Phase 1
Hole distance is determined by rolling 450+50 at the beginning of the game
The host shuffles the PL and asks each player for their club to use to take a shot at the hole
Available Clubs
Phase 2
Players start at position 0, at the tee
The players can hit the ball forward or backward
Finals
If multiple players make the hole in the same round or there is tie for second, the players roll battle 100 with golf rules
To get second place, players roll battle with using their distance from the hole as their roll, using golf modification (lower roll wins)
If anyone is 1 away from the hole, they automatically win second place
Modifications
Putt Putt Panic (by EasyOnTheHills)
Bunker Hazard: Located at 30 to 40 spaces away from the hole, in both directions. Eg: hole at 350 means bunkers at 310-320 and 380-390. Can only use the Wedge club here
Scramble: Players are paired up as teams and both players hit the ball from the same spot for each pair. Each player can pick any club, and after the host rolls for each player, the team can decide which roll they'd like to use for their team. Whatever roll they pick, they will both hit the ball from that spot on the next roll. The first pair to get their ball into the hole will battle it out in the finals to determine the winner. (by 2guhde4u)
Water Hazard: Located before 0 and after 501. Teleport to 0 (if less than 0 hazard) or 501 (if more than 501 hazard). Miss 2 turns
Wind: At the start of each round, roll for wind direction : !pick forward, backward, still. If the shot is in the direction of the wind, add wind to the rolls, subtract wind for the opposite direction
!roll 300±100
!roll 100±30
!roll 30±10
!roll 10±3
!roll 3±1
Theme by Tushavi