Multiple images will be put here to update on our progress.
This is a video of the simulation working in VR.
We are able to collaborate with each other using Unity Collaborate/Teams.
What is in the simulation right now:
3 red grabbable balls that are affected by gravity
3 blue grabbable balls that are not affected by gravity
1 pill-object that is not affected by gravity. The pill spins on its own.
Today we added a plane that rotates. The red ball falls onto it and is affected by the torque of the spinning plane.
Today we figured out a problem where the player, when standing on the plane, is not affected by the rotation.
Possible Solutions: Add Rigidbody to Player.
We solved that problem where the player was not affected by the rotation of the plane.
The solution was to make the player also affected by the torque script only when it stepped onto the plane. When the player leaves, the script is broken.
The blue "button" slows down the rotation on the plane, and the red "button" speeds it up.
This is a start to make a ladder. In the meantime, if the player stands on the little square at the bottom they will be teleported to the top of the wall.
We finally have the model of the toroidal ship. We will be working on making it spin and making it the base of operations.
We added buttons in order to help figure out exactly what speed/jump values were the best.
We are starting to add models inside
It's been awhile, but we updated the model and added colliders
Here, we have a bathroom, bedroom, exercise room, and science rooms.
As of 11/04/2020
As of 11/09/2020
New Drone Model
The old one broke down and does not want to work
Added GUI for the player to see the values:
F-Force: The Force on the Feet of the player
H-Force: The Force on the Head of the player
T-Force: The Force on the Torso of the player
Gravity:
Added Physics.Raycast to the player. Can detect the ground as well as the walls.
The player can now stand in Zero-gravity.
Blue bars for depth
Added Detectors to help player move up and around the module
Added Text on HUD to determine detectors and movement
Tested out MENU system (does not work)
Added more Rooms (Medbay, Dining Area)
Added Ceiling Colliders (player can no longer phase through the ceiling)
Player can fully walk the module
Just looks nice for use with presentation and such :)
+ New window, fixed elevators, and more models inside
+ working on pendulum clock