You gain proficiency with Martial Weapons and Heavy Armour
You may thunderously rebuke attackers that dare face you.
When a creature within 5 feet of you that you can see hits you with an attack, melee, ranged or spell, you can use your reaction to cause the creature to make a Dexterity Saving throw.
The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You may use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all uses of this feature once finishing a long rest.
When you roll for lightning or thunder damage, you may instead use your Channel Divinity to deal the maximum damage instead of rolling for it.
As you strike the target with Lightning damage, the air explodes around the target, propelling unsecured feet and object alike.
When you deal Lightning damage to a Large or smaller creature, you can also push it 10 feet away from you.
If you choose, all Creatures around the target in a 5ft radius also must roll a Strength saving throw else be knocked away from the target by 5 feet.
You gain the ability to infuse your weapon strikes with the power of your celestial. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach level 14, the extra damage increases to 2d8.
Celestials grant you the power of their storm clouds, you begin to leave the earth when you can embrace the elements and are called forth into the storm.
You have a flying speed equal to your current walking speed whenever you are not underground or in doors.