You start in a snowy forest, where you climb up a cliff to reach a cave. In the cave there is a puzzle with a hub area, where after you solve the puzzle the staircase appears. After you take the stairs, you find a mask that changes the snowy forest to a green one, but you'll only see it after you walk out of the cave, resulting in a beautiful sight as a conclusion.
I told myself I won't be making my own assets to focus entirely on making the environment. So I let free packs on the Unreal Marketplace and Quixel inspire me. On the right, you see assets that stood out to me.
My conclusion to what's possible:
- Parcourse: player can jump, climb, duck
- Winter area
- Cave area
- Green area
After watching quite some Tomb Raider videos I knew I wanted something with climbing. There was also a puzzle involving symbols, which inspired me to do something similar in the caves.
The puzzle in the cave got changed to a simple button game due to time. The button look and idea was inspired by Dragon Nest.
I thought the mask I made for the 3D sculpting last year would be a nice artifact or treasure to obtain.