1st. Command, Identify
3rd. Augury, Suggestion
5th. Nondetection, Speak with Dead
7th. Arcane Eye, Confusion
9th. Legend Lore, Scrying
You learn two additional languages of your choice.
You become proficiency in two of the following skills.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
You may use Channel Divinity to tap into your Celestial's Pool of Agent Experience, allowing you to sync up with the experiences of another Agent under their patronage.
As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
You can use your Channel Divinity to peer into a creature's thoughts. You can also use your access to the creature's mind to impart your will.
As an action, choose one creature that you can see within 60ft. That creature must make a Wisdom saving throw against your spell save DC. If the creature succeeds on the saving throw, you can't use this feature again on it again until you finish a long rest.
If the save fails, you can read it's surface thoughts (current emotions, thoughts about the current situation and what they are actively thinking about). This effect lasts 1 minute, and does not dissipate if they move out of the 60ft range, but you cannot scry it's thoughts when they are out side of the 60ft range.
Whilst this effect is active, and you are within 60ft range, you can use your action to end the effect cant cast the Suggestion spell on the creature without expending a spell slot. The target automatically fails the saving throw against the Suggestion spell.
Starting at 8th level, you add your Wisdom modifier to the damage you deal with ANY cleric cantrip.
You can scry with an object to call up past events related to an object you touch.
You spend at least 1 minute in meditation and communion with your Celestial Patron, then in the immediate area shadow like apparitions swarm around you and then slow into the form of recent past events with this object or area.
You can meditate in this way for a number of minutes equal to your Wisdom score, and must maintain concentration during that time, as if casting a spell. You must complete a short or long rest before using this feature again.
Holding an object you commune with your Celestial Patron and shadowy apparitions form to depict visions of the previous owner. After meditating for a minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner.
If the object was owned by another creature in the recent past, (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.
As you meditate, the area being concentrated on, shadowy apparitions replace objects and entities that are on longer present. This area can be a room, street, tunnel, clearing or the like, but is limited to a 50 ft cube, and you may go back in time for a number of days equal to your Wisdom score. For each minute you meditate you lean about one significant event, beginning with the most recent.
Significant events typically involve powerful emotions, such a battles, betrayals, marriages, celebrations, murders, births, funerals, sorrow. However, they might also include mundane events that are the pivot point for important issues with the Cleric's current situation.
Based on the Knowledge Domain for Clerics from the PHB, p.59