Some variations of the farm lots are not fenced.... kind of problematic considering the presence of animals nearby that may eat their crops...
Police stations should always have at least one weapon locker and at least two lockers.
Some variations of a fire station building lot have no fire truck parked on its ground or inside it?
Some factories should have conveyor belts and robotics
Add a key to temporarily zoom out the main screen
Need an automatic mechanism to dispose of the dead NPCs and abandoned NPC vehicles (especially if its NPC owner is dead)
NOTE: Optionally, could use cultists to dispose of the bodies, as the religion are often involved with rituals of disposing of the corpses.
All stores should really have storage rooms in the back or to the side, to be honest.
Cities, especially major ones, should be generated in a way that there is a sense of districts like segregated residential areas of classes (upper, middle, and lower), commercial, industrial, and commercial.
City hall should always be in the central area of the city, rather than spawned on the edge of the built city area
All factories out in the rural area should at least have a dirt road connecting them to the rest of the road network; otherwise kind of hard to explain how they are regularly supplied unless by helicopter.
Playing cops:
[STRONGLY WANTED] Player playing a cop should always have access at police station to free police weapons like pistol (or police pistol), shotgun, and baton; after all it's government funded :P
[STRONGLY WANTED] Player playing a cop starts equipped with a radio with which they are able to call for back-up
If not already implemented, emergency/essential services like police, fire department, emergency medical services should always operate in 3 shifts covering 24 hours a day. For the police department, each shift would have its own watch commander, to whom the mission could automatically rotate to, so that a player, playing a cop, do not have to wait until morning to see the commander.
World map preview on world seed generation during the game set-up.
[STRONGLY WANTED] Weapons should be in its own inventory, separate from the general inventory, due to the precious number of slots that it takes up along with other items. Weapons inventory may have a lower number of slots compared to the general inventory.
Buildings in larger cities should have multiple floors, if possible. Not just the city hall.
The old-style streetlamps currently seen throughout the city on home island should be reserved strictly for "old town" district and for upscale residential areas. Other areas like industrial and lower class residential areas should have overhanging modern streetlights.
Probably already planned, but I think the stores don't have enough traffic. Recommend setting NPC behavior to browse at least one store (or one store of each type) at least once a week.
Sometimes, home island generated without a farm supply store, even though there are farms on it. (???) An island should always have a farm supply store if it has farms.