Now you can attach a fragment on the dialogue manager itself. These fragments on the dialogue manager will be named Manager Fragment and you can access it via dialogue manager reference. Its OnFragmentBeginPlay and OnFragmentEndPlay event will be triggered each when the widget is initialized and initially added to the screen, and right before when the widget be completely removed from the screen. You can use it as a storage for your dialogue and a manipulation point for your dialogue.
The fragment's OnBaseNodeBeginPlay function and OnBaseNodeEndPlay function have been renamed to OnFragmentBeginPlay and OnFragmentEndPlay. Warning! This rename process is not being handled automatically by the plugin. you must manually recreate and re-override the original events or functions with the OnFragmentBeginPlay and OnFragmentEndPlay on bp and C++ Code. I'm really sorry for the inconvenience.
The look of the manager fragment.
+ The root node now has a small tooltip about the manager fragment on the body.
You can attach a manager fragment by performing right-clicking on the root nodes and selecting a fragment class to add to the Add Fragment Section.
You can access the manager fragment with the dialogue widget reference and its dialogue manager reference by those functions in both BP and C++.
The major issue that the plugin couldn't handle the multiline text well in both editor and runtime logic has been fixed. The context text editor its the inline dialogue editor, and the dialogue widget's actions are included here.