Also known as Light Realm Seekers (LRS), Seekers is the cornerstone of the setting of the Skybound World.
Set out into a soaring world of islands that drift above a sea of black anti-magical clouds. Create a character using the detailed skybound magic system, determine your character's bloodline, magic affinity and methods then set out on quests and adventures to new islands and locations, or to delve the dungeonlike temples in attempts to earn new magic marks.
Seekers features a skill levelling system, custom magic system, co-operation systems and a unique cascading dice crit system, as well as a number of systems designed to encourage creative play.
Select your hero and develop a deck to lead into combat against mysterious monsters to level up your hero and be the first player to win 4 trophies, or co-operate with your friends to race to defeat the demon of shadows before their influence has spread to the world.
Monster fight is a deck building game where your hand is not discarded between turns, you've got to decide how much you want to commit when facing a monster, as you won't know exactly what you'll face until you try.
In the Skybound arena heroes compete for glory and fame, not every contest is won on strength alone. Teams of 5 enter the arena, but only one will emerge victorious.
Arena would be considered a living card game, where players select 5 characters to use, each with their own decks of 5 unique ability cards that make up a players deck. Each turn players move characters into and out of the arena to collect points and attempt to retreat with points to score them for their team in a race to 30 points, but beware, if a hero is defeated all their points go to the character that defeated them.
In a bustling gem market compete to collect the sets of gems desired to satisfy the collectors.
In Collectors, players compete to collect sets of gems to complete objective cards known as 'collectors'. Each gem can be used for an objective OR for it's unique effect, the first player to complete 3 objectives wins the game.
The duel is in 10 days, you've got to prepare yourself with abilities and equipment so you don't get caught off guard. Once the time comes, you'll have to use everything you can to win the duel, knowing your opponent is in the same situation as you.
Duels is a two part game, where in the first phase players play a simple deck building card game, but with a twist, every card has two functions, one for deck building and another for the duel that is to come. After the 10 turns, players build a deck from the cards they collected and trade blows with their actions and abilities with a unique discard as resource system until one player is reduced to 0 hp.
Every hero has a unique ability, which can make tactics upon the battlefield more important than ever, send your heroes to the front lines, all you need is for one of them to break through to win the battle.
Players construct decks of 20 cards with a total cost of 30, then take turns deploying characters onto a 5 x 2 grid, then when they are ready they reveal their deployed characters and resolve their attacks. If even one attack makes it through, a winner is decided.
House primrose has fallen, leaving a fresh seat among the 13. You've come to court to represent your house for the seat, but these lords care not for the betterment of the realm but only their own self interests. For you to win their favour, you'll have to play their game.
Lords is a variant of a trick taking game, with multiple active tricks at a time, each lord or trick will accept bribes and award their favour to the player that bribed them the most, but cards may instead be played for an effect, rather than their value as a bribe.
Calamity approaches, people flee from the danger but heroes rush toward it. They will need their own strength and the help of the others to hope to stand against the danger, but only one of them will be remembered as a legend, assuming of course they manage to stop the calamity.
Adventure and grow your heroes stats skills and items to accumulate power to prevent calamity and solve objectives or while increasing your Fame and stealing credit to compete to be remembered as a Skybound legend.