Streets could use more decorations along its perimeters, if not already planned:
Fire hydrantsย
Signs like street name signs (not necessarily readable), stop signs, and various other road signs. ๐
Mailboxes
Power lines
Telephone lines
Utility boxes
Stop lights and crosswalks for the intersections. ๐ฆ
๐Christmas decors! I love their decorations. They pretty.
Newspaper delivery, inspired by games called Paperboy and Paperboy 2 released in the 1990s for consoles including Super Nintendo and Sega Genesis. Check out YouTube for the playthrough videos. I'd love to "accidentally" break some windows with throwing newspapers! :Kek: ๐๏ธ
Pizza delivery, maybe? On a scooter, perhaps? Think of pizza delivery sub-missions in Grand Theft Auto: Vice City. ๐
Payphone assassination mission? Probably redundant, though, due to computer at employment office and to telephone booth being apparently reserved for teleport. Plus, mobile phone, of course. Still, there's something about taking an assassination mission through payphone from mysterious contacts, isn't there? ๐
Arcade mini-games - Might be already planned as I see there is arcade building in the game, but suggesting this anyway just in case. :P
Illegal motorcycle racing with melee weapons - Inspired by Road Rash 1 & 2, the player and NPCs participates in illegal motorcycle racing but with a twist: they can use melee weapons like nightsticks to knock the other rivals off their bikes; police, either in a car or on a motorcycle, will, however, give a chase. Could come with cut-scenes separately for busted, wrecked, reaching the finish line below 3rd place, and for reaching the finish place 3rd place or higher.
I want to note that I have made an index of place types that the developer *probably* could find as a very useful reference for ideas on what place types to add in the game. You can find it at https://sites.google.com/view/index-of-building-types/home Hope that helps!
Logging camp
Mines
Quarries
More types of factories. Chocolate factory, anyone? :P ๐ซ
Arms/munitions factory
Chemical plant
Lumber mill
Pizza parlor
Basketball court ๐
Tennis court ๐พ
Stadium
Football field ๐
Baseball park โพ
Golf course โณ
Arena
Post office
Power plants
Cemetery and graveyards; can sometimes be attached to a church ๐ชฆ
Film studio ๐ฅ
Open-air municipal swimming pool ๐
Museum
Wrecking yard
Landfill for storing the trash
Drug store
Naval base
Shipyard (for building large ships)
Boatyard (for building recreational boats)
Nightclub
Dam
Laundromat
Gas Station โฝ
NOTE: Fueling could provide temporary status effects for the vehicles, maybe?
If the president's home exists, there could also be additional government buildings in the "national" capital city, such as:
Treasury building with its vault
You could sell to this department any gold bars you crafted, for $35 per a bar (the price inspired by Gold Reserve Act of 1934)
Could be uniquely equipped with minting equipment and/or money printing equipment
Defense department headquarters
Sewer
National park with geysers and other features
Volcano? ๐
Airport, both large for major city and small for small towns; can also include simple landing strips for the rural area. โ๏ธ
Lighthouse
A place similar to Pay 'n Spray places in Grand Theft Auto games
Mansions, possibly with at least one variation containing a hedge maze in its garden area.
Library ๐
College ๐งโ๐
Schools ๐ซ
NOTE: Does not necessarily need to be filled with kids, can be just always empty except for the staff.
BUT, if adding kids as NPCs, I recommend making them invincible (just like what Red Dead Redemption 2 did with teenage NPCs) and always fleeing if shooting or whatever mayhem happens there.
But even with that invincibility, the addition of kids as NPCs might still be a touchy and controversial thing. Strongly recommend caution with this if proceeding there.
Biomes
Desert ๐๏ธ
Snowy area โ๏ธ๐๏ธ
Swamps
Rain forest
Note that it can exist as either cold or hot (not necessarily all jungles; think of temperate rain forests in southeastern Alaska, especially around its state capital city of Juneau)
Buoys in the waters near harbors
Public transportation, can be either functional or just for the show
Railroads, both intercity and intracity ๐ค๏ธ
Bus service ๐๐๐
Subway, maybe reserved for the largest city or two. ๐
Postal service with NPCs; random chance of a postal worker going postal. :Kek: ๐ค๐ฎ๐ซ
Random chance for a food to become the player's favorite food with a slight increase to its bonuses once consumed
Could also have more than one favorite food, capped at a certain number
Motorcycles and bicycles ๐๏ธ
Sheriff for rural policing
Both city police and sheriff have concurrent jurisdictions, meaning they can arrest anyone in any place and can assist the other forces if chasing a suspect outside that force's jurisdiction
However, city police and sheriff will only normally patrol their city and their county outside the cities, respectively.
Sheriff's deputies wears brown uniforms and campaign hat.
Paramedics as a new class to respond to any injured NPCs and, if critically injured, transport them to the hospital.
[STRONGLY WANTED] (Optional; can be a world modifier) Police, firefighters, and paramedics will always respect each other, so they won't attack each other under any circumstances. They will also intervene if any one of them are attacked by other NPCs or hit by the NPC vehicles; however, the latter two will flee if shooting happens. Similar to GTA 5.
Playing a cop, a firefighter, or a paramedic will pay you a small stipend once a week.
World editor
(Optional, probably should be world modifier only) Riots, triggered when police brutality meter maxed out if the police committed too many unjustified uses of force against civilian NPCs. Could get out of control if the police are overwhelmed. When that happens, the military may be called in to restore the order. Think 1992 Los Angeles riots.
Conversations between NPCs
Random chance of them turning into arguments, which in turn could descend into a fight or a shootout.
Traits for NPCs?
[STRONGLY WANTED] "Backpack" upgrades, available at a store, to increase the max number of slots in the general inventory. Recommend at least three tiers, each higher tier costing more. Similar to how it worked in Stardew Valley.
[STRONGLY WANTED] Ways to upgrade max health.
If not already implemented, craftable/buyable storage objects like chests for placing in home to put and store items from the player's inventory.
[STRONGLY WANTED] Aggressive traffic world modifier: NPC traffic (excluding police, fire department, and EMS) will drive at higher speed and will not stop in front of a NPC. Great for pissing off even more peds.
[STRONGLY WANTED] Brutal "Obey and Survive" police world modifier: Police are always equipped with a pistol and have unlimited ammos; will shoot at any civilian NPCs (excluding emergency personnel like firefighters and paramedics) who even slightly injured one of their own or other emergency personnel in any way including even lightly hitting with their vehicle. Will also shoot if witnessed a fight. Similar to how cops behaved in GTA 5.
Parallel parking spaces for the streets, if possible?
Loansharking
Stock market
Savings account(s) with the bank that generates small returns based on a variable interest rate over the time.
Terrain elevations, if possible, for the hills and cliffs?
Rock outcroppings in the waters.
Road tunnel
Helicopters ๐
Rogue-pedia, an in-game wiki, perhaps?
Freeway interchanges? ๐ฃ๏ธ
NPCs, and maybe players as well, should be allowed to swap out of their work uniform for civilian attire when not on the job.
Street cleaners? ๐งน
Builder class to repair the buildings?
Security alarm to go off if a player or NPC break into a closed store at night.
Celebrities
Signs to show opening schedules for shops/places
Ability to repair tools
Wild food sources like strawberries could have a higher chance of attracting animals nearby
Toggles to show/hide the roofs. Should be hidden by default, as it is now
Shops could have limited funds with which to buy any items you sell. Anything sold by them will obviously add to the funds. Similar to how it is implemented for the shops in My Time in Portia.
Shopkeepers could personally yield more money when killed.
Seasons? Only feasible if the year and month are implemented as part of the time progression, however.
Swimming pool for the home. I want them!
Maybe offer non-lethal outcomes for taking down the mayor? Killing the mayor is honestly a bit bizarre, but, hey, this is a game, I guess. ๐คท
Please add a world modifier for a player to enable on game world creation to prevent missions being offered that involves killing of wildlife. I absolutely HATE killing animals. ๐
Cutting trees down could have a chance of yielding tree seeds.
An ability to run by default, constrained by stamina. Sugar, currently configured to provide faster movement, could instead extend the stamina if latter is implemented?
Specialized towns like resort towns, university towns, et cetera. To give some towns a more unique feel and look.
Dynamic changes/expansion of towns?
There should be suburbs surrounding the major cities, with winding streets and cul-de-sacs (the circular ends of streets)
Cities near the sea should have its own ports.
Probably already planned, but vendor stalls should have an actual NPC behind it to sell things.
Almost certainly already planned, but emergency vehicles should have working emergency lights that can be toggled on/off.
Not sure if this is already possible or planned, but allow the players to plant trees on their property. I like palm trees. ;) ๐ด
This is probably also already planned or implemented, but if hunger and sleep are to be stats, please add a world modifier option to disable these stats.
Rural dirt road; unlike the dirt paths which would only have peds walking on it, the dirt road would have, albeit light, vehicular traffic with vehicles like tractors traversing it.