Proxemic (Applejack)

Department: Computer Science

Group Members: Bradley Crusco, Stephen Gaspar, Frank McCormick, Matt Witkowski

Client: Dr. Elizabeth Lennon, Prof. Brian Moriarty

Advisor: Prof. David Klappholz

Project Description: Proxemic Technologies is a start-up that is looking to use games as a tool to combat the growing number of university students dropping out of STEM programs due to difficulties retaining information. The hope is that a video game developed for a mature audience will be able to engage with students in a way that educators cannot. The key to this effort will be to create a game that stands on its own merits as an entertaining video game, yet also happens to teach the player class material. Our project will be focused on teaching introductory calculus concepts, and will use Microsoft's Kinect motion controller to completely immerse the player in the game world.

Proxemic_Presentation_2014.pptx