Champion: The God of Thunder
Starting Ability: Thunderclap – Deal 1d6 thunder damage in a 5-foot radius. Creatures in the area must make a Strength saving throw (DC 10) or be pushed 5 feet away.
Backstory (D&D): As the storms grow fiercer and the giants bolder, Thor empowers a mighty warrior with Thunderclap. A fraction of his own booming power, the champion becomes a beacon of defiance against the encroaching darkness. Yet, the very power meant to protect also threatens to consume them.
Nyxian Influence: The Thunderclap becomes unpredictable, unleashing uncontrolled bursts of energy that harm allies and devastate the landscape. The champion struggles to contain their rage, fearing that they will become the very force they fight against.