Ranger

Survivalist

Survivalist's Prey - Level 3

Choose one of the following features.

Colossus Slayer

Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, if the creature's current health is below it's health maximum, it takes an extra 1d8 damage. This damage can be dealt only once per turn, and takes temporary hit points into account.

I.E. If the Creature's has 100 maximum Health Points, but is at 95 current health, the 1d8 damage is applied. If the creature is at 95, but has 10 additional temporary hit points, so is at 105 effectively, the damage is not applied as it is above his maximum health points.

Giant Cleaver

When a Large or larger creature within 5 ft of you hits or misses with an attack, you can use your reaction to attack that creature immediately after it's attacks have resolved, provided that you can see the creature.

Horde Breaker

Once on each of your turns, when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Hunter's Tempo - Level 5

You may attack twice, instead of once, when you take the Attack Action on your turn. (You can attack the same target again immediately after attacking and resolving damage with separate rolls).

Survival Tactics - Level 7

Choose one of the following features.

Exit Strategy

You keep in your mind a constant way out and scope of those that impose it. Attacks of Opportunity against you are made with disadvantage

Fool Me Twice...

When a creature hits you with an attack, you gain a +4 Bonus to your AC against all subsequent attacks made by that attacker until the start of your next turn.

Cast Iron Stomach

You've seen it all before, you ain't no yellow belly. You have advantage on saving throws against being frightened.

In addition, you get advantage when rolling saving throws from eating or consuming diseased or poisoned food.

COLLATERAL - Level 11

Choose one of the following features.

Fastest Fingers

You can use your action to make a ranged attack against any number of creatures within 10 feet of a chosen point that you can see within your weapon's range.

You must have ammunition enough for each target.

You make a separate attack roll for each target.

You're all stuck in here with me

You can use your action to make melee attacks against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Superior Tactics - Level 15

Choose one of the following features.

Evasive Instincts

You are adept at instinctively getting out of situations that hurt.

When you are subjected to an effect such as a Flame Thrower or a Lightning Bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.

Bait and Switch

Your speed at dodging allows you to use it to your advantage, and bait your foes into hitting things other than you.

When a hostile creature misses you with a melee attack, you can use your Reaction to force that creature to repeat the attack against another creature (other than itself) of your choice. (Must be in range to do so, in effect it missed you and hit something else)

Uncanny Dodge

The creature catches you with it's blow, but you pull away as it hits you.

When an attacker that you can see hits you with an attack, you can use your Reaction to halve the attack's damage against you.

Based on the Hunter Conclave from the Unearthed Arcana Revised Ranger p.7