1d6 - Effect
1 You are always icy cold to the touch
2 When you are asleep, you arn't able to be percieved breathing, though you still require oxygen to survive.
3 Your blood does not persist in this dimension. When you are cut, you don't leave any trace of blood.
4 Your heart beatsonce per minute or less. This event sometimes surprises you.
5 You sometimes pecieve creatures not in this realm or dimension from the corner of your eye.
6 You Blinked, you think. Atleast you did last week.
Your eyes pick up the life force of those infront of you, in the darkness you can see creatures circulatory systems as light up to 120ft away, beggining to fade at 60ft. You can determine the sex of humanoid species. You may make an investigation check to try to determine the creature's species.
You may spend 1 sorcery point to cast the spell Darkness, your eyes cut through any Darkness spell you cast.
Your existance stuck between the void and this dimension makes you difficult to defeat. Whenever damage reduces you to 0 hitpoints, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hitpoint. You cannot use this feature if you are reduced to 0 hitpoints by Radiant damage, or by a critical hit.
You gain the ability to call forth a void beast of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you see. The hound uses a dire wolf's statistics with the following changes:
The void hound appears in an occupied space of your choice within 30 feet of the target. Roll initiative for the hound. On it's turn, it can move only towards it's target by the most direct route, and it can use it's action only to attack it's target. The hound makes opportunity attacks, but only against it's target. Additionally, the target has disadvantage on all saving throws against your spells while the hound is within 5 feet of it. The hound evaporates from existance if it is reduced to 0 hit points, if it's target is reduced to 0 hit points, or after 5 minutes.
You gain the ability to step through the shadows which act as weak points in reality, allowing you to force yourself through. When you are in dim light or darkness, as a bonus action you may spend one sorcery point, you can teleport up to 120 feet to an unoccupied space that you can see, that is also in dim light or darkness.
You cannot use this ability for 1 minute after using it.
You can spend 3 sorcery points to as a bonus action, release your protections, and let the void take you in it's embrace, changing your form.
In this form, you have resistance to ALL damage except force damage, and you can move through creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute.