Platforma: Android: 7.0 - 14; Linux; Microsoft Windows: 10, 11
Premiera: 25.11.2023
Aplikacja otwarto-źródłowa: Repozytorium GitLab
Oglądasz archiwalną wersję strony. Niektóre informacje mogą być nieaktualne.
Platforma: Android: 7.0 - 14; Linux; Microsoft Windows: 10, 11
Premiera: 25.11.2023
Aplikacja otwarto-źródłowa: Repozytorium GitLab
Obecna wersja: 2.3.0
Data ostatniej aktualizacji: 31.07.2025 21:22
Wsparcie: Tak
Spin-off do serii Super Łukaszczyk Bros, w którym przemierzasz kolejne kilometry drogi zbierając porzucone na drodze butelki mleka (Kto je tam zostawił?) i unikając innych nierozważnych kierowców. Zbierz jak najwięcej butelek i przejedź jak najdłuższą trasę aby zapisać się najwyżej na dostępnej online tablicy wyników!
Gra powstała na silniku Godot Engine z użyciem własnościowej biblioteki o nazwie SLB Framework.
Gra dostała aktualizację do wersji 2.0, która przynosi aktualizację zarówno do silnika Godot Engine jak i używanej biblioteki SLB Framework, nowy, ulepszony tryb gry zawierający powerupy, skórki dla pojazdów oraz map, osiągnięcia, ulepszoną grafikę, usprawnienia do rozgrywki i wiele więcej
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE
3 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2; 11 23H2
Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 1200
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2; 11 23H2+
Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE
2 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11
Ubuntu 20.04 Focal Fossa, Linux Mint 20.2 Uma, Fedora 40, SteamOS 3.5
Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 1200
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11 lub Wayland
Ubuntu 24.04 Noble Numbat, Linux Mint 22 Wilma, Fedora 41, SteamOS 3.6
Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Razem z wersją 2.0, wsparcie dla urządzeń Android wyposażonych w procesory o architekturze ARMv7 (32-bit), zostało porzucone
Minimalne:
Procesor ARMv8 lub x86_64 z minimum 4 rdzeniami:
Qualcomm Snapdragon 625, MediaTek Helio P35
3 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 7.0 (Nougat) - API 24
Układ graficzny obsługujący OpenGL ES 3.0+:
Qualcomm Adreno 506, PowerVR GE8320
Zalecane:
Procesor ARMv8 lub x86_64 z minimum 8 rdzeniami:
Qualcomm Snapdragon 660, MediaTek Helio P70
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 15 - API 35
Układ graficzny obsługujący Vulkan 1.0+:
Qualcomm Adreno 512, Mali-G72 MP3
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2
Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 1200
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2; 11 22H2
Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE
2 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11
Ubuntu 20.04, Fedora 37, SteamOS 3.4
Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 1200
3 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11 lub Wayland obsługująca XWayland
Ubuntu 22.04, Fedora 39, SteamOS 3.5
Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Minimalne:
Procesor ARMv7 lub x86_64 z minimum 4 wątkami:
Qualcomm Snapdragon 400, MediaTek MT6595M
3 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 7.0 (Nougat) - API 24
Układ graficzny obsługujący OpenGL ES 3.0+:
Qualcomm Adreno 305, PowerVR G6200
Zalecane:
Procesor ARMv8 lub x86_64 z minimum 4 rdzeniami:
Qualcomm Snapdragon 430, MediaTek MT6752M
4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 14 - API 34
Układ graficzny obsługujący Vulkan 1.0+:
Qualcomm Adreno 505, Mali-T760 MP2
#### 2.3.0
- Upgraded the Godot Engine to 4.4.1 version
- Added basic modding support
- For mods to work, you need to prepare a .zip file using Godot PCK export, and add it to the mods directory inside app data directory
- Added initializing scripts from init/ directory for better mod support
- Improved scaling and offsets on most skins to better match hitboxes
- Fixed line edit control loosing focus after submitting text in developer console
- Fixed Windows build being exported as a development version instead of the release version
#### 2.2.0
- Upgraded the Godot Engine to 4.4 branch
- Redistributed SLB: LJPM and SLB Frameworks source code under the BSD 3-Clause license
- Changed engine build system for Windows to MinGW-LLVM
- Added the option to enable reduced motion setting only for the roads
- Added fallback to OpenGL if game cannot be run using Vulkan API
- Added "reduced_motion" and "reduced_motion_only_roads" commands to developer console
- Modified how reduced motion setting looks on the forest and city maps
- Slightly reorganized how settings look
- Updated copyright notices
- Removed symlinks to run game with OpenGL renderer on Linux and Windows
- Updated CI/CD process of building SLB_Godot version of the engine
#### 2.1.2
- Fixed overall time elapsed in game showing more minutes than 60
- Fixed V-sync options being disabled after game launch
#### 2.1.1
- Changed checking for available update to wait one second after game launch
- Changed engine branch for Windows version from 4.3.0 to 4.3.1-dev
- Changed C++ compiler used to compile Windows version of the engine to MSVC
- Fixed being unable to launch the game on Windows systems
#### 2.1.0
- Added Fridge skin
- Added "Even Makłowicz will not jump out of the fridge" achievement
- Added option to restart the game inside pause menu
- Added collision check to disallow blocking player from escaping from the most outer lanes
- Added "boot up check" for GUI car indicators at the start of the game
- Added a very small chance for Michał to turn on incorrect turn signal or even forget about it
- Changed classic mode to use the same car spawning algorithm as the new improved mode
- Decreased the possible speed difference between AI cars
- Changed font color for exit buttons in pause menu
- Changed information popups to not allow mouse input passing
- Changed achievement detail popup to not allow mouse input passing
- Increased speed of the bootscreen animation
- Fixed "Serious Business" and "Globetrotter" achievements not awarding after buying all skins and maps (Achievements will be granted when starting game)
- Fixed pickables being sometimes pickable even if dying from another car
- Fixed pickables playing sound and disappearing even if its effects are not being granted due to some condition being not met (f.e. Powerups playing sound and disappearing but not activating due to player dying)
- Fixed stutter when loading main menu after bootscreen animation
- Fixed being able to turn on both direction indicators in the hud
- Fixed minor graphical artifacts on Lunar Rover skin texture
- Fixed minor graphical artifacts on Volvo skin texture
- Fixed shadow on Real Panda texture
- Fixed shadow on Semaglutide powerup texture
- Fixed minor graphical issues present in GUI car indicators
- Refactored collsion detection
- Refactored bootscreen animation
#### 2.0.0
- Added new, animated logo for 2.0 version
- Added infinity music track
- Changed game over panel title
- Added Lowrider community skin
- Added Optimus Prime community skin
- Added total distance achievements
- Added achievement for getting 200 milks in single run
- Increased milks needed for milk achievement (aka. collect x milks in total)
- Removed sahara music track
- Improved resilliency for saving profile data
- Changed milk achievements to check if criteria have been completed only during game over
- Very slightly increased player hitbox
- Fixed 'Powerups are for pussies' achievement activating even in classic mode
- Fixed powerups still showing up twice in a row
- Fixed scores saving to main scoreboard when playing classic mode in private-test version
- Fixed scoreboard buttons not hiding after entering any panel in main menu
#### 2.0-RC+4
- Add "Powerups are for pussies" achievement
- Add "Lightspeed! (Almost)" achievement
- Add real speed counter for debug purposes
- Changed powerups spawning system so that it disallows spawning the same powerup twice in a row
- Slightly adjusted car spawning algorithm
- Fixed missing spaces in popups regarding game restart
- Fixed achivement details panel sometimes not opening right after being closed
- Fixed hud blinker lights activating when dead
- Fixed slight car offset when picked size-decrease powerup
- Fixed picking up powerups and milks inside another AI cars even after dying
- Slightly adjusted pickups hitboxes
- Fixed canceling bootscreen animation on input even before game has fully initialized
- Fixed console error when dying without changing lanes once
- Fixed speedometer being inaccurate
#### 2.0-RC+3
- Improved informing user of the next application actions when importing player data
- Fixed file dialog not showing any files when importing player data on Android devices
- Fixed obtaining speed-related achievements
Please note that the speedometer is now showing the speed very inaccurately, this will change in the future version
- Fixed game over screen showing wrong distance
- Fixed carride scaling only after unpausing the game when changing UI scale
- Fixed scoreboard showing scores from other scores until game restart
- Fixed scoreboard not showing scores at all when in Private Test game versions
- Fixed console error when turning off motion reduction on Lunar Conflict map
#### 2.0-RC+2
- Updated copyright notices
- Hidden all unused features that are not implemented
- Fixed info buttons not working
- Fixed carride game over panel showing wrong distance
- Fixed console error when restarting carride on android
- Fixed console error when returning to main menu on android
#### 2.0-RC+1
- Added new statistics visible inside statistics panel
- Added special skins for AI cars when playing on lunar conflict map
- Added icons for all missing achievements
- Added player data importing and exporting
- Added distance counter to the gui in carride
- Changed playername storing system
- Separated milks and distance to its own scoreboards in 2_0 scoreboard
- Improved resilliency to errors when loading config files
- Fixed issues with showing highest position on the scoreboard
- Fixed achievement deatils panel showing when dragging screen in achievements viewer
- Fixed calculating top speed in statistics layer
- Fixed carride 1.0 being unplayable on Android devices
#### 2.0-Beta+4
- Added decrease size powerup
- Added city map
- Added achievements for Volvo and Emo Panda
- Added "Unnamed Driver" music track
- Added car indicators to carride gui
- Added icon for elapsed time in carride gui
- Updated credits info
- Improved description for V-sync setting
- Changed milkyway behaviour to show ghostly figuers of the cars
- Improved AI vehicles collsion between each other
#### 2.0-Beta+3
- Changed method how unlocked skins and maps are handled by profile system.
This change make previous save files incompatible
- Replaced main menu theme with its remastered version
- Added Volvo skin
- Added Emo Panda skin
- Added community attribution to shop layer
- Added Cyber Punk music track
- Added icons for milk achievements
- Added icons for Real Panda and Lukaszczyk on Horse achievements
- Added icon for Globetrotter achievement
- Added toggle for touchscreen mode
- Added device name debug info for Android devices
- Resized and repositioned some touchscreen buttons
- Changed FPS counter font size
- Changed layout of the carride HUD
- Fixed powerup still blinking when picked up another or died
- Fixed dev console caret jumping to incorrect position when using autocomplete
- Fixed space ship stopping with camera on Lunar Conflict map
- Refactored some checks for achievements
#### 2.0-Beta+2
- Improved parallax background in forest map
- Slightly improved parallax background in sahara map
- Improved parallax background in Lunar Conflict map
- Added dynamic objects to parallax background in Lunar Conflict map
- Slightly improved carride GUI
- Fixed error while gtting top score when no scores of current user exists
- Fixed error coloring in developer console for some issues
- Fixed "Condition "!is_inside_tree()" is true. Returning: false" on Android devices
- Fixed player not colliding with out of bounds, milks and powerups second after death
- Fixed error when starting classic carride
- Decreased 2D shadow atlas size
- Refactored powerup code
#### 2.0-Beta+1
- Added lives mechanic for 2.0 gameplay
- Added countdown when powerup is about to end
- Added skins and maps buying
- Reworked Credits layer
- Changed "Report bug" tab to "Technical help" in settings layer
- Moved debug info to Technical help tab in settings layer
- Added gamepad deadzone setting
- Added telemetry notification when booting the game for first time
- Added "Community Made" badge for skins made by community
- Added community made Real Panda skin
- Added community made Content Maker skin
- Added community made Lukaszczyk on a Horse skin
- Added error popup when display server fails to initialize Wayland client for Linux systems
- Added achievements for all community made skins and Lunar Rover skin
- Added cheats for adding more milk
- Added cheats for instantly unlocking skins and maps
- Added easter egg for game, protagonist and Pandemonium birthday
- Implemented Serious Business and Globetrotter achievements
- Fixed player steering being not influenced by the slow motion power up
- Fixed V-Sync and UI blur setting not restoring properly after restart
- Fixed visible joint in Lunar Conflict map
- Standarized music files for 44.1KHz sample rate and compressed ever so slightly
#### 2.0-Alpha+8
- Added power up system
- Added slow motion powerup
- Added sound effect for milk bundle
- Added simple UI navigation with keyboard and gamepad
- Added self-check for recognizing available V-sync options
- Added scoreboard for 2.0 mode
- Added information for best score position
- Added easter egg for international milk day (1st June)
- Added process delta counter
- Improved Rick Roll easter egg
- Improved debug log overlay interface
- Improved cars and milks spawning algorithms
- Mitigated known "car wall" bug
- Updated V-sync option help information
- Changed button popup UI theme
- Changed gameplay tab settings layout
- Adjusted button audio volume
- Greatly refactored car ride minigame code
- Fixed easter egg reacting when bootscreen was still visible
- Fixed button audio playing twice in profile section
#### 2.0-Alpha+7
- Added basic 2_0 gameplay with milk bundles giving 3 points
- Added Lunar Rover skin
- Added shop layer
- Added real panda skin
- Added a light shadow to debug layer
- Added alerts about file corruption for achievements and
- Added sound effects to buttons
- Recolored restart notices to orange
- Improved easter egg button responsiveness
- Improved profile layer
- Optimized performance when using disabled UI blur
- Optimized map loading to reduce memory usage
- Fixed popup info sometimes being behind UI in pause menu
- Fixed texture filtering issues
- Fixed game over animation playing slower on higher FPS
- Fixed wrong graphics scale sometimes visible on first frame of loaded scene
- Dropped support for Windows 11 22H2
#### 2.0-Alpha+6
- Added Lunar Conflict map
- Added Sahara map
- Added cr_map command to change maps
- Currently chosen skins and maps are now displayed as a dynamic background in main menu
- Added icons for some achievements
- Added new achievements connected to completing one game with new skin / map
- Added option to specify which achievement to reset with achievement_reset command
- Added "all" option to achievement_award command
- Added custom info popup in option layer in place of Godot default
- Added command history for dev console that can be cycled with up and down keys
- Improved achievement popup layout
- Adjusted default font size
- Fixed score calculation
- Dropped support for ARM-v7 Android devices
#### 2.0-Alpha+5
- Added profile system
- Added statistics panel
- Added sahara music to playlist
- Added basic skin management system
- Added cr_skin command
- Implemented milk total count achievements
- Changed main menu layout
- Changed milk collision shape to circle
- Removed test achievements
- Improved performance by deffering scores loading to after scoreboard button click
- Improved game start speed
- Fixed virtual buttons not working
- Fixed parallax not working properly on forest map load
#### 2.0-Alpha+4
- Added enhanced version of forest map as the new main menu background
- Android builds are now built with custom engine build (ARM64 Release for now only)
- Added banner showing when player completes all achievements
- Added explosion animation when crashing player's car
- Improved parallax effect in forest map
- Added cr_speedometer_value command
- Added cr_playername command
- Achievements are now disabled when using cheats
- Game automaticly minimizes when choosing bug report button in options layer
- Slightly recolored road texture
- Disabled Adaptive V-sync option when using Linux Wayland
- Fixed achievement panel being visible in left-upper corner when using OpenDyslexia font
- Fixed time still passing after game over
- Fixed developer console not working on Linux when using Wayland
- Refactored carride code
- Fixed motion reduction not working correctly
#### 2.0-Alpha+3
- Upgraded Godot Engine to 4.3 stable
- Added trees in the background using parallax effect
- Added option to change linux window system
- Added new achievements (some are not obtainable)
- Added button for viewing achievements to main menu
- Added memory and locale info to debug
- Added build_info command which shows version and release type in corners of the screen
- Blocked linux window system option on non-linux systems
- Blocked Off and Adaptive options for V-sync when using Android
- Changed debug_info to show debug information from credits layer
- Changed FPS input to spinbox and clamped values from 30 to 999
- Decreased leaderboard max scores showing to 500 entries
- Fixed graphics info pop-ups showing not centered on screen
- Fixed game crash when returning to main menu
- Fixed warning about wrong asset UUID for achievement_container
- Fixed music play pausing when in pause menu
- Fixed music files showing double in music_list command
#### 2.0-Alpha+2
- Upgraded Godot Engine to 4.3-rc1
- Added DisplayServer debug information to credits and console logs
- Added interface for changing Linux windowing system
- Added Pigtank skin
- Added animation for booting up game
- Bumped scoreboard limit to 1000
- Changed to using bootscreen from SLB Frameworks
- Updated bootscreen to adapt to SLB: LJPM
- Removed restart notice when changing easier font settings
- Fixed using wrong font version when disabled easier font setting
- Fixed achievement glow being not visible
#### 2.0-Alpha+1
- Updated SLB Frameworks
- Added Achievements system
- Fixed misalignment in a container inside CreditsLayer
- Update panels tint to be more blueish
- Refactored file structure
- Updated copyright notice
#### 1.1.1
- Modified '5', 'Z' and 'T' characters in default font
- Fixed leaderboards scrolling being diffcult on touch screen devices, again
- Updated copyright notices
- Added new music as an easter egg
#### 1.1.0
- Changed default mobile renderer to OpenGL
- Added shortcuts to launch OpenGL version of the game to desktop builds
- Changed maximum player name length to 36 characters
- Fixed pause menu not saving settings on exit
- Fixed audio volume loading with slight delay
- Fixed scrollbar apearing in scores when using OpenDyslexia font
- Fixed OpenDyslexia font covering speedometer
- Fixed easter egg button being clickable under pop up's
- Fixed some UI elements being not navigable using gamepads
- Fixed Windows builds user IDs containing "{" character
- Fixed music_list command not working
- Enabled godmode in release builds (Godmode will disable saving scores until game restart)
#### 1.0.2
- Fixed exploit connected to display refresh rate
#### 1.0.1
- Fixed removing newline characters from player names in leaderboard
- Fixed easter egg button being clickable behind opaque menus
#### 1.0.0
- Added pop up when player name is not set
- Added new version info pop up
- Adjusted debug information for release versions
- Fixed gamepad joystick sending too much inputs
- Fixed leaderboards being difficult to scroll on touch screen devices
- Fixed interaction between some UI elements
- Fixed AI Cars going through each other
#### RC.7.1
- Added icons to gamepad controls section in settings
- Fixed dev console button in settings reporting wrong state on startup
- Fixed fullscreen button being "off" on Android where fullscreen is always on
- Fixed touchscreen console dev button not showing on Android right after changing setting
#### RC.7.0
- Added player naming setting
- Added disabling or enabling dev console via setting
- Reworked leaderboards UI
- Added command to hide debug info watermark
- Fixed leaderboards UI not scaling
#### B.6.0
- Added online leaderboards
- Added graphical speedometer to game HUD
- Reorganized game HUD
- Added virtual buttons as a new input method for touchscreen devices
- Added customizing keyboard keybindings
- Audio mastering
- Changed UI theme of sliders, scrollbars and panels
- Slightly adjusted options panel
- Enabled MSDF for OpenDyslexia font
- Changed font in game scene
- Added button to report bugs
#### B.5.1
- Improved spawning algorithm curve
- Changed Android Adaptive Icons files
- Fixed missing permission to access the internet
- Fixed missing crash sound effect
- Fixed engine error appearing in developer console about disabling a CollisionObject node during a physics callback
#### B.5.0
- Completely refactored AI cars and milk spawning algorithm
- Added random speed difference for every AI car
- Added simple game over screen
- Added update checking
- Reduced motion is now stoping sprite animations
- Fixed Graphics API setting not working on Android
- Fixed "Reduce motion" setting not working while in game
#### B.4.0
- Changed default font
- Added option to change default font for OpenDyslexia
- Added option to reduce motion
- Added option to swipe instead of taping on screen to steer the car
- Enabled touch emulation for mouse devices
- Increased button margins
- Doubled simultaneous milks on screen
- Fixed console not working while in pause menu
- Fixed buttons click causing car to move on touch screen devices
#### B.3.0
- Entirely changed main menu look n' feel
- Changed look of buttons and other related UI elements
- Added shadow to some sprites
- Moved developers and engine creators section in credits
- Increased road scrolling smoothness
- Added new music
- Changed music player behaviour
- Fixed visible camera scaling at the start of the level
- Changed GUI fonts in carride
#### A.2.0
- Changed road lanes from 3 to 5
- Added new AI car colors
- Added milk as a score item
- Changed driving direction
- Added acceleration to Lukaszczyk's car (Game is increasing speed with time)
- Changed viewport stretch aspect setting
- Added new music
- Changed music process mode
- Changed game logo and splash screen
- Fixed main menu not loading properly on Android devices
- Some project files cleanup
#### A.1.1
- Adjusted cars position
- Added sterring support for touch devices
- Removed achievements code
#### A.1.0
- Fork carride to it's own project