Upskilling Malaysian Healthcare for Empathy and Communication through Virtual Reality. (INT/F05/EACEA/87294/2025 ). (Project Member) - (RM 625,707, 2026-2028)
XR-enhanced Mobile Game for the Preservation of Indigenous Medicinal Knowledge. (IRG/F08/SDEC/86654/2025). (Project Member) - (RM 114,519, 2025-2027)
Sustainable Tourism Destination Modeling and Simulation Framework Using AR/VR Technology: An Ecotourism Perspective. (NAT/I06/FRGS/86397/2024). (Project Member) - (RM 83,700, 2024-2026)
Tourism Reloaded: Promoting Sustainability and Tourist Engagement via Digitisation and Gamification. (INT/I06/UPJ/86236/2023). (Project Leader) - (RM 20,000, 2023-2025)
Accessible Extended Reality (XR) Technology Framework to Improve Accessibility and Enhance Tourism Experience of Deaf and Hard-of-Hearing Individuals. (FRGS/1/2023/ICT10/UNIMAS/02/1). (Project Leader) - (RM 99,899, 2023-2025)
A Smartphone-Based Diabetic Retinopathy (DR) Screening System Using Deep Learning CNN Classification Model. (TDF05211383 - MOSTI TeD 1). (Project Member) - (RM RM273,795, 2021-2023)
Effects of Visual Granularity in Visual Mnemonics on the Learning of Reactions in Organic Chemistry. (F08/RACER/1861/2019) (KPT). (Project Member) - (RM 50,000, 2019-2021)
Modelling of Older People Interaction and Experience with Digital Games using Andragogical Perspectives. (FRGS/1/2019/ICT01/UNIMAS/03/1). (Project Leader) - (RM 88,200, 2019-2021)
An Efficient Reliability-aware Checkpointing Algorithm for Tasks Processing in Cloud Environment. (F08/FRGS/1885/2019). (Project Member) - (RM 75,430, 2019-2021)
Playing the Project: Elevating Software Development Team Performance through Gamification. (UNI/F08/SoTL-RG/85053/2023). (Project Member) - (RM 20,00, 2023-2025)
Game-based Pedagogy to Foster Students' Learning in Film Studies. (UNI/F03/SoTL-RG/85799/2023). (Project Member) - (RM 7,600, 2023-2025)
Self-Sustainable Indigenous Medicinal Knowledge Platform Integrating Extended Reality and Geospatial Data. (VC-HIRP/P07). (Project Member) - (RM 99,300, 2022-2025)
A New Mobile Gamification Framework for Educating the Public About COVID-19 using Technology Acceptance Model. (F08/PARTNERS/2113/2021). (Project Member) - (RM 20,000, 2021-2023)
Easy Mathematics Mobile Game-Based Learning Application for Deaf/Hard-of-Hearing (DHH) Children. (F08/SpMYRA/1660/2018). (Project Leader) - (RM 20,000, 2018-2020)
Reliability-aware Checkpoint Insertion Technique for Cloud Services Architecture. (F08/SpMYRA/1662/2018). (Project Member) - (RM 20,000, 2018-2020)
Unobtrusive Individual Identification Based on Fusion of Multiple Gait Features and Covariate Invariant Techniques. (F02/SpMYRA/1721/2018). (Project Member) - (RM 20,000, 2018-2020)