Jali N., Wai Shiang C., Mohd Hamdan N., Jali S., Phei Chin L., Odzaly E. and Greer D. (2026). Creating an Immersive Learning Environment for Teaching Agile Scrum and Team Software Process : A Framework for Software Engineering Education. Journal of Advanced Research in Applied Sciences and Engineering Technology, 63(3), 54-67.
Mornie M., Jali N., Wai Shiang C., Mit E., Saee S., Jali S. and Greer D. (2026). Visualisation of User Stories to UML use Case Diagram. Journal of Advanced Research in Applied Sciences and Engineering Technology, 63(3), 68-80.
Hendrick, A. L., Jali, S. K., Bandan, M. I., Jali, N., Chin, L. P., Jali, A., Rahim, S. S., & Arnab, S. (2026). Obus: A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism. Journal of Advanced Research in Applied Sciences and Engineering Technology, vol. 55 (2), 291–305. https://doi.org/10.37934/araset.55.1.291305
Samsawi M., Jali S., Bandan M., Junaini S., Arnab S., Lim P., Kipli K. and Rahim S. (2025). Revolutionising Tourism Accessibility for The Deaf and Hard of Hearing with XR Technology. Jurnal Pendidikan Bitara, 18(sp. Is), 150-162.
Kalana M., Junaini S., Jali S., Rosmansyah Y., Putri A. and Kamal A. (2025). Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM. Indonesian Journal of Electrical Engineering and Computer Science, 38(3), 1936-1945.
Rahim S., Parumo S., Yen Toh Darren C., Abdul Samad R. and Jali S. (2025). ENGAGING MINDS THROUGH ANIMATION: THE EFFECTIVENESS OF 2D CONTENT IN MEDICAL HEALTH EDUCATION. Journal of Theoretical and Applied Information Technology, 103(7), 2785-2798.
Mohsin, N. F., Jali, S. K., Arnab, S., Bandan, M. I., Jali, N., & Jupit, A. R. (2025). Digital Game Design for Older Adults: A Conceptual Framework. Journal of Advanced Research in Applied Sciences and Engineering Technology, Vol.54 (2), 79–88. https://doi.org/10.37934/araset.54.2.7988
Rahim S., Chan H., Parumo S., Abdul Samad R. and Jali S. (2025). Utilizing Interactive Mobile Technology for Health Education: Creation and Evaluation of a Calorie and Nutrition Tracking Application For The Malaysian Population. Journal of Theoretical and Applied Information Technology, 103(4), 1515-1532.
Rahim S.S., Abdullah A.A., Parumo S., Jusni K.Y and Jali S.K. (2024). Improving Interactive Media Education: Investigating the Capabilities of Educational Podcasting Platforms for Enhanced Learning. Journal of Theoretical and Applied Information Technology, 102 (21). pp. 7717-7730. ISSN 1817-3195 (LINK)
Latip AA, Kipli K, Kamaruddin AM, Sapawi R, Lias K, Jalil MA, Tamrin KF, Tajudin NM, Ong HY, Mahmood MH, Jali SK, Sahari SK, Awang Mat DA, Lim, LT. (2024). Development of 3D-printed universal adapter in enhancing retinal imaging accessibility. 3D Printing in Medicine, 10(1), 23.
Rahim S.S., Abdullah A.A., Parumo S. and Jali S.K. (2024). Revitalizing Science Education: Unveiling the Potential of 2D Animations to Enhance Understanding and Engagement. Journal of Theoretical and Applied Information Technology, 102(7), 3200-3211.
Ahmad N., Junaini S. and Jali S. (2023). Enhancing Mathematics Learners' Experience using Mobile Augmented Reality: Conceptual Framework for the Design and Evaluation. International Journal on Advanced Science, Engineering and Information Technology, 13(3), 1068-1079.
Zaini N., Ting Yew Jia S., Jali N., Payandenick M. and Jali S. (2022). Gamification In Learning Architecture Design With Augmented Reality. International Journal of Technology Management and Information System, 4(3), 1-16. Article Link.
Tajudin N.M.A., Kipli K., Mahmood M.H., Lim L.T., Awang Mat D.A., Sapawi R., Sahari S.K., Lias K., Jali S.K. and Hoque M.E. (2022). Deep learning in the grading of diabetic retinopathy: A review. IET Computer Vision, 16(8), 667-682. Article Link.
Mohsin N., Jali S., Arnab S., Bandan M. and Ma M. (2022). The Adoption of Digital Games Among Older Adults. International Journal of Advanced Computer Science and Applications (IJACSA), 13(2), 39-45. Article Link.
Mornie M., Jali N., Zen K. and Jali S. (2021). e-Nelayan the Fishery Marketplace App. Trends in Undergraduate Research, 4(1), 1-10. Article Link.
Jali N., Shiang C.W., Masli A.B., Bujang Y.R., Mat A.R., Jali S.K. and Hamdan N.M. (2019). Team software process (TSPI) web-based support tool. International Journal of Recent Technology and Engineering, 8(2 Special Issue 8), 1469-1474.
Bandan M.I.B., Bhattacharjee S., Jali S.K. and Pradhan D.K. (2019). Instantaneous Mean-Time-To-Failure (MTTF) estimation for checkpoint interval computation at run time. Microelectronics Reliability, 98(1), 69-77.
Francis, F. S., Jali, N., Fauzi, A. H., & Jali, S. K. (2017). Parkbuddy–Find My Car Android Mobile Application. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9(3-11), 27-32. Article Link.
N. Jali, V.M. Birang, Cheah W.S., A. H. Fauzi, S.K. Jali. (2017) SambaKodiPi A Personal File Server and Media Center. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 9 (3-3),201-207. Article Link.
Alvin W. Y., Suhaila S., Flora S., Nurfauza J., Khartini S. J., Edwin M., Su Hie T., Jennifer W. and Giap Weng N. (2008). Preservation of Sarawak Ethnic Languages: The Sarawak Language Technology (SaL 1) Initiative. Multilingual, 19(8), 36-39.
J. H. Siregar, R. I. Akbar, A. El Rayeb, C. Anwar, S. K. Jali, M. I. Bandan, L. P. Chin and A. L. Hendrick, "Gamification of Regional Tourism Engagement: Analysis and Design of a Web-Based Information System," 2025 14th International Conference on Information Technology in Asia (CITA), Kota Samarahan, Malaysia, 2025, pp. 78-83, doi: 10.1109/CITA66455.2025.11198740.
P. Lim, T. X. Sherene Saw, S. K. Jali and J. Abdullah, "Real-time Bahasa Isyarat Malaysia Recognition System for Greeting Gestures," 2025 14th International Conference on Information Technology in Asia (CITA), Kota Samarahan, Malaysia, 2025, pp. 96-101, doi: 10.1109/CITA66455.2025.11198728.
A. L. Hendrick, S. K. Jali, M. I. Bandan, L. P. Chin, Y. C. Wang, A. D. Hendrick, N. F. Ridzuan, J. H. Siregar, and R. I, Akbar, "Extending Heritage Tourism Beyond Reality with Extended Reality Technologies: A Systematic Literature Review," 2025 7th Asia Symposium on Image Processing (ASIP), Tsukuba, Japan, 2025, pp. 129-134, doi: 10.1109/ASIP65980.2025.00031.
A. D. Hendrick, S. K. Jali, N. F. Ridzuan, J. Labadin, A. L. Hendrick and J. Liau, "Gamified eXtended Reality Potential for Kenyah and Kayan Traditional Medicine Knowledge Transfer and Preservation," 2025 7th Asia Symposium on Image Processing (ASIP), Tsukuba, Japan, 2025, pp. 153-158, doi: 10.1109/ASIP65980.2025.00035.
Samsawi, M. H. S., Jali, S. K., Bandan, M. I., Junaini, S. N., Arnab, S., Chin, L. P., ... & Rahim, S. S. (2025, March). Enhancing Tourism Accessibility for the Deaf and Hard-of-Hearing with XR Technology: A Systematic Literature Review. In EAI International Conference on Technology, Innovation, Entrepreneurship and Education (pp. 48-64). Cham: Springer Nature Switzerland.(https://doi.org/10.1007/978-3-032-06982-5_4)
Hendrick, A. D., Jali, S. K., Labadin, J., Hendrick, A. L., Ridzuan, N. F., Bandan, M. I., & Liau, J. (2025, March). Playfully Preserving the Past: A Systematic Literature Review on Using Gamified Extended Reality to Preserve Cultural Heritage. In EAI International Conference on Technology, Innovation, Entrepreneurship and Education (pp. 29-47). Cham: Springer Nature Switzerland.https://doi.org/10.1007/978-3-032-06982-5_3)
Ridzuan, N. F., Jali, S. K., Junaini, S. N., Hendrick, A. D., Hendrick, A. L., Bandan, M. I., ... & Liau, J. (2025, March). Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review. In EAI International Conference on Technology, Innovation, Entrepreneurship and Education (pp. 3-16). Cham: Springer Nature Switzerland. (https://doi.org/10.1007/978-3-032-06982-5_1)
N. I. N. Ahmad, S. N. Junaini & S. K. Jali (2023, August). Designing Effective Mathematics Learning: Augmented Reality Framework Development via the Fuzzy Delphi Method. In 13th International Conference on Information Technology in Asia 2023 (CITA ‘23), Kota Samarahan, Malaysia, 2023, pp. 76-81, DOI: 10.1109/CITA58204.2023.10262571 Article Link.
Ridzuan, N.F., Jali, S. K., Tazuddin, A. M., Jali, N., Bandan, M. I., & Lim, P. C. (2022, November). ARventure: Edutainment Meets Science Mobile Application. In IEEE International Conference on Computing 2022 (ICOCO 2022). IEEE.
Hong, Y.K., Lim, P. C. & Jali, S. K. (2022, November). Do You Know My Name? Learning Mandarin through Game-based Learning. In IEEE International Conference on Computing 2022 (ICOCO 2022). IEEE.
Hang, Y. S., Jali, N., Ping, L. S., Shiang, C. W., Jali, S. K., & Lim, P. C. (2022, September). Energy Saving And Safety Street Lighting System. In 2022 IEEE International Conference on Artificial Intelligence in Engineering and Technology (IICAIET) (pp. 1-6). IEEE.
Mohsin, N. F., Jali, S. K., Bandan, M. I., Jali, N., & Jupit, A. J. R. (2021, December). Older Adults and Digital Game Trends, Challenges and Benefits. In 2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE) (pp. 1-6). IEEE, December 2021, doi: 10.1109/CSDE53843.2021.9718445
Joseph, A. M., Jali, N., Jupit, A. J. R., & Jali, S. K. (2021, November). eMarket for Local Farmers. In 2021 IEEE 19th Student Conference on Research and Development (SCOReD) (pp. 30-35). IEEE.
Jali, N., Hamdan, N. M., Shiang C.W. & Jali, S. (2021) Developing an Evaluation Framework for Immersive Learning Experiences for Software Engineering Project Course. In: Knowledge Management International Conference (KMICe), 2021, 1 February 2021, Virtual.
Mornie, M., Jali, N., Zen, K. and Jali, S.K (2021). e-Nelayan the Fishery Marketplace App. Trends in Undergraduate Research, 4(1), 1-10.
Jali, N., Masli, A. B., Shiang, C.W., Bujang, Y. R., Mat, A. R., Jali, S. K. & Hamdan, N. M. (2018). Team Software Process (TSPi) Web-Based Support Tool. In 1st International Conference on Innovative Sciences and Technologies for Research and Education (InnoSTRE). Kuching, Malaysia, 18th to 20th December 2018.
Jali, S.K. & Arnab, S. (2016). The Andragogical Perspectives of Older People’s Interaction With Digital Game Technologies: Gameplay on Gesture and Touch-Based Platforms. In 10th European Conference on Games Based Learning: ECGBL 2016 (p. 319), Scotland, United Kingdom, 6-7 October 2016.
Jali, S.K. & Arnab, S. (2014). Methodology on Serious Game Framework for Older People. Annual Faculty Research Symposium, Coventry University, Coventry, United Kingdom, February 26.
Jali, S.K. & Arnab, S. (2013). Towards a Serious Game Framework for Older People. 1st Serious Games Doctoral Consortium, The Games and Learning Alliance conference (GALA 2013). Paris, France, October 23.
Jali, S. K., Mior Aziz, N. S. A., Bandan, M. I., Annuar, N. & Borhan, N. H. (2012). An Interactive Courseware to Teach Mathematics for Children with Hearing Disabilities. 1st International Conference on Active Learning (ICAL 2012). Melaka, 18–20 September, 2012.
Asral, N. F. M., Jali, S. K., Bandan, M. I., & Annuar, N. (2012). College Activity e-Book System and Residency Notification Using Mobile Networking (CABS-RN). 1st International Conference on Mobile Learning, Application & Services (mobilcase2012), Melaka, 18–20 September, 2012.
Masli, A. B., Mat, A. R., S. K. Jali, & Borhan, N. H. (2012). Temporal Property Preservation under Z Refinement in CSP-OZ Specifications. In the 2012 International Conference on Computer and Information Sciences (ICCIS2012), Kuala Lumpur, Malaysia, June.
Masli, A. B. Jali, S. K., & Borhan, N. H. (2011). Systems’ Property Preservation Under Z Refinement: An application to the OZ part of CSP-OZ specifications. In the 5th Malaysian Conference in Software Engineering (MySEC2011). Johor, Malaysia.
Juan, S. F. S., Jali, S. K., Mit, E., & Phoa, J. (2010). Measuring The Performance Of 'Train A Trainer' Programme: A Case Study In Long Lamai, Sarawak, Malaysia.International Conference of Education, Research and Innovation (iCERI2010), 15-17 November 2010, Madrid, Spain.
Mit. E., Juan, S.F.S., Jali, S. K., & Lee, J.C. (2010). Performance Study Training the Trainers Programme. 5th Seminar and Information Technology (SEiT 2010), 23-25 Nov 2010, Hatyai, Thailand.
Jali, S. K., Annuar, N., Mohamad, N. Z., Ting, S. H., & Hassan, S. (2009). Dilemmas of The English-Melanau Translators in Sarawak Language Technologies (SaLT) project. The 12th International Conference on Translation. Penang, 18-20 August 2009.
Yeo, A. W., Saee, S., Mit, E., S. Juan, S. F., Jali, S. K., Ting, S. H. & Wilfred Busu, J. F. (2008). Preservation of Sarawak Ethnic Languages Technology (SaLT) Initiative. The 13th Annual Internationalisation and Localisation Conference, Marino Institute of Education, Dublin, Ireland.
Jali, N., Jupit, A. J., Jali, S. K. & Annuar, N. (2008). Open-Source Content Management Systems (OS-CMSs) for Cyberspace Community. CybErg’08 – The Fifth International Cyberspace Conference on Ergonomics. 15 Sept – 15 October 2008.
S. Juan, S. F., Saee, S., & Jali, S. K. (2008). An Overview of Localizing Abiword for Sarawak Ethnic Languages. BRC 9th Biennial International Conference 2008. Kota Kinabalu, 29-31st July 2008.
D.N.F Awang Iskandar, Sze San Nah, Suriati Khartini Jali, Ahmad Hadinata Fauzi & Mohd Johan Ahmad Khiri, (2017), FCSIT Research Bulletin 2017, UNIMAS Publisher, 2550-1577.
Jali S.K., Arnab S. (2017) The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games. In: Vaz de Carvalho C., Escudeiro P., Coelho A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham. Download