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We added a new type of node, Branch. This is almost the same as the branch node of the blueprint. This can be used instead of the node priority system and the dialogue conditions.
The look of the branch node.
You can attach some dialogue conditions to control the flow of your dialogue.
If there are no dialogue conditions to test, the branch node will always play the true nodes. (Since there is no test to pass, it will always succeed.)
Now the raw context text has gotten another way to modify.
You can select the swap style on the Raw Context Text Editor Display Type option of the visibility section on the toolbar.
In a row is the style that displays both the main and raw text editor vertically at the same time. It is the style we previously supported on the editor.
Once you select the swap style option, you can see the green button on the right top corner of the node.
If you press it, you can swap it to the raw edit mode, and change the markup decorations for the commands and text stylings.
The runtime module's loading phrase has been changed to PreDefault from Default. This is for the reference validity issue of the content browser and soft-references.