Boon of Bolstering. The Spirit Animal can grant the Help action from 15 feet away.
Boon of Bonding. The shaman can always perceive through the spirit animal's senses if they are on the same realm of existence, regardless of distance.
Boon of Direction. The Spirit Animal can use it's action to target an ally within 15 feet. The target can immediately use it's reaction to move 15 feet. This counts as normal movement, and may be effected by all effects that effect movement and enemy reactions.
Boon of Endurance. The Spirit Animal gains a bonus +2 to their AC and proficiency in one saving throw of your choice that it does not already have.
Boon of Elements. If a spell that would hit a creature within 5 feet of the spirit animal and that would deal acid, cold, fire, lightning, poison, or thunder damage, the spirit animal may use it's reaction to change the type of damage to another type from that list.
Boon of the Ether Born. As a reaction, the Spirit Animal may cause an enemy within 30ft using an Aklylether weapon to function difficultly and receive disadvantage on their attack. In Addition, the Spirit Animal may sense Aklylether devices within 60ft.
Boon of Fury. While within 5 feet of the spirit animal, the shaman can use their Charisma Modifier for calculating to hit and damage bonuses with melee weapons.
Boon of Life. Creatures of the shaman's choice within 5 feet from the animal have Advantage on Death Saving Throws.
Boon of Origin. While within 15 feet of the spirit animal, if the shaman casts a spell, the Spirit Animal may use it's reaction and become the Origin for that spell.
Boon of Protection. When a creature attacks a target within 5 feet of the Spirit Animal, the shaman may use his reaction to impose disadvantage on the roll.
Boon of Rituals. While within 15 ft of the Spirit Animal, any ritual cast by the Shaman takes only half the listed time to cast.
Boon of Stone. As an action, the Spirit Animal can give temporary hit points equal to your Shaman level to a creature within 15ft that it can see. This boon can only affect one creature at a time. If this boon is used again, any other hit points granted by this boon will disappear. This boon can be used a number of times per short or long rest equal to your Charisma modifier.
Boon of Telepathy. The Spirit Animal gains limited telepathy to communicate simple ideas, emotions and images to any creature within 100 feet of itself that can comprehend language.
Boon of Travel. While summoned, both the Spirit Animal and Shaman gain and additional 10 feet of movement.
Boon of Vigilance. Enemies within 15 feet of the Spirit Animal don't benefit from half cover.
Boon of Vigor. If the Spirit Animal takes any damage while within 15 feet of the Shaman, the Shaman may use their reaction to take the damage themselves instead.
Boon of Vitality. Allies within 15ft of the Spirit Animal may roll their Hit Die twice and use EITHER result when recovering hit points during a short or long rest.
Boon of Whispers. While within 15 feet of the Spirit Animal, the Shaman can understand the vague meaning of any intelligent spoken language that they hear.