepers of the forest. Small of stature, but that suits them just fine.
Crea'thorathai are the children of the Ley Spirits, the Leywilds made corporeal, manifesting in the form of the dominant corporeal, the races of men.
Rarity. Common, outside of cities fae are abundant, but with the shelter the great cities provide from the swarm, a recent surge of fae immigrants have been found looking for citizenship. Most humans feel towards the Fae as distant cousins that just don't grow up, and prefer them over the Corax and Turox hybrids.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Fae mature at the same rate as humans, and so mature biologically around age 18-20 but only really find themselves in communities as adults at age 50 or later.
Alignment. Fae are extremely intelligent, and tend to have educated ideas, but avoid the status quote, traditionally they are true neutral, focusing on the facts than any sort of doctrine, but in their younger years they tend to be more Chaotic in nature some older factions and blood lines are still effected by their ancestor's unstable personalities.
Size. Reminding people of Teenagers that never quite finished growing, Fae are between 4 and 5 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darktracer. Fae eyes are highly evolved, accustomed to the ancient forests and caves. You perceive Darkness as if it were Dim Light, and you perceive Dim Light as if it were bright. This does not give you Dark Vision you can't discern colour in darkness, only shades of grey.
Fae Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Language. Most Fae speak common, but some were taught their ancient tongue that is closer to the speech of the Ley Spirits, you may learn Fae if you take a Background such as Noble or Sage that would have been taught it by the Elders.
Subrace. There are three types of Fae, Children of the Forest, Children of the Mountain, and Children of the Ancients.
Lightbringer. Instead of Darktracer, a Fae may instead take the Lightbringer trait, this allows them to project semi solid light that function as very simple illusions that don't stand up to scrutiny on inspection. To do so, attempt a DC 10 Constitution saving throw. These may be used to assist with leaping, (allowing 5ft more distance on a long jump), acting as a table for light objects (such as a floating table for a surgeon's tools), providing a small light source for the immediate area, or providing camouflage that may act as a catalyst to begin stealth. As the nature of these are semi solid, strong wind, rain, and environmental effects result in a disadvantage concentration check.
Your kin grew up in the warm glades and resource full forests, though these forests are now few and far between, the time and experience your family's ancestors gained from manuevering, hunting, loving and respecting the land has been passed onto you. The branches, roots and hedges are like home.
Ability Score Increase. Your Dexterity score increases by 1.
Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or Smaller beasts. Children of the Forest often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
Your home is in the mountains, you gave up your attunement to nature to focus it on mastering it instead. Your kin tinker and make a better life for themselves through machines and gadgets.
Ability Score Increase. Your Constitution score increases by 1.
Artificer's Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your profieincy bonus, instead of any proficiency bonus you normally apply.
Tinker. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1hp).
The device ceases to function after 24 hours (unless you spend 10 minutes repairing it to keep the device functioning, ), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following:
Your parents and their parents hail from a long line of close kept bloodlines, spending their lives in the darkest depths of the Ash Wood, an ancient grove of beastial wilds and unkempt flora where the sun has yet to touch the moss covered bark that the Children of the Ash call home.
The Ash wood is given it's name due to the ecosystem that hides from the sun, with spores and dieing plant matter falling from the Canopy's Understory drifting on the eire air flows that circle the undergrowth, making it look like a constant fall of ash from above. The lack of light also the reason for their icy complexion.
Ability Score Increase. Your Charisma score increases by 1.
Ash Elder's Sight. Your dark vision has a radius of 120 feet, having a closer blood line to your ancient origin.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or what ever you are trying to percieve is in direct sunlight (bright sunlight, without shade or cloud cover).
Ash Elder's Gift. You know the dancing lights cantrip. At 3rd level, you can cast the Faerie Fire spell, but must complete a long rest before it is usable again. At 5th level, you can also cast the spell Darkness once per long rest. Charisma is your spellcasting ability for these spells.
Ashen Weapon Training. You have profiencienty with Whips, Ashen Glaive and Hand Crossbows.