I love to teach. My posts are my way of sharing my learnings and experiences with others so they can learn from them too.
This post outlines the strategies I learned after my first real experience in competitive robotics, on managing team dynamics, working remotely and across timezones, and troubleshooting the unique challenges of hardware. Read it here.
February 2025
Throughout my journey developing video games, I've observed that the hardest part is keeping the player engaged. In this post I dive deep into seven core elements of building player engagement into your game design. Read it here.
March 2025
Creating a game for a game jam is entirely different than creating a game for yourself to play. In this post I walk through vital aspects of the competitive development cycle that I learned while competing in the P5Play jam. Read it here.
June 2025
Malice and Mercy earned an "honorable mention" in the P5Play game jam - equivalent to winning 2nd place in the competition. Quinton Ashley was the game jam judge, and is also the original designer and developer of p5.js, P5Play, and q5.js. His review of Malice and Mercy highlights the game's physics and functionality. Read his review here.
June 2025