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Mod stworzony dla gry: Lethal Company
Premiera: 14.04.2024
Obecna wersja modyfikacji: 9.0 (v72)
Data ostatniej aktualizacji: 21.08.2025 01:44
Wsparcie: Tak
Modpack do gry Lethal Company zawierający wiele usprawnień lub zupełnie nowe rozwiązania takie jak rozmowa przez krótkofalówki bez wyjmowania ich, więcej informacji na komputerze pokładowym statku, kamery na głowach sojuszników, możliwość wyjścia potworów na zewnątrz, nowe księżyce, wnętrza, nowi przeciwnicy i wiele więcej.
Modpack wymaga posiadania programu r2modman
Te same co dla Lethal Company i dodatkowo:
16 GB pamięci RAM w systemie
10 GB wolnej pamięci na dysku
Gra zainstalowana na dysku półprzewodnikowym (SSD)
Updated most installed mods to the newest versions
There is now a random chance that the scrap will be cursed, giving you a random de-buff when You pick it up. The de-buff disappears after bringing the item to the ship
Added new Smart Cupboard available from the shop which can automatically group the same items that are inserted into it
Improved Cruiser behavior by giving it more health points, raising driver seat and by implementing Anti-Side-Slip (A.S.S.) system.
Dead players can now mess around other living players by moving some items and etc.
Enemies will now spot a player through Company Ship window
Added a new interior: PlayZone
Added new enemies that in some rare cases will be friendly
Added a bunch of new scrap items
Added new hazardous traps such as propulsion mine, acid spitter and etc.
Added new shop items: Telepad, Firework Rocket
Improved outside radar rendering on ship monitor
Improved fog rendering
Re-binded button to spectate enemy to 'G' key. This may require a manual intervention in game settings
Increased chance for spawning an enemy from a present (10% -> 20%)
Decreased chance for Grand Armory and Sewer interiors (250 -> 220) except for Peter moon where they have equal chance as other interiors
Increased chance for Tomb interior to appear on 10 EGypt (500 -> 600)
Increased available emotes to buy in the store (10 -> 14)
Allowed Butler to spawn on Oldred, Gratar, Rockwell, CaltPrime, Cosmocos, Infernis, Desolation moons
Allowed Maneater to spawn on Etern, Rockwell, Zenit, Cosmocos, Desolation, Asteroid 13, Acidir, Junic, Celestria, Polarus, Sanguine, Spectralis moons
Allowed Locker to spawn on Rockwell, Nyx, CaltPrime, Zenit, Azure, PsychSanctum, Calypso, Sanguine, Spectralis moons
Allowed Clay Surgeon to spawn on Azure, PsychSanctum, Sanguine, Spectralis moons
Notable mod updates:
LC_Office:
Enemies that implement PathfindingLib's elevator logic will now be able to use the office elevator.
Added 2 new Tiles (Click for spoilers)
Masks can now use the ladder on the elevator. Standing on top is no longer safe.
New mods:
BetterFog
CruiserImproved
CursedScraps
Giant Extension Ladders
Luigis Mansion Gems
Matty Fixes
Moai Enemy
PlayZone
Poltergeist
SelfSortingStorage
TerraMesh
TestAccountVariety
Universal Radar
Removed mods:
Atlantica (Broken with some interiors)
Hold Scan Button (Cleanup)
LethalSnap (More broken with each modpack update)
TerminalWalkie (Cleanup)
Updated most installed mods to the newest versions
Removed the ability to play in LAN mode as it is completely untested and presumably more broken
Fixed Fractured Complex, Gearbolt Foundry, Gray Apartments, Greenhouse, Studio Floor and Sub Systems interiors having much lower chance of appearing
Grand Armory has now equal chance for appearing as Sewers (300 -> 250)
New mods:
Hero Mode Meltdown Music
Removed mods:
Company Creatures (Abandoned by the author)
Loadstone (Incompatibility)
LobbyControl (Incompatibility)
PizzaTowerEscapeMusic (Replaced by Hero Mode mod)
Possessed Masks (Abandoned by the author)
SmartItemSaving (Incompatibility)
Held back mod updates:
FairAI (Frozen on 1.5.0)
ShipWindows (Frozen on 1.10.2)
Updated most installed mods to the newest versions
Added Greenhouse and Fracture Complex interior
Fixed suits not unlocking properly in some cases
Re-added missing Coroner texts
Removed accidentally pushed Ultrakill_Meltdown mod
Notable mod updates:
Emergency Dice Updated
Changed Penalty system a bit so now there are a few things that can happen if you roll the dice on the company moon
WesleysInteriors
Fractured Complex
Added
The Greenhouse
Added
Toy Store
Fixed the map radar
Art Gallery
Fixed the map radar
Fixed a bunch of navmesh issues
The gallery now generates smaller
The gallery now has a 50% chance to have an alternate look
New mods:
AdditionalNetworking
LethalFixes
No Console Spam
ReverbTriggerFix
Removed mods:
Echelon (Not working Dropship)
Held back mod updates:
FairAI (Frozen on 1.5.0)
ShipWindows (Frozen on 1.11.0)
Compatibility with Lethal Company V72
Updated most installed mods to the newest versions
Made the Lethal Company ecosystem much more alive:
Circuit bees will now attack any entity that is too close to their hive
Blob seeks to the nearest organic matter no matter if alive or dead
Sandworm will seek any prey the same size or larger than a employee
Bunker Spider will defend itself if endangered
Spider web will stick to any entity
Added new interiors: Gray Aparments, Studio, SubSystem, Gearbolt Foundry
Added new moons: Rockwell, Calypso
Decreased modpack RAM memory usage by about 10-14%
Fixed some Linux users having much higher RAM usage due to AssetBundle decompression falsly detecting 0B of free disk space
Reduced chance for the Locker to immediately reactivate after a chase (25% -> 10%)
Re-enabled close proximity sensor for the Locker
Masked will now show fake player names above their head and when scanned
Health recharge station is now a separate object from the power station
Doubled ship interior camera resolution
Decreased overall fog density
Disabled Depth of Field effect
Fixed bodies being not counted as collected when teleporting to ship
Player will now face the interior of the facilty when entering through a fire entrance
Added HUD visual warnings when an items is targeted by lightning
Fixed items falling through furniture for the clients at the start of the game
Fixed clients not being able to pull the ship lever
Fixed players not being able to pick up items before the game started
Fixed overtime bonus calculation being based of entire quota no matter when the scarp was sold
Fixed reflection atlas size being not set up properly
Re-enabled culling for Peaches Castle interior
Optimized asynchronous log handling
Disabled entrance teleport caching which should resolve "The entrance appears to be blocked" HUD pop-up on Tomb interior
Changed weight unit to the correct one
Changed time settings to 24 hour based
Removed Boomba and Teleporter Trap entites as part of LethalThings removal
Removed Rocket Launcher, Utility Belt, Remote Radar, Flare Gun and Pinger tools as part of LethalThings removal
Removed several scrap items such as Maxwell, Revolver, Toimari plushy and more as part of Lethal Things removal
Notable mod updates:
BepInEx FLABP Fork
Mod will now work even if it detects less than 10 GB of free disk space. This fixes issues for some linux wine users
CastleGrounds
Fixed ship lights turning off when turning on the Television
Lethality CustomSounds
Added shotgun reload sound for Nutcracker alert
Mixed metal pipe sfx into bridge collapse
Lethality MoreSuits
Added suits from CudisRealisticSuits mod
Added some suits from SkellyGlowSuits mod
TooManyEmotes
Added 14 new emotes: APT, Brokenhearted, Clix Groove, Fast Slow Disco, Firework, Jake Bug Dance, Image, It's Ok I'm Ok, Mr Brightside, Royals, Squeak Step, Still Into You, The Spark, Touch
New mods:
BepInEx FLABP Fork
BetterTeleporterLethalThings
Calypso moon
Emergency_Dice_Updated
ExperimentalEnemyInteractions
Gearbolt Foundry Interior
General Improvements
Gray Appartments Interior
ReXuvination
Rockwell moon
Studio Interior
SubSystems Interior
Removed mods:
Autoscroll (Redundant)
BepInEx Faster Load AssetBundles Patcher (Replaced with BepInEx FLABP Fork)
BetterTeleporterLethalThings (Redundant)
Crystallum (Too complicated)
Doorless Storage (Replaced with General Improvements)
EchoReach (Too complicated)
Emergency_Dice (Replaced with newer version)
Gloom (Too complicated)
Harloth (Too complicated)
HealthStation (Replaced with General Improvements)
HideChat (Replaced with General Improvements)
HornMoan (Replaced with Lethality CustomSounds)
Hullbreaker (Obsolete)
LCBetterClock (Replaced with General Improvements)
LethalApertureMoon (Broken)
LethalThings (Broken)
LethalToolbox (Not needed dependency)
Light_Switch_Scan_Node (Replaced with General Improvements)
Maritopia (Too complicated)
MoreBlood (Kinda broken)
MoreItems (Redundant)
NicerTeleporters (Deprecated, replaced with BetterTeleporterLethalThings)
Nimbus (Too complicated)
OpenMonitors (Deprecated)
QuotaRollover (Replaced with General Improvements)
Rrajigar Mine Interior (Broken elevators)
Held back mod updates:
FairAI (Frozen on 1.5.0)
ShipWindows (Frozen on 1.11.0)
Updated most installed mods to the newest versions
This version is not compatible with the newest V70 update. Please use "previous_version" beta for this modpack version
Magic_Wesley moons update has been held up, due to them adding a new library which breaks Mimics
Increased reflection probe atlas texture resolution
Disabled culling for Peaches Castle interior which should resolve invisible walls in some areas
Decreased volume of dancing jar of pickles
Possibly fixed clients being unable to join when ship is in orbit
Possibly fixed clients not being able to land the ship
New mods:
Aquatis
LobbyControl
Removed mods:
DeadAndBored (Buggy)
ShipLobby (Replaced with LobbyControl)
Compatibility with Lethal Company V69
Updated most installed mods to the newest versions
Magic_Wesley moons update has been held up, due to them adding a new library which breaks Mimics
Added dynamic weather that can cause a weather change while being on the moon
There is a chance that a weather will be unknown
Added Art Gallery and Atlantean Citadel interiors
Removed Blue Mines, Green Ruins and Red Apartments interiors
Many moon and interior updates
Mimics are now much more inteligent than before. They can hold items, use walkie-talkies, send fake terminal commands or dropships and more. They also don't spin on radar anymore
Decreased Bell Crab spawn weight (50 -> 35)
Decreased Horse spawn weight (60 -> 30)
Decreased max spawned Horses (7 -> 3)
Decreased Mantis Shrimp spawn weight (70 -> 25)
Decreased max spawned Mantis Shrimps (8 -> 4)
Decreased Urchin spawn weight (90 -> 50)
Decreased max Urchins allowed on moon (50 -> 15)
Decreased Bruce spawn weight (70 -> 20)
Decreased time it takes for a Bertha Mine to explode (5 -> 4)
Decreased chance for a Sewer interior (270 -> 250; 300 is a base value)
Removed scrap buy rate jackpot
Increased chance for a moon to go on a sale (25% -> 40%)
When paying for a paid moon, it will be now permanently discovered
Paid moons price will be discounted after every purchase starting from -20% for first purchase and -30%, -40% and finally -50% for the next purchases
Moons discovered via Quota Discovery won't be permanently discovered anymore
Decreased max number of moons discovered via Quota Discovery (3 -> 2)
Malfunctions are now applied only when a player has been not recovered
Increased chances of malfunction appearing when player has not been recovered (15% -> 20%)
Barber can now mimic players voices
Fixed player helmet being visible in first person
Major performance improvements
Dropped down RAM usage and modpack size
Notable mod updates:
All moons made by Tolian:
The problem of enemy getting stuck in the interior should be fixed
BuyableShotgunPlus
The mod has been practically remade from scratch.
The purchased shotgun and ammo have a different name and texture than the vanilla one.
The purchased shotgun can fire twice as fast as the nutcracker's shotgun.
The purchased shotgun cannot misfire.
The purchased shotgun has a more understandable safety tooltip.
CastleGrounds
Winter overhaul
Secret item received a secret update
Modified the drop ship lights
ColorfulJarOfPickles
Add a new colorful jars of pickles
Rainbow pickles colors are now sync between players
Fix Dancing jar of pickles animation sometimes playing twice
Espira moon
Fixed missing NavMesh
FacilityMeltdown
Added config to make maneaters cry
Added config to make explosion happen when ship leaves
FairAI
Possibly fixed issue where when an enemy is killed the turret sometimes infinitely shoots its corpse.
Halation Moon
Increased the weight of Snare Fleas (20 => 25)
Decreased the weight of Blobs (25 => 20)
Increased the weight of Spiders (25 => 30)
Decreased the weight of Spore Lizards (25 => 20)
The Dip in the spawn curve is steeper in the afternoon, and spikes a little higher in the evening.
Mugs, Bottle bins, big bolts, and metal sheets are slightly more common. Cogs less so.
LCOffice
Rewrote most of the mod's code.
Added 18 new tiles.
Replaced the 3rd-floor part of the start tile...
Added a new sub tileset.
Significantly reduced filesize
Removed Halt
Removed Shrimp
Removed Apparatus machines from large room tiles in favor of a new apparatus tile inspired by the Stanley Parable.
The "Emergency Power System" config has been removed in the code rewrite to now be always on. This means that when the facility apparatus is removed, the elevator will fall to the bottom floor and no longer be operational.
The dungeon now by default generates 2 main paths at a shorter length than the old generation. This should result in more tiles on different elevator floors.
Lethality CustomSounds
Added Yippee sounds for Hoarding Bug
Added Free Bird song for Jester
Added Bonk sound for shovel hit
Reduced size of The Only Thing They Fear Is You used for Nutcracker
Mazon moon
Mazon is described as a mountainous jungle, I've added some jungle-ish trees and bushy foliage across the map.
The Fire exit at the end of the Valley and the Main Entrance have been Swapped.
There's now a gate in front of the fortress that must be opened from the inside, Reflecting the moons origins.
New Interior Ambience!
Slight increase to the max number of Turrets.
Mirage
Masked enemies are now able to spawn holding an item at a random chance (in percentage).
Masked enemies holding items can now drop their items.
oneshotinteriors
Blue Mines has been completely Overhauled with new tiles, a different structure, and an interior specific hazard.
Replaced The Outlands with The Lighthouse in the moon weights in the Blue Mines.
Vents match the aesthetics of the interiors.
The support beams in Blue Mines block turret sightlines now in Blue Mines.
Increased the minimum amount of lights that generate in some larger rooms in Red Apartments.
Fire Exits are more conspicuously lit.
PoolRooms
The Sauna room always has a light now and improved lighting
Pool water added to the main pool and fixed the pool water in the bridges room
Water in the main pool room is sinkable / drownable and will hinder the players movement. Other knee high water areas will no longer hinder the players movement
Reduced dungeon generation path size which should improve loot distribution
Reduced the number of bathrooms spawned
The pool ball is now kickable
ReservedItemSlotCore
Added dedicated hotkey to toggle to the reserved flashlight slot. Only usable with InputUtils. Unbound by default.
Added dedicated hotkey to toggle to the reserved walkie slot. Only usable with InputUtils. Unbound by default.
ShipWindows
Fixed NullReferenceException when re-hosting
Skaarj Outpost Interior
1 new tile, The 'Intruder discouragement room'.
Tomb
Torches now do damage
Lava now deals damage instead of instantly killing
TooManyEmotes
Moved the Fishy Flourish to DMCA
Adds 27 new emotes!
Tier 0: Feelin' Royal, Illusive. Stand Off
Tier 1: Attraction, Bratty, Cairo, California Love, Deep Explorer, Fantasy Faceoff, Fly to Tokyo, Independence, Line Dancin', Lucid Dreams, Miku Miku Beam, Nuthin But a G Thang, Skyward, Smooth Operator, Starting Prance, Touching The Sky, What You Want
Tier 2: All I Want For Christmas Is You, Bye-Bye-Bye, Desirable, Get H.O.T., Miku Live, Smitten, Soar Above
Added a few random variations to the death emote.
Replaced the Criss Cross emote with Rat Dance, and added the rat dance music. (moved to tier 2)
WesleysInteriors
Explosive chests are easier to distinguish on spooky store
Added a new tile.. with a cake
Delightful hats have been added to nutcracker statues
Added content
New mods:
DisableHelmetVisor
LethalEscapeUpdated
LethalIntelligenceExperimental
LethalLevelLoader
LethalSponge
Mirage
MirageCore
Sanguine
Removed mods:
Argent (Too complicated layout)
BarchLib (MirageLegacy dependency)
BonkHitSFX (Replaced with Lethality_CustomSounds)
BuyRateSettings (Gameplay change)
ClearFirstPerson (Not working)
Espira moon (Performance reasons)
FreeBirdTotemRemixJester (Replaced with Lethality_CustomSounds)
Halation moon (Performance reasons)
LethalLevelLoaderAOORE_Fix (Replaced with LethalLevelLoader)
LethalEscape (Replaced with LethalEscapeUpdated)
LetMeLookDown (Deprecated)
Mazon moon (Performance reasons)
MirageLegacy (Replaced with Mirage)
NAudio (MirageLegacy dependency)
oneshotinteriors (Performance reasons)
RouteRandom (Cleanup)
SnakeEater (Cleanup)
UniTask (Not needed dependency)
YippeeMod (Replaced with Lethality_CustomSounds)
Updated all installed mods to the newest versions
Restored functionality to speak as a monster while being dead
Increased stamina regeneration multiplier when player is idling (1.4 -> 1.5)
Increased stamina regeneration multiplier when player is walking (1.25 -> 1.5)
Increased stamina regeneration multiplier when player is crouching (1.2 -> 1.5)
Decreased chance for Manti-Toil spawning (5 -> 2)
Decreased chance for Manti-Slayer spawning (1 -> 0.5)
Decreased chance for Toil-Player spawning (1 -> 0.2)
Decreased scrap value multiplier for clear weather (1 -> 0.6)
Decreased scrap value multiplier for rain and fog (1.1 -> 0.7)
Decreased scrap value multiplier for solar flare and heatwave (1.25 -> 0.9)
Decreased scrap value multiplier for storm and flood (1.5 -> 1.1)
Decreased scrap value multiplier for eclipse (3 -> 2)
Fixed main menu customization not loading properly
Notable mod updates:
CastleGrounds
Power Star now acts as an apparatus
New room has been added
Lethality Emblem
Fixed assets packaging
New mods:
BarchLib (MirageLegacy dependency)
DeadAndBored
MirageLegacy
Removed mods:
LethalSettings (Mirage dependency)
Mirage (Broken)
MirageCore (Mirage dependency)
NAudioLame (Mirage dependency)
Compatibility with Lethal Company V68
Updated all installed mods to the newest versions
Separated moon bundles (Wesley's Moons, Tolian Moons) and Interior bundles (Unreal Interiors) to individual mods
Added Bruce The Flying Shark, a dangerous outside enemy that will smell players that are injured
Added Mantis Shrimps, a neutral enemy that will kill you extremely fast if you get too close
Added Sea Mines
Added "Big Bertha", i.e. a giant version of the Sea Mine
Added Urchins, fast multiplying enemy that will kill you with its spikes
Added Bell Crab, which I will not explain to not ruin the fun of encountering it
Added HorseShoot Crab, a passive mob that will help you get to a higher up areas
Added ClownHorn Fish that will give you some buffs (or sometimes even debuffs)
Disabled targeting mobs by turrets
Disabled debug log printing for LCSoundTool mod which could lead to performance loss
Increased minimum total spawned scrap value on Peter moon (300 -> 900)
Fixed potential overwrite for main menu background and boot text
Fixed occasional text missing during loading screens
Separated emblem settings to its own mod
Notable mod updates:
CaltPrime
Sky and fog redesign
CastleGrounds
Added two extra rooms in the end section to increase probability of the Clock Room spawning
Reverted basement hallways to their longer forms as that section generated strangely after shortening them
ColorfulJarOfPickles
Add 5 new colorful jars of pickles
Lethality CustomSounds
Compressed the package by converting some files from wave (.wav) to vorbis (.ogg)
Possibly fixed missing music for Vehicle Dropship
Reduced NutcrackerAngry sound volume
Mirage
Audio files are now saved as a .mp3 instead of a .wav. If you have NeverDeleteRecordings enabled, you will need to delete your previously saved recordings (or convert them to .mp3).
MoreCompany
Fixed bug where too much cosmetic data caused none to send at all
OpenBodyCams
Made the sun always visible on the body cam, regardless of the render distance.
Adjusted head cam attachment points to be more consistent.
Switched to a more accurate method of tracking the environmental visuals that should be visible on body cams.
WesleysInteriors
Decreased the file size a bit
Explosive chests are easier to distinguish on spooky store
Added a new tile.. with a cake
Delightful hats have been added to nutcracker statues
Lowered the damage of explosive chests slightly
Thanks for the 1M downloads :D, enjoy your cake
New mods:
Acidir
Argent
Asteroid13
Atlantica
Azure
CalrPrime
Celestia
Chizra Temple Interior
Cosmocos
Desolation
Echelon
EchoReach
Etern
Fission
Gloom
Gratar
Harloth
Infernis
Junix
Lethality_Emblem
Maritopia
Nali Haven Interior
Nimbus
Nyx
Oldred
Polarus
PsychSanctum
Rrajigar Mine Interior
Skaarj Outpost Interior
Spectralis
Surfaced
Tomb
Zenit
Removed mods:
Crystallum (Broken audio)
Dead and Bored (Unhandled exceptions in AI-Logic)
Sanguine (Broken nav-mesh)
Tolian Moons (Separated)
Wesley's Moons (Separated)
unreal_interiors (Separated)
Compatibility with Lethal Company V66
Updated all installed mods to the newest versions
Removed Slenderman
Increased scrap amount spawn multiplier for Solar Flare and Heatwave (1x -> 1.25x)
Increased scrap value spawn multiplier for Solar Flare and Heatwave (1x -> 1.25x)
Slightly increased Locker volume
Fixed scrap amount and value spawn multipliers not applying correctly
Fixed teleporters leaving all items behind
New mods:
NicerTeleporters
Removed mods:
FacelessStalker (Semi-Broken)
MeteoMultiplier (Redundant)
TeleporterItems (Replaced with NicerTeleporters)
Notable mod updates:
BepInEx Faster Load AssetBundles Patcher
LZ4 compression is now used instead of uncompressed.
FairAI
BIG UPDATE!!! Fixed Turret AI to target and kill all enemies that are killable. Also added more Surfaced traps.
Halation Moon
Decreased the Eyeless dog spawn weight. (4 => 1)
LETHALRESONANCE
Reworked Old Bird
Locker
Add destruction of turrets during chases
Add destruction of landmines during chases
unreal_interiors
Skaarj Outpost
Lighting overhaul.
Added boxes to the hangar to make it feel less empty.
Made the fire exit Light brighter.
Removed the connector Hall lights.
Removed Security door spawns, The Laser gates are now this interiors versions of them. They also only generate in the Holding Cell rooms and X-Room near the end of the dungeon.
Laser gates no longer kill, but they Hurt a lot.,
Fire Exits should no longer spawn in the first quarter of the dungeon.
Removed the lights from the Generator for Performance.
Nali Haven
1 New tile, The multi elevator room.
Adjusted Elevator room Weight.
Both elevator room tiles are now unique and only generate once.
Elevator off mesh links are now one way, Enemies will not be able to magically scale the vertical wall and jumpscare you.
WesleysInteriors
Completely redid the way Grand Armory generates to (hopefully) prevent it from not generating sometimes
This also means grand armory will be wildly different path wise compared to before, you might have to cross an acid section to get to another part of the regular armory
And occasionally not every type of loot room will be present
Toy Store: Made shotgun doors a bit more dangerous
5.0 - credits song for your death
Summary:
Many new moons!
Many new interiors!
Reworked moon routes system!
Heatwave and Solar Flare as new weather available for all moons!
Take photos with your polaroid and earn money for them!
Speak as a ghost to your fellow alive co-workers through monsters!
Quota rollover!
Redesigned visuals in main menu!
New and unique sound effects!
Intensive optimization with faster loading times, less memory usage and more stable frametimes!
Details:
Compatibility with Lethal Company V64
LethalityPack 5.0 is not compatible with previous versions. Please create a new save for this version.
Updated all installed mods to the newest versions
New mods:
BabyManeater
BepInEx Faster Load AssetBundles Patcher
BindableItemSlots
BuyableShotgunPlus
ColorfulJarOfPickles
DeadAndBored
DoorlessStorage
Emblem
EnemySoundFixes
Espira_moon
Halation_moon
JLL
LethalConfig
LethalElements
Lethality-CustomSounds
Lethality-MoreSuits
LethalMoonUnlocks
LethalResonance
LethalSettings
LethalSnap
loadorcsSoundAPI
Loadstone
Mazon_moon
MirageCore
NAudioLame
oneshotinteriors
QuotaRollover
RouteRandom
SM64Scrap
SmartItemSaving
SnakeEater
TeleporterItems
Tolian_Moons
unreal_interiors
Removed mods:
AdditionalContentFramework (Not needed dependency)
AdditionalSuits (Replaced with Doms_Basic_Suit_Colors)
Aquatis (Replaced with Tolian_Moons)
BarchLib (Not needed dependency)
BuyableShotgun (Replaced with BuyableShotgunPlus)
BuyableShotgunShells (Replaced with BuyableShotgunPlus)
CupboardFix (Buggy)
E_Gypt_Moon (Replaced with Tolian_Moons)
HuhCatClownhorn (Redundant)
I_need_more_Bullets (Redundant)
Lidl_Suit (Cleanup)
MinecraftCompany_Doors (Redundant)
MolesterLootBug_Fork (Gameplay change)
MyLeg (Redundant)
NicerTeleports (Replaced with TeleporterItems)
Peter_Griffin_Suit (Redundant)
StrangerThingsMod (Broken)
StoreRotationConfig (Didn't fulfill intended purpose)
Vault_Boy_Suit (Redundant)
WiiDropshipShop (Redundant)
WindowsXPTerminal (Redundant)
Notable mod updates:
BetterSprayPaint:
Fixed exception error spam in console log
CastleGrounds:
Custom scrap has been added!
PeterGriffinHouse:
Added 4 more fire exists
Added interactions to several props around the map
TooManyEmotes:
Added a random emote keybind. Default keybind: [M]
Added quick emotes
TooManySuits:
Implemented in-world clickable buttons.
Removed keybinds.
The label now properly reacts to lighting and disappears when lights are turned off.
Fixed a bug where the text above the rack would appear at the landing location before the ship finished landing.
Fixed a bug where the text above the rack would stay at the landing location after taking off.
Wesley's Interiors:
Items will now finally stay on the Elevator.. finally
Made the interior smaller for players with a mild case of skill issue :D
Added Heatwave: Heat will distort your vision and decrease your stamina regeneration when outside
Added Solar Flare: Solar Flares will influence your electronics causing radio interference, radar distortion, battery drain and more. Also it will cause a cool auroras to look at :-D
Game now offers a few selected moons to route to instead of all moons. Selected moon list resets with each day. Game offers 3 free moons (including 2 that is free due to discounts) and 4 paid moons to choose.
Peter moon is an additional moon that is always available
There is a 50% chance to permanently add from one to three moons as additional moons available to route separate from randomly selected moons with each day
Moons can go on a temporal sale with a 25% chance. Moons are on sale for the entire day
Removed Demogorgon due to being completely broken and abandoned by the mod author
Added polaroid item with which you can take photos. Photos of enemies will have a value
Added ability for dead players to talk as enemies when spectating them
Added possibility to travel to random moon with "random" command
Players can once again use 1,2,3,4 keys for switching through items
Quota will now rollover instead of resetting back to 0
Removed doors from items shelf
Added Blue Mines, Chizra Temple, Green Ruins, Nali Haven, Red Apartments, Rrajigar Mines, Skaarj Outpost and Peach's Castle as new dungeons
Added PsychSanctum, Maritopia, Celest, Echelon, Argent, EchoReach, Nyx, CaltPrime, Zenit, Azure, Mazon, Espira, Budapest, Halation, Celestria, Harloth, Crystallum, Nimbus, Sanguine and Spectralis as new moons
Changed main menu theme (https://youtu.be/RMOnUvwMNO0)
Changed boot menu screen text
Changed main menu look n' feel
Changed loading screen look n' feel
Increased toil turret charging up time (2 -> 4)
Decreased chance for MantiSlayer spawning (5 -> 1)
Decreased chance for Manti-Toil spawning (15 -> 5)
Decreased chance for Slayer-Masked spawning (5 -> 2)
Decreased chance for Toil-Head spawning (30 -> 5)
Decreased chance for Toil-Masked spawning (10 -> 2)
Decreased chance for Toil-Player-Slayer spawning (5 -> 1)
Decreased chance for Locker instant reactivation (50 -> 25)
Decreased Sewers interior spawn chance except for Peter moon (280 -> 270)
Decreased chance for navigation malfunction (4% -> 1%)
Decreased chance for teleporter malfunction (5% -> 1%)
Decreased chance for distortion malfunction (4% -> 1%)
Decreased chance for door malfunction (2% -> 1%)
Decreased chance for lever malfunction (3% -> 1%)
Decreased chance for power malfunction (2% -> 1%)
Increased malfunction penalty multiplier for not recovering dead players (4x -> 15x)
Drastically reduced memory usage (~30% less usage)
Optimized Lethal Company boot process (~20% faster)
Improved game performance when loading a moon
Removed screen darkening while loading a moon
Fixed occasional error spam in console about having no more space in Reflection Probe Atlas
Fixed occasional error spam in console about having no more space in 2D Cookie Texture Atlas
Fixed clothes rack pages text staying on landing site when taking off and landing
Fixed cat food being bought instead of shells
Fixed custom Coroner messages missing
Fixed some keybinds
4.3 - Company Cruiser isn't made of aluminum anymore
Updated all installed mods to the newest versions
New mods:
MeteoMultiplier
MolesterLootBug_Fork
OpenMonitors
Removed mods:
Corporate_Restructure (Replaced with OpenMonitors)
ItemQuickSwitch (Deprecation)
LCFartLizard (Deprecation; Will find an alternative in later versions)
LobbyCompatibility (Redundant)
MolesterLootBug (Replaced with MolesterLootBug_Fork)
WeatherMultipliers (Replaced with MeteoMultiplier)
Notable mod updates:
BetterSprayPaint:
Added the ability to paint the Company Cruiser
CastleGrounds:
Added Castle Courtyard with one more fire exit
Added different footstep sounds
Removed collision to flower beds
Fixed water not hindering movement
Improved water texture
Coroner:
Added cause of death for the new enemy in v61.
CullFactory:
Fixed interior disappearing in the Mineshaft's entry tile when standing near the main entrance
TooManyEmotes:
Fixed issue with emote credits not always saving for non-host clients when PersistentEmotes and PersistentEmoteCredits is enabled.
Wesley's Interiors:
Changed Grand Armory generation
Phantom Piper Ghost and his Ethereal Enforcers are disabled for now
Haunted Harpist Ghost can now spawn on Experimentation, Assurance, Vow, Offense, March, Adamance, Embrion, Atlantica, Etern, Gratar, Infernis, Oldred and Polarus (0 -> 10 spawn weight)
Ghost plushie scrap can now spawn on every moon instead of only on Rend
Apparatus will now get multiplied value according to moon's current weather
Haunted Harpist will now get annoyed roughly 2x faster (8 -> 4 threshold)
Decreased scrap value multiplier for eclipsed weather (3x -> 2.5x)
Decreased chance of loot bug grabbing the player (50% -> 20%)
Fixed ship monitors sometimes not refreshing data properly
4.2 - Too fast and not so furious
Updated all installed mods to the newest versions
Re-enabled LC Office mod
Fixed LethalLevelLoaderAOORE_Fix files missing when downloading modpack
Fixed "Party Pooper" mode being enabled in Too Many Emotes mod
Windows shutter should behave more responsively
Compatibility with Lethal Company V62
Updated all installed mods to the newest versions
New mods:
CastleGrounds
Emergency_Dice
LethalLevelLoaderAOORE_Fix
Disabled mods:
LC_Office (Buggy)
Removed mods:
Emergency_Dice_Updated (Replaced with Emergency_Dice)
GlowStickSuits (Broken for clients)
LethalLevelLoader (Replaced with newer fork temporarily)
MaskTheDead (Mostly redundant)
Re-added Peach Castle moon
Office interior and the Halt shared Shrimp's fate and are disabled for now (Too buggy)
Emergency dices will always show the result
Added 16 new emotes including: Travelers (mulit-instrumental emote), Jar of Dirt, Hellfire Dance, Groovy Destroyer and more
Disabled changing remnant items spawn count relative to the moon threat level
Masked will now have a chance to spawn during player's death only. They won't spawn when a dead player body is close to the mask item.
Allowed Locker to spawn on every moon
Allowed Barber to spawn on every moon
Allowed Earth Leviathan and Maneater to spawn on Peter moon
Allowed Butler to spawn on Aperture and Castle Grounds moon
Replaced Emergency Dice mod with it's newer fork
Replaced LethalLevelLoader mod with a Skeletonek's fork containing ArgumentOutOfRangeExceptionFix
Increased sale chance (33% -> 50%)
Increased maximum spawned Lockers (3 -> 5)
Increased chance of spawning Tomb interior on EGypt moon (300 -> 500)
Increased chance of spawning Mansion interior on Castle Grounds moon (300 -> 400)
Adjusted Locker sound volume (100% -> 40%)
Adjusted "ship-is-leaving-soon" music (50% - 35%)
Decreased spawn chance of "Manti-Slayer" (10 -> 5)
Decreased spawn chance of Turret Manticoil (30 -> 15)
Decreased maximum spawned Turret Manticoil's (3 -> 2)
Decreased Cosmocos moon price (1800 -> 1000)
Decreased anvil weight to 500lbs
Fixed game crash when trying to join LAN server
Fixed custom cosmetics sometimes being not rendered during emotes or on mimics
Fixed EGypt, FissionC, Gloom, Junic, Polarus, Aperture and Peter monster spawn list to allow for spawning newer vanilla monsters such as Butlers, Barbers and Old Birds
Fixed Barbers and Maneaters having much lower chance of spawning on vanilla moons
Fixed Mineshaft interior having much lower chance of being chosen
Fixed spawn chance changing for Toil-entities when on certain moons
Decreased log spam
4.0 - Ooh, here she comes. Watch out, boy, she'll chew you up
Compatibility with Lethal Company v60/v61
Updated all installed mods to the newest versions
New mods:
BuyRateSettings
Haunted Harpist
LethalFasion
PeterGriffinHouse
SCP173CoilheadSFX
StoreRotationConfig
WiiDropshipShop
Removed mods:
BepInUtils (Dependency no longer required)
Cabinet_Item_Storage (Too buggy)
CleanerLogs (Redundant)
CoilheadPeterSFX (Replaced with SCP173CoilheadSFX)
NC_LC_API (Dependency no longer required)
PathfindingLagFix (Cleanup)
Discounts should now change more often
Buying rate of The Company is now much more dynamic and can exceed 100% with a very small chance. But still it cannot be lower than 100% on the last day of quota.
Unlocked all base game suits for free
Coilhead is now an SCP-173 entity
Added new passive mob that can attack if provoked
Re-added Peter Griffin moon
Grand Armory interior and Toy Store interior have been greatly reworked
Elevator inside Grand Armory now has a nav-mesh allowing monsters to walk on it
Changed Vanilla Lethal's Mineshaft interior chance to be equal with the rest of interiors
Changed minimum discount to 5%
Changed maximum discount to 60%
There is a 33% chance for a sales re-roll
There is an alert display The Company buy rates on each day
There is a 3% chance for a Jackpot Rate to appear which will increase The Company buy rate to something between 120% and 200%. Jackpot can appear on every day.
Fixed random freezes that could occur on any interior
Fixed elevator de-synchronization in Grand Armory interior
Fixed Slenderman being unable to kill the player
3.1 - Was snipped by the Barber.
Updated all installed mods to the newest versions
New mods:
LethalPerformance
TooManySuits
Major changes from updated mods:
Coroner:
Added new causes of death for version 50.
Added new causes of death for version 55/56.
Added a cause of death specifically for dying of falling in pits in the facility.
Split up causes of death for coworkers murdering with different weapons into different types (for example, Stop Signs vs Knives).
Emergency Dice Updated:
Added a Invisible Teleporter Trap Event
ShipWindows:
Added rare sell counter voice line (Thank you, Wes!)
Reenabled Grand Armory interior from Wesley's Interiors thanks to CullFactory update
Modpack can suffer from high cpu usage or high memory usage. If it makes your experience unacceptable, please report this issue with a game log attached and usage statistics
Added new death causes for Coroner mod
Suits are now categorized into pages. Player can switch pages by pressing 'J' and 'K' on keyboard
Emergency Dices can now randomly show what effect has been applied
Disabled scan nodes which were jumping like crazy while emoting in third person mode
Improved frametimes and CPU usage
Decreased minimum remnant item rarity (3 -> 1)
Decreased maximum remnant item rarity (10 -> 5)
Fixed SCP-914 not interacting with items
Fixed problems with voice mimicking not working correctly for some Linux users
Fixed some generation issues in Tomb interior
3.0 - *slaps the company cruiser* This bad boy can drive over every co-worker!
Summary:
New interiors such as Toys Store, and Tomb
New moon: Aperture
New monsters (I won't spoiler it for you)
Synced voice mimicking
More varied loot
New suits
Dices that will help you (Or doom you...)
Lost items such as flashlights or boombox'es from previous workers
Enhanced bodycams
Improved ship windows
Improved radar booster
Improved performance when writing game logs
And more miscellaneous stupid changes
Technical data:
Compatibility with Lethal Company v55/v56
Updated all installed mods to the newest versions
Replaced ShipWindows mod with its newer fork maintained by TestAccount666
New mods:
AsyncLoggers
BepInUtils (Cabinet Item Storage dependency)
Cabinet Item Storage
CompanyCreatures
CompanyCruiserFix (Fixes dropship throwing exceptions on custom moons)
CSync (Monster_Plushies depedency)
CupboardFix
Emergency Dice Updated
EnhancedRadarBooster
GlowStickSuits
ImmersiveScrap
LethalApertureMoon
Lethal Door Fixed
Locker
MinecraftCompany Doors
Mirage
MolesterLootBug
Monster Plushies
MoreItems
NC_LC_API (Cabinet Item Storage dependency)
OpenBodyCams
Pizza Tower Escape Music
Remnants
ToilHead
Tomb (E_Gypt_Moon dependency)
WeatherTweaks
Wesley's Interiors
Vault Boy Suit
Removed mods:
EmployeeAsignments (Semi-Broken)
HelmetCameras (Replaced with OpenBodyCams)
Skinwalker (Replaced with Mirage)
MaskedEnemyOverhaulFork (Replaced with Mirage)
MemeSoundboard (Cleanup)
NoSellLimit (Broken)
TerminalClock (Cleanup)
TerminalAPI (TerminalClock dependency)
Major changes from updated mods:
NicerTeleporters:
Added Radar-Booster to kept items list
ShipWindows:
Improved window shutters closing/opening on level transitions
Fix all window collisions (Hopefully...)
Added ship door window!
Added ability for light sources to actually shine through all windows
Added voice lines for opening/closing the window shutters
Added Scan Node for Shutter Switch
Added option to change the Light Switch tool tip
Wesley's Moons:
Eclipses are now more dangerous
Added a night skybox for when it turns night
Night is now dark and actually feels like night (I hope so at least)
Eclipsed weather will always have a night skybox
Shrimp from LC_Office mod is still disabled due to being broken
Disabled Grand Armory interior from Wesley's Interiors due to game freezes
Increased minimal memory required (8 GB -> 16 GB)
Modpack can suffer from high cpu usage or high memory usage. If it makes your experience unacceptable, please report this issue with a game log attached and usage statistics
Masked can now spawn on player's death, with a random chance of 20%
Added more mobs that can mimic players voices
Voice mimicking will happen more rarely (50-120 seconds per monster), except when the mimicking monster is the Masked (10-25 seconds per Masked)
Voice mimicking is now synced between players. This also means that the player can hear themself.
Made a deal with a video-industry company to provide high fidelity bodycams
Bodycam can be placed as a PiP (Picture-in-Picture) inside the radar view of the terminal ("view bodycam" command)
Bodycam now costs 200$ available as a ship upgrade
Reenabled store view from Terminal Formatter mod
Disabled Toy Hammer item from LethalThings mod
Some monsters and other entities have a chance to spawn with a mounted turret such as Manticoils, Coilheads and more
You can now encounter a poisonous mushroom that will affect your hearing with a 60% chance of infection on the encounter
Decreased minimum time to get possessed by mask (20 -> 14)
Decreased maximum time to get possessed by mask (30 -> 25)
Decreased absolute minimum time to get possessed (10 -> 8)
Decreased maximum mask value (360 -> 300)
Masked have no longer problems using exit doors
Masked shouldn't be able to go straight through the ship doors now (Probably)
2.5 - Yureru mawaru fureru setsunai kimochi
Updated all installed mods to the newest versions
New mods:
CleanerLogs
Removed mods:
KarmaForBeingAnnoying (Broken)
Major changes from updated mods:
SCPFoundationDungeon:
Add support for enemy conversions to SCP 914
Minor tweak to doors to try and mitigate stuck enemies
TooManyEmotes:
Added the Company Jig emote! (fornite edition)
Added 8 more new emotes: Potted Groot, Planetary Vibes, Bad Guy, Rebellious, Boney Bounce, Dancery, Challenge, Brite Moves
Disabled store-related views from Terminal Formatter (Discounts were showing incorrectly)
Increased a chance for epic emote appearing in store (9% -> 13%)
Slightly increased a chance for legendary emote appearing in store (1% -> 2%)
Increased chance for Masked emoting on encounter (25% -> 35%)
Disabled Masked always emoting on the first encounter
Increased Masked spawn rarity (10 -> 30)
Increased time to start switching slots for haunted masks (5 -> 10)
Increased initial minimum time for masks switching inventory slots (12 -> 25)
Increased initial maximum time for masks switching inventory slots (20 -> 40)
Increased absolute minimum time for masks switching inventory slots (3 -> 10)
Increased masks minimum base value (120 -> 160)
Increased masks maximum base value (180 -> 360)
Increased enemy spawning chance when opening a present (5% -> 10%)
2.4 - get Mimic'd
Updated all installed mods (except LethalLevelLoader) to the newest versions
New mods:
NoPenaltyReimagined
TerminalConflictFix
Removed mods:
German Nutcracker (instability)
LC_API (dependency not required)
NoPenalty (replaced with newer mod)
Removed previously disabled mods (LethalExpansionCore, MinecraftScraps, Bikini_Bottom) as these are probably never going to be updated
Added new Coroner messages
Increased malfunction penalty multiplier (2.5 -> 4)
Increased chance for Mimic (Fake exit doors) spawn (None: 23 -> 10, One: 69 -> 60, Two: 7 -> 15, Three: 1 -> 8, Four: 0 -> 3)
Decreased maximum number of Masked (4 -> 3, These only counts natural spawning)
Decreased masks spawn rarity (25 -> 20)
Disabled Masked spawning outside
Some ship malfunctions can now occur sooner (Teleporter malfunction, Distortion malfunction, Door malfunction, Power malfunction)
Modified behavior for spawning Masked
Fixed Mimics not spawning on some dungeon types
Fixed not being able to buy a Rocket Launcher from store
2.3 - WHAT THE HELL ARE YOU DOING, FRANCIS?!
Updated all installed mods to the newest versions
New mods:
ClearFirstPerson
Disabled Peter Griffin Moon because of hardlocking when trying to land on the moon
Enabled a very small chance for a zombie apocalypse
Changed inside dungeons spawning algorithm so that everything should be now handled by LethalLevelLoader
Changed default spawn chance value from 190 to 300 for every dungeon
Increased masks time to start possession (10 -> 20 seconds)
Increased masks minimum base value (100 -> 120)
Increased masks maximum base value (150 -> 180)
Decreased rarity of masks spawning (35 -> 25)
Decreased Masked health (4 -> 3 shovel hits)
Decreased minimum people to pull out apparatus (2 -> 1)
Decreased sewers spawn chance (300 -> 280)
Fixed mask not being able to drop when not holding 3 other items in inventory
2.2 - don't go to the asteroid-13
Updated all installed mods to the newest versions
Enabled mods:
Wesley's Moons (Ported to Lethal Level Loader)
LCMaxSoundsFix (Wesley's Moons dependency)
Enabled showing each moon's difficulty in the ship's terminal
Disabled detailed scan page as it was too helpful
LC_API was reverted back to the 3.4.5 for earlier Lethal Company versions (De-sync issues most probably caused by LC_API V50)
Fixed occasional de-syncing issues
2.1 - Sorry, I ate all the shrimps
Updated all installed mods to the newest versions
New mods:
TerminalFormatter
LC API V50
Removed mods:
QuotaRollover (Soft-locking on a quota deadline day)
LC API (Deprecated)
CoilHeadStare (Possibly outdated)
Lethal Company Enhancer (Redundant)
Disabled mods:
LCMaxSoundsFix (Wesley's Moons dependency)
Increased scrap value multiplier on levels with active weather
Decreased random event count (2 -> 1)
Decreased ship door closed time (60s -> 30s)
Removed Shrimp from mob spawn pool
Fixed bug that disallowed travelling to The Company Building
Fixed repeating 0 day deadline when coming back from The Company Building
Fixed quota increasing too high and too fast
Fixed interiors spawn chance being none for some moons
Disabled modifing default level settings by other mods
2.0 - Ye Olde Bird
Compatibility with Lethal Company v50
Updated all installed mods to the newest versions
Due to incompatibility between Lethal Company v50 and LethalExpansionCore, some mods are disabled for now:
LethalExpansionCore
MinecraftScraps
Bikini Bottom
Wesleys Moons
New mods:
QuotaRollover
Malfunctions
FacelessStalker
StrangerThingsMod
HullBreaker_Company
PoolRooms
CullFactory
Scopophobia
SuitSaver
LethalThings
ShipWindows
ReservedKeySlot
MaskedEnemyOverhaulFork
Removed mods:
Runtime Netcode Patcher (Deprecated)
ExpansionAssets (Deprecated)
LethalExpansion (Deprecated)
Kast (LethalExpansion dependent)
Peaches Castle (LethalExpansion dependent)
MaskedEnemyOverhaul (No enemies spawning bug)
Added more info to moons catalog in spaceship computer
Increased Office dungeon spawn rate (40 -> 190)
Increased emotes available in the store (8 -> 10)
Increased push force (12.5 -> 25)
Decreased push range (3 -> 2)
Increased wait time for store spaceship (40 -> 60)
Changed spawn locations of the Office to all moons
1.0 - ¡La Gran Apertura!
Initial version