Welcome to my Scratch hide and seek project! In this game, you'll play as the seeker, trying to find the computer, which is hiding in an extreme landscape full of rocks, clouds, and more. You'll have a limited number of tries to find the computer, and if you succeed, you win. But if the computer manages to evade you, it will be the victor. At the end of each game, the computer will ask you if you want to play again, so you can keep trying to outsmart it.
How will a player fair against a robot with randomly generated hiding spots in scratch?