SIMON LIU
SYSTEM DESIGNER AND PRODUCER
2D 3rd Person, Single-Player, Side-Scroller, Adventure, Puzzle Game
GameMaker Studio 2 · Windows
Team of 16 · 2 Weeks · 2024
System Designer, Gameplay Designer, Level Designer, Narrative Designer, Producer
Prototype
In "Way Home” players role-play as the spirit of a child crossing an ancient Chinese battlefield, using their ghostly properties to overcome a series of challenges, becoming a ghost who does more to help the livings, eventually saving their sick mother by obtaining a magical herb while bringing peace to the world. Throughout the game, players gradually uncover clues revealing that their character is actually dead from the beginning, ultimately realizing they have been playing as the child’s spirit.
2D Roguelike, Single-Player, Real-Time, Strategy, Card Game
GameMaker Studio 2 · Windows
Team of 3 · 2 Months · 2024
System Designer, Gameplay Designer, UI Designer, Producer
Published
Nutrients Dungeon is a game where players use everyday groceries as cards to combat random enemies dressed as daily vitamin deficiency diseases, promoting awareness of the impact of dietary choices on people's health, and building the instinct of having healthy diets.
Single-Player, Roguelike, Physical Card Game
Microsoft Word
Solo · 1 Month · 2023
System Designer, Gameplay Designer, UI Designer, 2D Artis
Published
Crystal Rush is a single-player card-flipping adventure where the player, a daring miner on Mars, race to collect valuable crystals while managing limited resources. Easy to pick up but filled with strategic depth, Crystal Rush combines quick decisions with the excitement of exploration. Unearth treasures, prepare yourself against pitfalls, and see if you have what it takes to claim Mars's riches before your energy runs out.
3D First-Person Single-Player Roguelike Shooter Game
Unreal Engine 5 · Windows
Team of 5 · 3 Months · 2023
UI Designer
Demo
Metaconstruct is a game where the player must loot, survive, and escape the digital construct. This virtual world is slowly decaying as the world has gone corrupt with a living unknown anomaly that is spreading.
3D 3rd Person Adventure, Puzzle, RPG
Unreal Engine 5 · Windows
Team of 32 · > 5 Months · 2025
Producer, Game User Researcher, UI Designer
Beta
An open-ended, ambient puzzle game about getting proof that an alien landed in your city, even when no one believes you. With just your wits and a camera, work your way towards the perfect operation. Everyone’s got their problems. if you can just find the right angle, maybe they can help with yours. A game about a childhood in a world of adults.
3D First Person RPG
NA
Solo · NA · 2024
Narrative Designer
Ideation
A game where the player takes on the role of a son who, feeling no love for his late mother, steps on a journey required by his mother’s testament. Along the way, he gradually recalls cherished memories once overshadowed by years of conflict with his father. Ultimately, he gains something far more valuable than his father's heritage. This game reflects my own personal relationship with my parents; teenage trauma has dulled my love for him, and I want to explore ways to compromise with this subconscious hostility by creating this game. More importantly, I aim to delve into themes of family dynamics, parental influence, toxic masculinity, and the effect of domestic violence.
2D First Person Puzzle, Simulation
NA
Solo · NA · 2024
Narrative Designer
Ideation
The player takes on the role of a “cloud memory manager” in a futuristic world where household robots are commonplace. Their job is to modify these robots’ memories according to their owners’ requests, which are often vague or unclear. As a result, the player must decide which memories to delete or alter to best serve each customer’s interests. Along the way, they gain a voyeuristic thrill from glimpsing people’s private lives and secrets through the robots’ memories—only to later be punished for their curiosity.