The SPYCAR sprite is drawn at 6 different memory locations so that a smoother (2 pixel) movement can be achieved by loading the next car image.
SPYCAR is 3 bytes wide by 22 lines tall - Total displaced memory of $2C0 ($20 per row x $16 = $2C0)
Six Car images are used to cycle thru 3 bytes wide.
This is a screen shot of the data for the first image of the car - SPYCAR0
Bits within Bytes to produce color of Spy Car (artifact colors)