Some of the properties and functions related to the auto-skip have been exposed to the blueprint: AutoSkipHandle, void ClearAutoSkipReservation().
A function called UpdateWidgetFromCurrentNode() has been exposed to the blueprint. This function updates the dialogue widget with the current dialogue node and re-initializes the node. Any modification to the node will be applied on the update by the function, so it will provide a good point for the fragment or some other external events to modify the widget's (or node's) data itself.
Functions FindFirstSpeechBubblehandle, FindSpeechBubbleHandles, and GetAllSpeechBubblehandles have been added to the SimpleDialogueSubsystem. It returns the available speech bubble handles on the world.
A fragment asset that makes you able to format the participants' names easily without the context finalizer has been added : DF_AutoFormatCharacterName
Now the properties of the custom nodes will be displayed in a different section from the custom node setting-related properties.
The fragment element widget on the 'Add Fragment' section on the node context menu that pops up when you right-click the node on the graph, now shows its category and tooltip.
Now the auto-skip action's reservation will be automatically cleared on the request for the close action.
Categories of the nodes have been changed so you can see them much more easily.
Now the context text editor trims off the default decorator run's mark-up.
The design of the context text finalizer-related properties on the detail tab has been changed.
An issue that the native construct event of the dialogue widget base is triggered twice has been fixed.
An issue that all the buttons on the detail tab for the context text finalizer feature seem stretched has been fixed.
An issue that the context text finalizer's add button on the detail tab doesn't work at all on some special occasions has been fixed.