Twice Cursed was made as a school project together with a friend. We wanted to make a deck building game similar to the very popular 'Slay the Spire' but with a few twists on the concept.
We aimed to make Twice Cursed an interesting deckbuilder with a co-op experience. If one player falls in combat the other will too, furthermore all equipment used by the players will quickly deteriorate when worn meaning armour and weaponry does not last forever.
In the playable version we implemented the combat system, a way to hold cards in your hand and some special effect cards. Enemies have different attacks based on a weight system. With the use of scriptable objects in Unity we could easily expand on the amount of cards in the game. We wanted to add way more but due to a lack of time we were unable to.
Most importantly there is currently next to no visual feedback on what is actually happening. Damage numbers should be displayed, a visual indicator on what effects are applied should be displayed and what these effects do. Other things we would have liked to expand on is the way you pick cards. We wanted to limit the deck size to a certain amount so you had to pick for the best cards to keep. We also would have liked to add something like the branching paths in Slay the Spire so the player has a bit more control on where they would go next. Currently when you defeat an enemy both players get 1 random card added to their deck and a new random enemy is selected to fight.