Module 2: STEAM Why & How? – General Introduction
Module 2: STEAM Why & How? – General Introduction
Short overview of the topic:
This module will focus on three key aspects of effective STEAM activities for schools: the preferential use of active/participatory teaching methods; working in interdisciplinary contexts; and planning STEAM activities using simple tools to meet the need for a transformation in education.
Duration of the module: 6/8 hours
Learning Outcomes
The participants will be able to:
- define the main characteristics of a STEAM project
- identify the different STEAM disciplines in a project idea
- connect the structure and main characteristics of a STEAM project
- plan the first activities of a new STEAM project
Activity overview suggested and the steps to implement it:
This module provides a tool for participants to develop and refine an idea for a new STEAM project, from initial challenge to the final product/educational experience.
Participants working together will be able to plan a STEAM project defining key elements: Contents, Context, Technological Instruments, Educational Objectives, and Classroom Activities
Participants will be able to describe the different disciplines to be included using STEAM as interdisciplinary approach
Step 1: Introduction to the topic (30 m)
The trainer will show the following video about the importance of speed of change on society:
The trainer will explain the importance of Active Methodologies to adapt school action to speed of changes. The trainer can use this presentation.
Step 2: Main Characteristics of STEAM projects
The trainer will explain the main characteristics of a STEAM project, using the following presentation: “Definition of the main characteristics of a STEAM project”. The trainer can also present an example of a STEAM project using the following document: Case study- Cooperation Bluedots Project.
Step 3: Defining a new STEAM project
The trainer will use the following document “Canvas to define a STEAM project” as a tool to help participant to define a new project idea based on STEAM approach. Participants will work in small group to plan a STEAM project defining their key elements: Contents, Context, Technological Instruments, Educational Objectives, and Classroom Activities
Step 4: Presenting the STEAM project idea
Each group will present the STEAM project idea.